Re: HL-Submerged
Posted by scary_jeff on Sat May 15th at 11:26am 2004
All looks great to me. Kind of like natural selection. Your metal floor texture looks a bit stretched/blury, but other than that, good work. I like that water texture a lot.
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Re: HL-Submerged
Posted by ReNo on Sat May 15th at 2:08pm 2004
SHOT 1
Really nice, the only thing I'd suggest changing is that explosion decal you have on the left wall - you've placed it somewhere that it gets cut off and it looks odd. Put it further along the wall so the entire thing is visible.
SHOT 2
Nice enough, just a bit empty really.
SHOT 3
Another really nice area, very atmospheric. One thing I'd suggest is toning down the render fx on those windows, they look a tad bright. I know the rooms on the other sides are bright and so this sort of helps suggest that, but in the case where you can only see the window and not the other room (such as is the case for the left window) it looks really bad.
SHOT 4
In my opinion, that handrail has to go - it looks like its blocking access to the computers entirely rather than acting as a buffer (which I assume its meant to). The scene also looks cluttered - the horizontally bars texture which repeats loads makes the scene look too busy and the support beams underneath these don't help.
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Re: HL-Submerged
Posted by Orpheus on Sat May 15th at 2:20pm 2004
well there you go. no one in total agreement, and lots of feedback.
its nice to see a map where not everyone is cow eyed over it 
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Re: HL-Submerged
Posted by Crackerjack on Sat May 15th at 8:24pm 2004
Looks great, the only shot i think really needs a make over is.... the last one.. It just looked completely out of place when I viewed it last. Just redo that section and u will be golden, the rest is real nice.
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Re: HL-Submerged
Posted by Crono on Sat May 15th at 8:26pm 2004
It just seems like the ceilings in all the shots are what had the most concentration of work. If you replicated the amount of effort on the floors (and some of the walls) it would look amazing.
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Re: HL-Submerged
Posted by Orpheus on Sat May 15th at 11:53pm 2004
people severely underestimate the "generic" section of the default HL textures... use one of those...
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Re: HL-Submerged
Posted by scary_jeff on Sun May 16th at 1:30am 2004
Agreed, some of those ('generic') are actually fairly detailed.
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Re: HL-Submerged
Posted by scary_jeff on Sun May 16th at 3:58pm 2004
I thought that as well. The strip lights on the pilars don't seem to be illuminating the surroundings atm all anyway (ceiling and floor being lit by something blue).
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