Thanto
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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 4:48am 2004


Just put up the last beta implementing Reno's ideas along with other insignifigant stuff. I don't think there's anything glaringly obvious that I missed. Anyhow thanks for all the comments, suggestions and encouragement. I finally did it, and just to spite that old bastard. (yeah you Jon)




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Re: Thanto
Posted by ReNo on Wed Aug 4th at 12:51pm 2004


You KNOW I'll find more to suggest - stuff I could have suggested in earlier versions but chose not to so I could use them now [addsig]



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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 1:53pm 2004


Suggest away, you just won't see the results until the 8th.




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Re: Thanto
Posted by ReNo on Wed Aug 4th at 2:41pm 2004


Something I really did mean to suggest before is that you sort out the directory structure in the zip so you can just extract it all to your valve folder. At the moment you have the bsp on its own and a sounds folder, meaning you have to extract them individually to different places.

[addsig]



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Re: Thanto
Posted by Adam Hawkins on Wed Aug 4th at 2:48pm 2004


? posted by Cassius

Oy gubbins m8 im ratha peckish slap anotha shrimp on the barby there eh? hehe tally ho there ol chap god save the queen

(Translation from British: I would be honored to do the weapons, A_S.)

s**t, Reno, Thanto is beautiful in it's dark/moodiness - why must you rape it with your vile brightness?

Umm...that sounds more Australian then English in accent to me Bruce

[addsig]




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Re: Thanto
Posted by Ferret on Wed Aug 4th at 2:54pm 2004


lol owned by Adam



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Re: Thanto
Posted by ReNo on Wed Aug 4th at 3:57pm 2004


Well I took a look, and I finally have exhausted my suggestions. I'm not too sure those little antennas you put up behind the gauss are quite enough to break the monotony of that flat roofline however.

Take a look at this though, the map looks awesome from this view I believe it was about 3200 w_poly or something.

[addsig]




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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 5:33pm 2004


Heh I think it looks a bit silly.

In relation to the flat roofline I don't really know what to do. I lowered the darker walls a bit but I've only about 64 units of depth to work with so I can't add another storey like you originally suggested.




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Re: Thanto
Posted by ReNo on Wed Aug 4th at 5:37pm 2004


You could shift the whole map further into the centre, just make sure you align a particular vertex to an identical grid position elsewhere...if that makes sense [addsig]



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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 5:46pm 2004


Do you just mean the top section? Moving the whole map would be pointless.




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Re: Thanto
Posted by ReNo on Wed Aug 4th at 5:48pm 2004


No, I mean move the entire map so you have more space to play with - I figured by having only 64 units depth you meant until you hit the edge of the +/-4096 unit extremity. [addsig]



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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 5:52pm 2004




The green lines are where I don't have the space.

Don't suppose you noticed the message I left you in the map?




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Re: Thanto
Posted by ReNo on Wed Aug 4th at 5:53pm 2004


Oh yeah of course, I didn't really think that thats where the wall was for some reason Guess you can't do much about it then!

Nope, didn't spot any messages...might have to go rummaging now!

EDIT: LOL, its hard to miss if you have decals on Suffice to say I didn't.

[addsig]




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Re: Thanto
Posted by 7dk2h4md720ih on Wed Aug 4th at 5:57pm 2004


It's on the wall you thought was too bland. And it's staying there.




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Re: Thanto
Posted by Tracer Bullet on Thu Aug 12th at 11:23pm 2004


I've just had my first run around this thing, and all I can say us: OMFG WOW! This map sorta makes me glad I didn't enter the competition. It's brilliant and that's all there is to it.



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Re: Thanto
Posted by mrnatural on Fri Aug 13th at 12:07am 2004


multi level made this map very good.

good job.....both. real good.





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Re: Thanto
Posted by 7dk2h4md720ih on Fri Aug 13th at 12:18am 2004


Thanks. I actually ended up pretty disappointed with it in the end though.




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Re: Thanto
Posted by Cassius on Fri Aug 13th at 12:56am 2004


wns. A_S truly made this map a beautiful thing.



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Re: Thanto
Posted by Ferret on Fri Aug 13th at 2:21am 2004


is the map semetrical!?!?!



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Re: Thanto
Posted by ReNo on Fri Aug 13th at 4:59pm 2004


Its symmetrical, dunno about semetrical however The detailing isn't symmetrical however, some of the higher buildings and things are varied.

And why don't you look at it and find out yourself!
[addsig]





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