Posted by Orpheus on Wed Jun 2nd at 2:24am 2004
| ? posted by Alien_Sniper |
| Stop being a doubting Thomas! |
you only say that cause you care..
/runs away giggling
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Posted by Cassius on Wed Jun 2nd at 4:29am 2004
I find your lack of faith disturbing, lord Orpheus - while my and A_S' output, even in total, is somewhat less than prodigious, the map is almost finished as it is, and quite solid even in its current form.
By the way, my name is Tom.
Posted by Orpheus on Wed Jun 2nd at 1:13pm 2004
| ? posted by Cassius |
|
I find your lack of faith disturbing, lord Orpheus - |
do you now..
well the faith you speak of is not directed at dave, its directed at me, you are just interpreting it backward..
i have known dave for 5+ years perhaps, have seen all his works to date, and each time i comment on it... it disappears.
i have lost faith in my ability to reach all mappers in time to salvage their maps.
anywho's, i am committed now, i commented now lets see the fruition of this thing ![]()
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Posted by 7dk2h4md720ih on Wed Jun 2nd at 2:10pm 2004
Oh Jon, you are the living end! Posted by Orpheus on Wed Jun 2nd at 4:07pm 2004
| ? posted by Alien_Sniper |
| Oh Jon, you are the living end! |
remind me again, why i keep you around..
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Posted by 7dk2h4md720ih on Wed Jun 2nd at 4:19pm 2004
Posted by Orpheus on Wed Jun 2nd at 4:52pm 2004
Orpheus
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Posted by Orpheus on Sat Jun 12th at 11:02pm 2004
*bumps*
well after a saucy session of goat, hows this map coming along dave? cass?
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Posted by 7dk2h4md720ih on Sat Jun 12th at 11:09pm 2004
Posted by Orpheus on Sat Jun 12th at 11:20pm 2004
| ? posted by Alien_Sniper |
| It's not. It's on hiatus for the moment. I have exams up to the 21st. Work will resume then, don't you worry. |
cool, my B-Day is the 22nd.. you may begin then and celebrate both ![]()
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Posted by 7dk2h4md720ih on Sat Jun 12th at 11:29pm 2004
Posted by Cassius on Sun Jun 13th at 3:36am 2004
| ? posted by Orpheus |
|
*bumps* well after a saucy session of goat, |
Oh, so saucy.
Anyway, I should have my real computer back by then, so I can actually do more than move two brushes in the space of two days. /me slaps laptop
Posted by Orpheus on Sun Jun 13th at 9:33am 2004
| ? posted by Cassius | ||
Oh, so saucy. |
its an insiders joke.. dave sends me photo's of goat sex periodically..
*notices crowds reaction*
guess you gotta be into goats to understand ![]()
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Posted by G.Ballblue on Mon Jun 14th at 3:20am 2004
A_S, the map so far looks good.... But...
I'm a little worried. Must of the maps that come out of the snarkpit appear to graphic show maps (No offense to anyone! really!). I kinda feel that your average HL player isn't going to be TO concerened with graphics -- since most them are absolutely fine with playing the all time 1 texture map "kill box" ![]()
Dedicated server runners out there are paying about 52 $ a month to run their public server. So naturally, they don't want to waste any money -- they are going to try and cram as many players into one map. So, they aren't going to want a small map.
From my playing experience as an HL player (not mapper), I tend to want nice big fat maps --- they have more replay value, they are funner, and there is generally more in-genious ways to get lost and explore the map
So, when I play a small map, even though it graphically is brilliant, I play for 30 seconds, in the time walking the entire map, then setting it calmly aside in my maps folder to never play it again.
I think everyone here needs to not be so picky about each graphical flaw, and "how it doesn't look like an UT map". Focus more on a map that is simply fun to play, and won't be used up in 30 seconds. Design the maps as if they were single player maps -- naturally, you want all the map you can get into your map.
Remember: Valve releases God awful looking maps every patch, and cs and HL players just eat them right up. Probably because they're fun.
Just my /2 dollars...
Yippie Ki Yay!
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Posted by Orpheus on Mon Jun 14th at 3:48am 2004
G.Ballblue... servers tend to run maps that appeal to their audience, if yours is chosen, all well and good, but to try to be chosen is not a good enuff reason to attempt doing so.
make a map, that makes you happy, and allow others to decide if it plays well enuff to warrant server rotation time.
if i mapped, with the players in mind, i doubt i would be as successful as i am today.. some may consider that a boast, some might consider it over enthusiastic, most would consider it my biggest short coming.. but, i would chose to map no other way.
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Posted by KingNic on Mon Jun 14th at 4:01am 2004
Posted by G.Ballblue on Mon Jun 14th at 4:10am 2004
| ? posted by KingNic |
| And for those of us planning to get into the industry, some game companies want nothing more than visuals. They'll happily take a good looking map over a well playing map, UT2k3 being the primary suspect here. |
Good point. I guess I'm the only game developer person in the entire world who wants to try to make games on their own when they learn how :/ Since I don't like making things that aren't exactly how I like it. (hence, from my experience, working with other people has been nothing but trouble to me
)
Just my 2 cents... er, dollars...
Yippie Ki Yay!
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Posted by G.Ballblue on Mon Jun 14th at 4:40am 2004
DOH. That "Edit" bit on one of my previous post I said completely backwards and wrong.
I meant that you should be mapping the way you want it. Just pretend I never put that little "edit" bit up there, I said it competely wrong.
Yippie Ki Yay!
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Posted by Cassius on Mon Jun 14th at 5:07am 2004
Here's the fact: good custom maps, unless they are incorporated into mod downloads or put on very popular custom map servers (say, of Kustom Kettle caliber), they will not be played. And in any case, this is hardly the place for such a debate.
If all turns out bad and not a single one of the oh-so-elusive 'real' HL players touches it, consider it a mapper's map.
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