Omni-Arena
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Re: Omni-Arena
Posted by Biological Component on Wed May 12th at 5:42pm 2004


This map is almost completed, just some tweaks left. I am really trying to do something new with this one...

If you are wondering about r_speeds, in the arena they get up to the mid 900s at the worst...

[edit]This is the arena during the first phase. These walls come down after 2 minutes, letting you out into the area you see in the first pic.[/edit]

Since the spawnchamber is void of combat, i was quite a bit more tolerable of higher numbers. It gets up to around 1300 in here.

[addsig]




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Re: Omni-Arena
Posted by Gwil on Wed May 12th at 5:48pm 2004


It strikes me as a little bland - and I accept that you have to keep r_speeds low in large arenas, but there is 100x more detail in the spawn area than in the arena? Seems a little wasteful if you are going to go straight out of there

Download available?

also, is that red "pad" on the left of the spawn chamber shot a teleporter? if it is, add a sprite or something to signify it is, it's rather tucked away down there. if its not, ill get me coat

[addsig]




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Re: Omni-Arena
Posted by Kage_Prototype on Wed May 12th at 5:49pm 2004


Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white. [addsig]



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Re: Omni-Arena
Posted by Gwil on Wed May 12th at 5:51pm 2004


? posted by Kage_Prototype
Reminds me of Quake/Doom somewhat, but I think that lighting is way too bland. Try to get some high contrast lighting in there, as well as some colours other than white.

Mmm, good point - you could even use lights or alternate textures cut into the floors of the arena to break it up a little, just feels like an empty bowl at the moment.. give it some "pizzaz!" as it were

[addsig]




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Re: Omni-Arena
Posted by Biological Component on Wed May 12th at 5:55pm 2004


Actually, there are sprites above the teleporters, but for some odd reason, they didnt show up in the screenshots. [addsig]



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Re: Omni-Arena
Posted by Ferret on Wed May 12th at 8:19pm 2004


Interesting colors. I would take white spotlights and do some major highlighting. The ceiling has some minimal depth but the floor and walls lack it immensely. So as rspeeds allow fix that.



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Re: Omni-Arena
Posted by scary_jeff on Wed May 12th at 11:08pm 2004


I agree, spotlights could do wonders for this map without adding to r_speeds...



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Re: Omni-Arena
Posted by beer hunter on Wed May 12th at 11:48pm 2004


Like the staircase and roof in the first screeny but it does look very empty.



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Re: Omni-Arena
Posted by JFry on Thu May 13th at 12:20am 2004


The first 2 pics do look rather barren but I like the sunroof in the 1st pic. Not sure where you're going with the second pic and that dudes kinda scary. Third pic looks nearly finished and quite good I might add. If the rest of it ends up this quality it looks to be a very nice arena.



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Re: Omni-Arena
Posted by Biological Component on Tue May 18th at 10:37pm 2004


Here are some new screenshots:

Screens

[addsig]




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Re: Omni-Arena
Posted by Ferret on Tue May 18th at 10:45pm 2004


Spotlights! right now its just BLAND lighting.



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Re: Omni-Arena
Posted by Orpheus on Tue May 18th at 10:47pm 2004


? posted by Ferret
Spotlights! right now its just BLAND lighting.

true, but i still see a bit of the "OH WOW " factor in this map.. its refreshing..

[addsig]




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Re: Omni-Arena
Posted by Biological Component on Sun Aug 8th at 9:56pm 2004


Okay, the download for this map should be ready, and the problem with the wad file is fixed. [addsig]



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Re: Omni-Arena
Posted by Ferret on Sun Aug 8th at 10:18pm 2004


lookin good



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Re: Omni-Arena
Posted by Dark Tree on Wed Nov 3rd at 7:26pm 2004


This map rules....nice work [addsig]



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Re: Omni-Arena
Posted by Hugh on Wed Nov 3rd at 7:28pm 2004


Wow, way to drag this thread out of the middle of nowhere. [addsig]



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Re: Omni-Arena
Posted by Spartan on Wed Nov 3rd at 7:41pm 2004


The map seems a little Tronish but I like it. I noticed you have a hologram sign. Do you have any trouble with the sign dissapearing when the player moves around it? Just wondering.



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Re: Omni-Arena
Posted by Dark Tree on Wed Nov 3rd at 7:57pm 2004


Since the great Biological Component is in Marine Boot Camp...I will speak for him on this one....no...no problems at different angles...

[addsig]




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Re: Omni-Arena
Posted by Spartan on Wed Nov 3rd at 11:05pm 2004


hmmm. Must be me then.



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Re: Omni-Arena
Posted by Gorbachev on Wed May 5th at 3:52am 2004


I like the concept of areas opening up after time passes.




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