Flatshaded (working title)
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Re: Flatshaded (working title)
Posted by Ferret on Mon Aug 9th at 2:52pm 2004


clip brushes

my map wouldnt' compile yesterday. I was hitting like everything 190% patches, clip nodes, leaks bleah!

I simply worked meh ass off, clip brushed everythinhg, used cagey's tools to get rid of patch problem, and voila I got it compiled, 20 hours later :X





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Re: Flatshaded (working title)
Posted by ReNo on Mon Aug 9th at 2:59pm 2004


Woohoo, all the leaks are fixed at long last (many hours of vertex manipulation later!) and the beast is compiling. Hope Lep accepts a late entry...the MAP was technically ready in time, it just had...unforseen complications [addsig]



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Re: Flatshaded (working title)
Posted by Ferret on Mon Aug 9th at 3:02pm 2004


gogogo, open my rmf! its in my download lol



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Re: Flatshaded (working title)
Posted by ReNo on Mon Aug 9th at 10:58pm 2004


Its done...or at least its done for now [addsig]



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Re: Flatshaded (working title)
Posted by Crono on Tue Aug 10th at 12:01am 2004


Well this looks like a giant improvement of the earlier conception, nice [addsig]



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Re: Flatshaded (working title)
Posted by Forceflow on Tue Aug 10th at 8:06am 2004


It would look better with textures ! /runs

Well, it looks great anyway ... I really like the shape if the island, and the skull thing is very cool.

And according to my calculations it would have taken 5,1 days.
[addsig]




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Re: Flatshaded (working title)
Posted by ReNo on Tue Aug 10th at 1:52pm 2004


Consider the comment edited Force, I couldn't remember who had said it [addsig]



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Re: Flatshaded (working title)
Posted by Forceflow on Thu Aug 12th at 8:22am 2004


? quote:
Consider the comment edited Force, I couldn't remember who had said it


ty. Didn't have to, but ty anyway.

The VIS alone would have taken 5 days ... dunno 'bout the RAD. Anyway, it would have took you lifetimes.
[addsig]




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Re: Flatshaded (working title)
Posted by $loth on Thu Aug 12th at 8:34am 2004


I would play it, but I won't have half life installed till I get my new HD in about a week, I have no more than 50 meg left [addsig]



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Re: Flatshaded (working title)
Posted by ReNo on Thu Aug 12th at 1:53pm 2004


RAD only took about half an hour actually forceflow - running with a chop of 256 No point having detailed lighting if there aren't any shadows in the map!
[addsig]




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Re: Flatshaded (working title)
Posted by mrnatural on Thu Aug 12th at 10:58pm 2004


how come the r_speeds are so high?

i think the map totally rocks. just i seen the r_speed count and i was like woahhhhhhhhhhh





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Re: Flatshaded (working title)
Posted by Ferret on Thu Aug 12th at 11:28pm 2004


have you played the map? SO much is visible!!!! Its not reno's fault. Its just an open map. At least the wpoly does not affect FPS that much.



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Re: Flatshaded (working title)
Posted by mrnatural on Fri Aug 13th at 12:00am 2004


yeah...fast vis and open dont work

this will be very good for half-life 2





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Re: Flatshaded (working title)
Posted by ReNo on Sun Apr 9th at 6:56pm 2006


But then they would move with you, which would look somewhat odd smiley To be honest, in game the sun and clouds look pretty normal, so its not a big issue. <br> <br>And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.



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Re: Flatshaded (working title)
Posted by ReNo on Fri Apr 30th at 4:31am 2004


But then they would move with you, which would look somewhat odd smiley To be honest, in game the sun and clouds look pretty normal, so its not a big issue. <br> <br>And no, you can't go in the lighthouses or the walls, they are much to small to have any worthwhile internal space.



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Re: Flatshaded (working title)
Posted by Vash on Thu Apr 22nd at 10:46pm 2004


Damn, fine looking indeed.



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Re: Flatshaded (working title)
Posted by Cyax on Thu Apr 22nd at 11:56pm 2004


It looks like its fake... is it 3d? or 2d? Its weird... looks cool though. :P



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Re: Flatshaded (working title)
Posted by 7dk2h4md720ih on Fri Apr 23rd at 12:38am 2004


I love the cartoony feel. Those palm trees seem a little large... or else that's a pretty pathetic volcano. smiley The beaches dont look like they're raised above the level of the sea, though I may be mistaken. Great start. smiley <br> <br>You could paint some nice cartoonish puffy white clouds on the sky for some more detail. <br> <br>How are you going to restrict players access to the water? Some inaccessbile islands in the distance could look spiffy.



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Re: Flatshaded (working title)
Posted by ReNo on Fri Apr 23rd at 12:41am 2004


The beaches are only raised 1 unit above the water and are flat surfaces, which is definately the way they will be staying for polycount reasons as much as anything. <br> <br>Perhaps the palm trees are a little TOO big, I'll shrink them down a little and see how they look. The volcano is pretty small actually but it was a quickly built thing just to give the scene more substance, its still to recieve some substantial work smiley <br> <br>I plan on working on the sky a bit more, but I'm pretty terrible at that sort of thing, I'll tinker and see what I can come up with in the way of clouds. <br> <br>Players can run on the shallow (bright) water, but the dark stuff is just the skybox. I've got it that it kills the player at the moment, not sure if I'll keep it doing that or perhaps some other system. I plan on having a few out of reach bar with the gauss islands too smiley



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Re: Flatshaded (working title)
Posted by half-dude on Fri Apr 23rd at 12:44am 2004


Great maping Reno, but do think that you should use those cool textures you use on others, just to make the full effect. smiley




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