Dm_Sanctum
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Re: Dm_Sanctum
Posted by Orpheus on Sun May 9th at 10:11pm 2004


? posted by Leperous
/blames insta for breaking the website by posting cool map pictures

(off topic)

you sure do appreciate the smooth loading of the pit, whenever the server borks..

all day, i have had pages loading in the 10's of seconds..

(back on topic)

i love a variation in textures, but for authenticity, i try to remind myself that sometimes castles didn't do this..

without having any other references than the posted screens, i say.. wait till you walk around inside yourself, before you dismiss the current configuration..

the screens look fine.. for the moment.

we can wait upon my official critique if need be

[addsig]




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Re: Dm_Sanctum
Posted by Crackerjack on Mon May 10th at 3:23am 2004


Don't notice many changes since I last played the map, but it is still looking awesome Insta, keep it up. [addsig]



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Re: Dm_Sanctum
Posted by Cassius on Mon May 10th at 3:53am 2004


Well, Orph, there also weren't a great many castles built over a lava lake.

And Reno -





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Re: Dm_Sanctum
Posted by Orpheus on Mon May 10th at 4:09am 2004


? posted by Cassius

Well, Orph, there also weren't a great many castles built over a lava lake.

very true, but i actually wasn't talking to you cass, possibly indirectly i was but mainly i was referring to the repeated references to the sameness in the walls and floors..

i was not siding with anyone in other words, just tossing a bit of info around... more less thinking out loud.

my bad bud.. sorry

[addsig]




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Re: Dm_Sanctum
Posted by ReNo on Mon May 10th at 12:59pm 2004


Cass, I'd pin that line down to being a harsh difference in the planes of those parts of the rock, and the resulting difference in the lighting - its too small to really make out any obvious discrepancies in texture alignment. [addsig]



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Re: Dm_Sanctum
Posted by Gollum on Mon May 10th at 1:09pm 2004


Agreed. It looks fine to me.

*shrug*





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Re: Dm_Sanctum
Posted by asterix_vader on Tue May 11th at 8:15pm 2004


err..... are you sure it is a "quick" deathmatch map!? [addsig]



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Re: Dm_Sanctum
Posted by Forceflow on Tue May 11th at 8:17pm 2004


I love that dramatic light coming through the windows



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Re: Dm_Sanctum
Posted by Gorbachev on Tue May 11th at 8:24pm 2004


It's cut off caldera style-ish. Doesn't need to be aligned. [addsig]



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Re: Dm_Sanctum
Posted by fishy on Wed May 12th at 9:35am 2004


nice pics.

i like the outside scene best, but that could change with the inside getting some new lighting. a couple of big gothic spotlights on the floor pointing up, throwing shadows of the beams onto the roof, maybe, and highlighting the wall supports. the lighting atm seems to make the inside look flatter than it could be. in shape as well as contrast.

still very nice though.





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Re: Dm_Sanctum
Posted by Raven99 on Sun May 9th at 4:52am 2004


Wow....thats some talent there. Its got a Unreal-ish feeling to it -- 10/10



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Re: Dm_Sanctum
Posted by Vash on Sun May 9th at 6:04am 2004


Loving the Quake3-ness smiley.



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Re: Dm_Sanctum
Posted by ReNo on Sun May 9th at 2:33pm 2004


Looks positively lovely, good job!



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Re: Dm_Sanctum
Posted by Forceflow on Sun May 9th at 2:48pm 2004


Looking great ! ... great architecture, feel and lighting !



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Re: Dm_Sanctum
Posted by wckd on Sun May 9th at 7:11pm 2004


If I didn't know any better I would say I was looking at a Q3DM map, superb design. 5/5.



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Re: Dm_Sanctum
Posted by Orpheus on Mon May 10th at 12:26am 2004


last time we all got this lathered over a map, we all were disappointed when we finally saw it in game.. <br> <br>i reserve the right to comment fully once i have the bsp. <br> <br>pics are still droolage though smiley



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Re: Dm_Sanctum
Posted by Adam Hawkins on Tue May 11th at 11:32am 2004


Reminds me of the game Enclave smiley Very nice looking from the screenies!



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Re: Dm_Sanctum
Posted by ReNo on Tue Jul 6th at 8:29pm 2004


Whats happening with this map by the way, it is very much deserving of being finished.



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Re: Dm_Sanctum
Posted by Jezpuh on Fri Nov 19th at 7:51pm 2004


Just happend to stumble upon this, and I must say, this is a very awesome map. 10/10, definately.




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