Prosaic
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Re: Prosaic
Posted by Tracer Bullet on Thu May 13th at 8:11am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

I feel that I have wasted my time on this one... I'm just not getting the hang of flat shaded textures. Sugestions?

[addsig]




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Re: Prosaic
Posted by scary_jeff on Thu May 13th at 9:08am 2004


Not getting the hang of it?? I think it looks quite nice! Have you tried doing it like ReNos where all the textures are set to emit light (no shadows)?

[edit] why hasn't the image in sloth's post been resized? [/edit]




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Re: Prosaic
Posted by $loth on Thu May 13th at 9:13am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

This one looks a bit iffy, maybe its just the angle that the pic was taken at.
Nice job

[addsig]




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Re: Prosaic
Posted by Leperous on Thu May 13th at 9:34am 2004


I think it's looking quite good, although you have shadows, bad!



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Re: Prosaic
Posted by ReNo on Thu May 13th at 2:36pm 2004


I think it looks like it has potential, though the shadows do it harm. Try as the others said - make all the textures you have used emit light by putting entires in a .rad file. You could then consider doing a bit of manual shading like I did - use darker tones of the same colour to suggest shadow, and lighter tones to suggest highlights.

I think the first shot looks really nice [addsig]




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Re: Prosaic
Posted by beer hunter on Thu May 13th at 6:39pm 2004


Hmmm, those screenys seem ok-ish but maybe you're using too many colours ? flatshaded is not my thing so i'm prolly talking BS



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Re: Prosaic
Posted by $loth on Thu May 13th at 7:08pm 2004


I had never even hear of flatshading before the snarkpit.

[addsig]




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Re: Prosaic
Posted by Tracer Bullet on Thu May 13th at 7:59pm 2004


Hmm, alrighty. I guess I'll give it a try. I was considering just pitching this one.



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Re: Prosaic
Posted by Campaignjunkie on Fri May 14th at 3:52am 2004


? posted by $loth

I had never even hear of flatshading before the snarkpit.

ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts.

[addsig]




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Re: Prosaic
Posted by $loth on Fri May 14th at 6:05am 2004


? posted by Campaignjunkie
? posted by $loth

I had never even hear of flatshading before the snarkpit.

ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts.

LOL, i thought it was a widely known form of map making and i was the only one who didn't know it

[addsig]




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Re: Prosaic
Posted by wil5on on Fri May 14th at 12:19pm 2004


? posted by Campaignjunkie

ReNo invented it on a whim

Have you ever seen/heard of Buzzy Bots? Theres also a couple of flatshaded maps in sven coop I think. ReNo didnt invent it.

Your map looks far better than anything I could do... good luck with it.

[addsig]




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Re: Prosaic
Posted by ReNo on Fri May 14th at 1:15pm 2004


Its a concept thats been around for ages really. Flat shading is actually a lighting model, a very simplistic one. Rather than smooth out the lighting on a face so that it can be light at one corner and dark at another as it goes into the shadow or something or whatever, the entire face is lit uniformly based on the angle between the normal vector of the face (the direction it is facing) and the direction of the light source. Here are some picture examples...

FLAT SHADED



GOURAUD SHADED



Obviously in HL mapping, you cannot have control over lighting in order to achieve this (well, you can fake it through using exceedingly high texture scales or chop values) but a similar effect be be reached by using only flat colours and not letting them be effected by lighting.

Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time. [addsig]




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Re: Prosaic
Posted by Myrk- on Sat May 15th at 10:46am 2004


? posted by Campaignjunkie
? posted by $loth

I had never even hear of flatshading before the snarkpit.

ReNo invented it on a whim, trying to sway people towards an architectural-Geocomp theme for the Snarkpit contest. It's not like we formed some sort of committee and researched mapping concepts.

What?! You're not a member of the committee?!

Oh btw I reckons it would look really cool if you faked it being underwater, like have little seaweeds and an underwater sky.

[addsig]




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Re: Prosaic
Posted by Campaignjunkie on Sun May 16th at 7:29pm 2004


? posted by ReNo
Its certainly not a concept I invented, nor any HL mapper invented - its a lighting model and concept that has been around for a long time.

I meant more in the context of mapping! Bah!

*kicks ReNo out of the commitee*

I agree with Myrk, would look rather cool if you put it underwater. Also get a nice animated water caustics texture overlay and put it in certain areas! Some great potential here I think.

[addsig]




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Re: Prosaic
Posted by Tracer Bullet on Thu May 20th at 2:20am 2004


I've decided I don't like flat shading. I may retexture and light this as a regular little DM map but I havn't got the motivation atm. if anyone wants the source to do that underwater idea that Myrk posted or somthing I'll make it available.



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Re: Prosaic
Posted by Pegs on Fri May 28th at 12:45pm 2004


i have always hated flatshade maps..... they look poor.

I would rather play on a nice detailed properly textured map.... not that i can say much, all i could do was default textures. [addsig]




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Re: Prosaic
Posted by Adam Hawkins on Thu May 13th at 12:32pm 2004


Very cool looking though I think the shadows might be spoiling it a little :/ Nice selection of colours too smiley



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Re: Prosaic
Posted by Hugh on Thu May 13th at 9:19pm 2004


Very sexy, 3rd shot reminds me of Halo. smiley Do me a favor and un-flat shade the map when you're done, though, 'cause I think it'd look great.



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Re: Prosaic
Posted by Andrei on Fri May 14th at 8:18am 2004


Nice, very doom like (meeeemoooorieeessss) but it would look cooler without rad.




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