fishy3dm
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Re: fishy3dm
Posted by fishy on Tue Aug 3rd at 8:02pm 2004


bah.





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Re: fishy3dm
Posted by 7dk2h4md720ih on Tue Aug 3rd at 10:13pm 2004


Did you try using a clip brush for the longjump?




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Re: fishy3dm
Posted by fishy on Tue Aug 3rd at 10:27pm 2004


didn't try that, no. but clip brushes only stop players, so i don't think that would work. the only thing i tried was to move it around a bit, away from the wall and floor. i've found another slight bug, so i'll probably have another go at fixing it. there's a wall at the fenced ally, in the little inshot, that doesn't line up right. you can see sky through the gap





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Re: fishy3dm
Posted by 7dk2h4md720ih on Tue Aug 3rd at 10:32pm 2004


Clip brushes will hold up the longjump. How dare you insult me and my knowledge! Your doubt brings shame to your pit.




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Re: fishy3dm
Posted by fishy on Tue Aug 3rd at 10:39pm 2004


i'll give it a go. i was going to try a worldbush anyway, but i'll double it up with a clipbrush to be sure, to be sure.





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Re: fishy3dm
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:56pm 2004





1. This door is a bit thin.



2. You could put a trim around this. An open hatch on top would add some needed detail.



3. Find yourself a nicer crate texture. The on in the tfc .wad that goes with those casbah textures is exponentially better than the default one.



4. That light needs to be reworked like the others.



5. The texture on the underside of this beam is misaligned.



6. Completely forget what I was supposed to comment here. I took the screenshots yesterday. It might have been to do with the wall texture I'm pointing at, but it's too dark to see.



7. No real need for this lip here.



8. A frame around this window would make it look more at home.



9. Give this wall some depth.



10. Behold, the corner of texture errors!



11. These look quite fanciful. Make them so you can shoot people through them and they'll be perfect.



12. Small brush error where I'm pointing but you can't really make it out.



13. HOM effect here.



14. Texture error



15. This cliff is a little boxy looking.



16. Another texture error.



17. Same.



18. Not sure why I took a screenshot of this as you already said you noticed it. Maybe it was in case you forgot.



19. This body of water is inexplicably turbulent! Turn off the waves.

I love the open layout of this one. Nice work getting the r's reasonable almost everywhere.




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Re: fishy3dm
Posted by fishy on Fri Aug 6th at 1:06am 2004


thanks for running your sniperscope over it once again A_S

i done the snagging. then i started adding a new section. a link from one of the less accessable open areas, into the cellars. i gave myself a slap on the back of the head and deleted most of it again. i left a little of it in there for fun though.

also found one of my textures had been replaced with my white texlight. i dunno how i managed that. that took a bit of time to sort out. i hope i got them all. :/

i haven't compiled the latest yet, that'll happen overnight. i'll find out i the morning if i've bolloxed something else, or hopefully, not.

and thnx again for your help with this. i'd never have spotted half of those.






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