Booster Tower - Beta
Http://www.geocities.com/dillonsayz/Booster.zip
Feedback Please.


i concur with duncan, but would like to add 2 things..
1) some of us no longer have HL installed, but that doesn't mean we cannot remember what a map should look like ![]()
2) welcome to snarkpit.
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You should perhaps experiment with some custom textures - check out the wadfather for a whole load of them...

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| Looking good. I like the stairs and the way the buildings are constructed. |
I cringe whenever I see brush railings. It's pointless and blocky.
Depends on the situation. If you're trying to use railings on stairways then the { texture ones just don't cut it. However, if there is no height variation then the { textured railings are superior. (especially if they are func_illusionary and clipped)

OK....I changed a few things in my map "Booster Pass". I put the fades around the lights as Reno suggested,added a few different colors, and changed the stairs to be more real. Check it out and tell me whatcha think!
Http://www.geocities.com/dillonsayz/Booster.zip

I like this map allot. there isn't much in the way of complex archatecture, but the blocky style works quite well. You have kept r_speeds down even though there is zero visblocking. This would be allot of fun on a small LAN.
A couple of suggestiuons:
The fades: make them less obtrusive (lower fx value), add some sprites to supplement them, break them up into smaller chunks that make up the whole shape so they look a bit more volumetric.
You should add some ambient sound coming from those rocket engines.
I might just get rid of the railings if I were you. they don't really fit the theme of the map.
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I see blocks, so many blocks!!!!
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