op4_forestv2
Post Reply
Quote
Re: op4_forestv2
Posted by Ronin on Thu May 27th at 4:49am 2004


Alright guys, after a long break for school, Im back and i think i have brought some new tricks with me (nothing you guys haven't seen before, but new to me ) Here are the beta pics for my new map op4_forestv2.





Quote
Re: op4_forestv2
Posted by Gorbachev on Thu May 27th at 5:37am 2004


Needs some lighting work, it's just bright, excessively bright. [addsig]



Quote
Re: op4_forestv2
Posted by Forceflow on Thu May 27th at 6:05am 2004


Yep ... almost Fullbright ... and if that are supposed to be pipelines, get a darker texture for them.

The Waterfall is a nice idea, but maybe the water should look a little more ... like water.

Needs some work; I looked at their previous maps, and they have better lighting ... use the force, Luke





Quote
Re: op4_forestv2
Posted by Cassius on Thu May 27th at 6:20am 2004


AAAAAAAAHHHHHHHHH!!!!!!!!!11111oneoeneoeneon2!@jrhbgdfg





Quote
Re: op4_forestv2
Posted by $loth on Thu May 27th at 6:57am 2004


cass.... I sense that you have some problems, get some professional help

pic 1.
The trees well, do't look like trees, get some other textures or maybe use one of the {tree textures.
The rock on the left has a bit of bad texturing, mainly that it is strectched.

pic 2.
get some borders in them windows, and have some stairs or a ramp going onto the platform with the barrels n crates, split it up a bit with some different textures

pic 3.
The water in the water fall seems to me that it is a little too see through,darken it up, as with the lighting in the map [do you have a light eviroment in there?] Lighting can work wonders in some of the most hideous maps
/me thinks of fy_iceworld

best of luck

[addsig]



Quote
Re: op4_forestv2
Posted by Kage_Prototype on Thu May 27th at 7:37am 2004


The two main problems I can see are the textures and lighting. With textures, some of them are so stretched out that it looks awful. With lighting, ther's absolutely no shadowing, no contrast. It's like you didn't even run RAD. [addsig]



Quote
Re: op4_forestv2
Posted by Myrk- on Thu May 27th at 11:48am 2004


Try and get some tree prefabs or construct some similar ones to other maps... I would usually advise against making forest maps when your still reasonably new to HL editing- creating realistic natural terrain with HL is hard work.

Also try and spink up that waterfall area, could become really good.

[addsig]




Quote
Re: op4_forestv2
Posted by ReNo on Thu May 27th at 1:27pm 2004


? quote:
AAAAAAAAHHHHHHHHH!!!!!!!!!11111oneoeneoeneon2!@jrhbgdfg




Other than that, everyone has given great feedback here, lighting is probably your biggest downfall here. I particularly agree with Myrk, a forest is one of the hardest themes to pull off in HL, and so its a bad idea to try one when your not that experienced in mapping. I'd suggest scrapping this and picking an easier theme to work with, but if you plan on persevering with this ones, lighting is definately the place to start for improving it. [addsig]




Quote
Re: op4_forestv2
Posted by Leperous on Thu May 27th at 3:49pm 2004


Align some of those textures to world too, and don't make cliffs out of grass either.



Quote
Re: op4_forestv2
Posted by Ronin on Thu May 27th at 6:32pm 2004


Thanks for the input guys, one thing though...the lighting...well RAD wont run. I keep getting a memorie allocation error so my lighting is really bright, b/c RAD wont run. In the first version the lighting worked really well. And i will see what i can do about the textures. Thanks for the input guys!



Quote
Re: op4_forestv2
Posted by 7dk2h4md720ih on Thu May 27th at 6:38pm 2004


You're getting the memory allocation error because you have leaf portals seeing into leafs. Fix those and all will be well.



Quote
Re: op4_forestv2
Posted by Ronin on Thu May 27th at 6:43pm 2004


Ahhh, thanks Alien_Sniper, I appreciate that!



Quote
Re: op4_forestv2
Posted by 7dk2h4md720ih on Thu May 27th at 6:53pm 2004


Heh no problem, good luck getting it sorted and don't forget to use the database for your editing problems!



Quote
Re: op4_forestv2
Posted by omegaslayer on Thu May 27th at 11:46pm 2004


Ya once you get over that lighting problem (saw it it Editing board) then the map will look great (reminds me a little of MGS3), as for a suggestion, make the ground more "realistic" by adding climbs and ditches, and maybe even hills. But all in all very well thought out map. [addsig]



Quote
Re: op4_forestv2
Posted by Ronin on Sat May 29th at 6:32pm 2004


Once again thanks for the input guys, i appreciate it. I can see that im getting better b/c now instead of you guys telling me to use other than 3 textures im getting more comeplex suggestions.



Quote
Re: op4_forestv2
Posted by JFry on Sat May 29th at 7:41pm 2004


looks alot nicer with rad run. I agree with omega about the ground. Try looking for a tutorial explaining the triangle method. Also the canopy overhanging everything looks ok but it could use more depth. I'd take out a section or two and add a few sections that are lower. Speaking of the canopy, it doesn't really blend well where it meets the walls. Perhaps throw up some more shrubbery or something in the corner to cover this up. The bunker looks pretty cool if a bit boxy. Normally crates are frowned upon but I think they look fitting here. Try adding some lights on the exterior and some trim on the building to offset the cuboid shape of it.



Quote
Re: op4_forestv2
Posted by Gwil on Sat May 29th at 8:10pm 2004


If you are planning to use/include crates in your map as cover, or detail - make sure you change them to world brushes, and don't be afraid of rotating them When everything is straight and square, it becomes a little boring.

Also, curvature and winding paths make for better gameplay

[addsig]




Quote
Re: op4_forestv2
Posted by Orpheus on Sat May 29th at 8:47pm 2004


? posted by $loth

cass.... I sense that you have some problems, get some professional help

best of luck

when it reaches the point to where our new arrivals notice, its time to back up and reassess..

Cass, PM me if you wanna talk.. lord knows i have bothered you often enuff when i needed you..

holler at me.

[addsig]




Quote
Re: op4_forestv2
Posted by Ronin on Mon May 31st at 1:12am 2004


Once again guys thanks for all your input. As for the whole forest theme, its kinda a pet project of mine, expect another update in the near future. I really like this map and im sure a lot of other people do to. I know its not the best map and yes its still in a box, but im getting there. My next step is custom textures and better forest textures along with a winding river (instead of straight) and a more realistic waterfall.





Quote
Re: op4_forestv2
Posted by 7dk2h4md720ih on Wed Jun 2nd at 3:23pm 2004


I don't have op4 installed so I didn't have some textures.



1. Just a small error with the side of the ladder here, fill it with red like your other one.



Bad construction here! You should make your hollow cylinders manually and sticking to the grid to avoid this.



Tiny gap between the rocks when you're in the area behind the waterfall.



The water texture on the back of your waterfall is scrolling sidewards.

Most of the stuff I was going to mention already has been. Enjoy your lan gmaes.





Post Reply