DE_DAM
Post Reply
Quote
Re: DE_DAM
Posted by 2d-chris on Thu May 20th at 11:24pm 2004


Hi all, Hosted mappers me and nay have finished our long awaited custom cs maps.
Also a new website design and major update....

Pics of the levels :

CS_PIPELINE by nay

DE_DAM_FINAL by 2d-chris

DOWNLOAD LINKS HERE!

If you add these to your server please let us know the IP's





Quote
Re: DE_DAM
Posted by Kage_Prototype on Thu May 20th at 11:42pm 2004


Looking yummy. [addsig]



Quote
Re: DE_DAM
Posted by 7dk2h4md720ih on Fri May 21st at 1:08am 2004


Two amazing maps. They make me wish I had halflife installed just so I could run around them. [addsig]



Quote
Re: DE_DAM
Posted by Cassius on Fri May 21st at 1:12am 2004


The outside of Pipeline looks terrible.



Quote
Re: DE_DAM
Posted by Captain P on Fri May 21st at 5:16pm 2004


Really good-looking maps, strong sense of place. I liked de_dam_final most, it's just... more impressive. cs_pipeline's rocks for example didn't really differ in height, making it less appealing than de_dam, wich had great vertical architecture.

Really nice textures used in both map, I must say... keep it up man!

[addsig]




Quote
Re: DE_DAM
Posted by scary_jeff on Fri May 21st at 5:54pm 2004


I wouldn't say the outside of pipeline looks terrible, but running around it, it is a little odd. The texture stretching made me feel kind of small. Also, I know the rocks are simple to reduce r_speeds, but there could be a little more variation... it's mostly the same two brushes repeated over and over.

I liked dam a lot, the bombsites were particularly interesting. There was one small bug though, looking at the first screenshot, you can see ice. But if you go slightly to the left of where that was taken from, the ice suddenly changes colour and becomes semi-invisible? It won't affect gameplay at all... just that was the only negative thing I could find to say about the map

Overall, good jobs. Nice website to




Quote
Re: DE_DAM
Posted by wil5on on Sat May 22nd at 4:13am 2004


OMG, that dam looks... please forgive me... DAM COOL!

[addsig]




Quote
Re: DE_DAM
Posted by Crono on Sat May 22nd at 6:01am 2004


DE_DAM:
I know you can't edit this map anymore, but, it would have been cool to make those ice patches over the water func_frictions, with a sliding value.

Also, in some areas ... I found the textures too nice, I know that sounds weird, but I was running into doors that weren't doors, because they all looked the same. (but that's a good thing). Maybe instead, you could have made them actual doors, with nothing behind them and made them permanently locked (with a locked sound).

The only other 'gripe' I would have is that, the car textures aren't anywhere near as sharp and crisp as the rest of the textures used in the map.

While I was playing, I wanted to be able to easily jump into the water from the roof ... can't make it easily : but it would have been nice to be able to do that. Also, (on that same roof) the ventilation shafts are fake, which kind of threw me off.

But other then all those minor things, this is a great map. I mean ... you actually made me run counter-strike

The connectivity is excelent, as is the detail and overall dynamics.

[EDIT]
This isn't a review, just some of my thoughts
[/EDIT] [addsig]




Quote
Re: DE_DAM
Posted by omegaslayer on Tue May 25th at 4:41am 2004


Dam(n) that looks good (joke if anyone got it), are you pro or something? [addsig]



Quote
Re: DE_DAM
Posted by Crono on Tue May 25th at 4:44am 2004


That's the fourth time someone has made that joke in regards to this map!

Its getting old. [addsig]




Quote
Re: DE_DAM
Posted by GreenDragon on Tue May 25th at 5:28am 2004


DAM GOOD!!!

(oh im hilarious! did that just for you crono!)

Anyways those maps arent to shabby!

[addsig]




Quote
Re: DE_DAM
Posted by Forceflow on Tue May 25th at 6:00am 2004


I can see the font you're using on the site is the Splinter Cell font ... looking good

And so are the maps !





Quote
Re: DE_DAM
Posted by scary_jeff on Tue May 25th at 8:44am 2004


? quote:
Maybe instead, you could have made them actual doors, with nothing behind them and made them permanently locked (with a locked sound).


I thought this would have been good to. I know it's funny watching n00bs trying to open a ake door like this over and over, but it doesn't help gameplay much. Like you say though, these are only very minor gripes.




Quote
Re: DE_DAM
Posted by OtZman on Tue May 25th at 9:33am 2004


wow :O very good looking [addsig]



Quote
Re: DE_DAM
Posted by $loth on Tue May 25th at 9:34am 2004


? posted by scary_jeff
I know it's funny watching n00bs trying to open a ake door like this over and over

I've never seen this nor done this

[addsig]





Post Reply