This is the texture set he's using. <a href="http://www.snarkpit.com/pits/alien_sniper/flatshaded.zip" target="_blank">http://www.snarkpit.com/pits/alien_sniper/flatshaded.zip</a>
Re: Flatshaded (working title)
Posted by Crono on Fri Apr 23rd at 2:07am 2004
Posted by Crono on Fri Apr 23rd at 2:07am 2004
I'm getting a 3D Mario vibe from how this map is turning out.
<br>
<br>It has the pallette of Mario 64, but looks like the gameplay of Mario Sunshine.
<br>
<br>In any case it looks pretty awesome. It's very interesting the way it's turning out. Something I think would be cool is if once you were done you retextured it, so there'd be two versions. Because it would feel and look like an entirly different map with a different texture set.
<br>
<br>Keep it up 
Re: Flatshaded (working title)
Posted by Forceflow on Fri Apr 23rd at 3:22pm 2004

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Posted by Forceflow on Fri Apr 23rd at 3:22pm 2004
Are we allowed to use that texture set ?
<br>
<br>Good look, Reno ... I love the island view.
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Re: Flatshaded (working title)
Posted by ReNo on Fri Apr 23rd at 3:34pm 2004

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Posted by ReNo on Fri Apr 23rd at 3:34pm 2004
Naturally, I wouldn't have put it up otherwise
Its nothing special though, just a bunch of flat colours with a common prefix so they can all be viewed together easily.
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Re: Flatshaded (working title)
Posted by |=Tarosek=| on Fri Apr 23rd at 9:44pm 2004
Posted by |=Tarosek=| on Fri Apr 23rd at 9:44pm 2004
Hmmm...reminds me of The Legend of Zelda: The Wind Waker for GCN...pretty damn cool!
Re: Flatshaded (working title)
Posted by esechre on Sat Apr 24th at 12:01pm 2004

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Posted by esechre on Sat Apr 24th at 12:01pm 2004
Looks fantastic, very tempting, but i wont turn to the dark side. Your sun looks a bit wonky, and i dont think the fades look very realistic as its a sunny day. (still not much about it is realistic) I love the highlighting and also the depth youre giving to the water. Looks fantastic keep up the good work. A concern i mentioned in the competition thread is the models will look really silly running around in a flatshaded world. I may be wrong, how does it look ingame?
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Re: Flatshaded (working title)
Posted by ReNo on Sat Apr 24th at 12:19pm 2004

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Posted by ReNo on Sat Apr 24th at 12:19pm 2004
Pretty daft
To be fair I've not placed any items yet and I've not played with anyone else, it could be ok it could be terrible. The best indication I've had is just by using "thirdperson" in the console. I guess its always gonna be a problem with this sort of cartoon map in a realistic game though. Don't know what to do about the sun really, it does look a bit woky as you say - perhaps if I build a sort of elongation into it in the image files it will cancel out the stretching in game and make it more round. The fades wen't in when the map was set at night and I just haven't got rid of them. I plan to keep them there, just reduce the intensity by a load.
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Re: Flatshaded (working title)
Posted by Mr.Ben on Sat Apr 24th at 2:12pm 2004
Posted by Mr.Ben on Sat Apr 24th at 2:12pm 2004
Absolute pwnage. I love it!
Re: Flatshaded (working title)
Posted by half-dude on Tue Apr 27th at 4:30pm 2004
Posted by half-dude on Tue Apr 27th at 4:30pm 2004
Can you go into the light houses?
Re: Flatshaded (working title)
Posted by Adam Hawkins on Thu Apr 29th at 11:02pm 2004

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Posted by Adam Hawkins on Thu Apr 29th at 11:02pm 2004
Regarding the clouds and sun....you could get away with them being made from brushes rather than just being on the skymap. With it being flatshaded they wouldn't look so out of place 
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Re: Flatshaded (working title)
Posted by 7dk2h4md720ih on Fri May 21st at 4:18pm 2004
Posted by 7dk2h4md720ih on Fri May 21st at 4:18pm 2004
Did you just update this to move the progress bar or am I missing something? 
Re: Flatshaded (working title)
Posted by ReNo on Fri May 21st at 4:39pm 2004

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Posted by ReNo on Fri May 21st at 4:39pm 2004
I noticed a couple of typos so I fixed them, nothing more
Progress bar hasn't been touched...though come to think of it maybe I should have upped it a little.
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Re: Flatshaded (working title)
Posted by 7dk2h4md720ih on Sat May 22nd at 1:14am 2004
Posted by 7dk2h4md720ih on Sat May 22nd at 1:14am 2004
Ah, I just assumed you updated the progress bar because I didn't notice anything else different. Carry on. 
Re: Flatshaded (working title)
Posted by OtZman on Tue Jun 8th at 8:27pm 2004

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Posted by OtZman on Tue Jun 8th at 8:27pm 2004
Very sweet map. I really like it.
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Re: Flatshaded (working title)
Posted by matt on Wed Jul 7th at 4:37pm 2004

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Posted by matt on Wed Jul 7th at 4:37pm 2004
Blinding - in both senses of the word!
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Re: Flatshaded (working title)
Posted by Ferret on Sun Aug 1st at 11:38pm 2004
Posted by Ferret on Sun Aug 1st at 11:38pm 2004
I hope that the new map is as good as the old. Keep it up.
<br>I'll save this post for when I download the map and try it, than I can rate it.
Re: Flatshaded (working title)
Posted by Biological Component on Wed Aug 11th at 12:13am 2004
Posted by Biological Component on Wed Aug 11th at 12:13am 2004
This map has one thing going for it:
<br>
<br>Unique Look ...and a shark (it is fun to ride him)
<br>
<br>ok, thats 2 things.
<br>
<br>r_speeds are strenuous, and I am wondering why the water is instantly fatal... This map is a uniquely cool feeling experience, however I dont know how well it suits multiplayer.
Re: Flatshaded (working title)
Posted by ReNo on Wed Aug 11th at 12:22am 2004

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Posted by ReNo on Wed Aug 11th at 12:22am 2004
Well if the water wasn't fatal you could run all over a huge area, which would ruin gameplay more than instant death. Huge r_speeds was inherent with the design
There are 3 sharks, which means its 3 times as good 
There are 3 sharks, which means its 3 times as good ReNo
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Re: Flatshaded (working title)
Posted by Hornpipe2 on Wed Aug 11th at 1:25am 2004

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Posted by Hornpipe2 on Wed Aug 11th at 1:25am 2004
Interesting, how did you work out the little bits of grass that stick up here and there? (Haven't played it yet, so...)
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Re: Flatshaded (working title)
Posted by ReNo on Wed Aug 11th at 12:21pm 2004

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Posted by ReNo on Wed Aug 11th at 12:21pm 2004
The grass edges are done using a masked texture, kindly made by Adam Hawkins. As its colour matches the grass colour it merges, and makes it look pretty awesome when viewed while standing on the grass looking outward.
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