Thanto
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Re: Thanto
Posted by Yak_Fighter on Mon Jun 14th at 5:15am 2004


? posted by G.Ballblue

A_S, the map so far looks good.... But...

I'm a little worried. Must of the maps that come out of the snarkpit appear to graphic show maps (No offense to anyone! really!). I kinda feel that your average HL player isn't going to be TO concerened with graphics -- since most them are absolutely fine with playing the all time 1 texture map "kill box"

Dedicated server runners out there are paying about 52 $ a month to run their public server. So naturally, they don't want to waste any money -- they are going to try and cram as many players into one map. So, they aren't going to want a small map.

From my playing experience as an HL player (not mapper), I tend to want nice big fat maps --- they have more replay value, they are funner, and there is generally more in-genious ways to get lost and explore the map So, when I play a small map, even though it graphically is brilliant, I play for 30 seconds, in the time walking the entire map, then setting it calmly aside in my maps folder to never play it again.

I think everyone here needs to not be so picky about each graphical flaw, and "how it doesn't look like an UT map". Focus more on a map that is simply fun to play, and won't be used up in 30 seconds. Design the maps as if they were single player maps -- naturally, you want all the map you can get into your map.

Remember: Valve releases God awful looking maps every patch, and cs and HL players just eat them right up. Probably because they're fun.

Just my /2 dollars...

Yippie Ki Yay!

Good points, but there is no excuse to have graphical flaws in your map, and personally I am grateful when people point out things I've missed. If you're going to spend the time to make a great map gameplay-wise, don't bring it down by f**king up the architecture and texturing.

I'd like to say I agreed with you, as I once held such beliefs, putting gameplay first and looks later. However, my experience with the HL community has taught me a few things that caused me to sadly reject gameplay as number one. Firstly, there's the prevalence of killbox maps, which shows that players are stupid and that maps with no gameplay or graphics whatsoever can succeed. The majority of HL players want mindless slaughter with no strategy or thought behind it. That's not gameplay. Secondly, back when map review sites actually existed many reviewers masturbated all over 'good looking' maps lauding them as great. To me these maps had very little gameplay and just plain sucked. They were looks over substance. I know few agree with me, but I feel that Manson's maps looked good but played like s**t, yet many servers ran his maps. Obviously at this time if you wanted your map to be played it had to look damn good to get the glowing reviews from these sites. Sadly, these two things taught me that if you wanted people to play your maps it really had nothing to do with gameplay.

Honest to God, when I released Torque I couldn't understand how it didn't get LOTW or awesome marks from review sites. It had the exact gameplay I wanted. I playtested the thing with PhineasBot for hours. I had great mappers from the DRS clan giving me advice about it. It was well received at a LMC playtest. But it didn't have the graphics to back up the gameplay. I wasted a great layout and design by not working on texture choices, lighting, and architecture, and I regretted it, as I wanted other people to play my map and have fun in the process.





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Re: Thanto
Posted by Campaignjunkie on Mon Jun 14th at 5:43am 2004


Architecture, lighting, and atmosphere has a semi-direct effect on how players view and move through the map. For example, if you light 1 door and leave another door in the shadows, the lighted door will naturally recieve more use. The way you align textures and build your architecture also helps to guide the player around - they're like little puppets that you can control, and they don't even know it!

But, yeah, I would want to play a map that was easy on the eyes. It really doesn't hurt, is all I'm saying. Plus, adding detail and refining the style/look is the fun part for me.

Oh, and I disagree - I think a lot of the Valve maps are gorgeous (dod_avalanche, de_piranesi, etc.) and play pretty well to boot.

[addsig]




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Re: Thanto
Posted by Yak_Fighter on Mon Jun 14th at 6:18am 2004


piranesi is a valve map? I always enjoyed that one.

uh, back to Thanto...





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Re: Thanto
Posted by 7dk2h4md720ih on Sat Jul 10th at 4:12am 2004


Slightly updated screenshots. Just posting to show it's still being worked on really. Hopefully I'll have a version uploaded in a few days.

I've managed to keep within my 1200 r limit, so I'm pleased with that.




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Re: Thanto
Posted by G.Ballblue on Sat Jul 10th at 5:01am 2004


I'll say this A_S: This is probably the best looking map I've seen.

~whispers~

Hope you do well in the competition

[addsig]




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Re: Thanto
Posted by 7dk2h4md720ih on Sun Jul 11th at 10:06pm 2004




Yay or nay?




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Re: Thanto
Posted by ReNo on Sun Jul 11th at 10:13pm 2004


Looks cool to me, though perhaps too overall dark? Where does this fit in the layout of things?
[addsig]




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Re: Thanto
Posted by 7dk2h4md720ih on Sun Jul 11th at 10:22pm 2004


It's a new area above the skylight room. The edge of the skylight is in the left corner. I'll add some more lights. Cheers.




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Re: Thanto
Posted by Crackerjack on Sun Jul 11th at 10:31pm 2004


Yes more lights would be real nice.... not to much to comment on here. Maybe add some stuff to the tops of the buildsing (atenna's, radio. satellite.. etc) [addsig]



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Re: Thanto
Posted by Leperous on Mon Jul 12th at 12:19am 2004


Kinda yay- I suggest having a different texture on those walls in the front (bottom) of the picture, and some detail e.g. dustbins, fuse boxes etc. around outside to make things more interesting.



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Re: Thanto
Posted by 7dk2h4md720ih on Mon Jul 12th at 1:22am 2004




Managed to completely forget about adding more lighting even after I experimented with adding more streetlights.

Anyhow, thanks for the input guys.




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Re: Thanto
Posted by Myrk- on Mon Jul 12th at 1:25am 2004


Don't like this new section much... Should just have left the map as a 4 player mini map, or make this new bit fit in with the rest of the map! [addsig]



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Re: Thanto
Posted by 7dk2h4md720ih on Mon Jul 12th at 1:58am 2004


It isn't so bad in game really. The style is different but I've used the same textures so it doesn't feel so out of place. I'll see what I can do though.




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Re: Thanto
Posted by Tracer Bullet on Mon Jul 12th at 2:00am 2004


I think the new bit looks fantastic, although it seems that the street lights oshould cast more light.



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Re: Thanto
Posted by half-dude on Sun Jul 18th at 9:46pm 2004


looks like a good map bud, your lucky that you got a vist from the great Reno. I hope to get some new picks from xenophobia up. My problem is that I dont know were to store my pics on the web so that I can link them to this site. Do you guys have a free hosting site or something? if so which ones are better?

P.S good luck on the map

[addsig]




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Re: Thanto
Posted by Campaignjunkie on Sun Jul 18th at 10:17pm 2004


I think it looks too dark. Plus you also have to consider that the map is multiplayer, so people won't really like fumbling around in the dark or campers hiding pretty much everywhere. At the moment it also looks a bit odd with the roof-lights seemingly brighter than the street lights, when it should probably be the other way around. Also suggest thinking about lighting more "broadly" - point-lighting is very versatile for this. Would recommend against throwing texture lights "everywhere", as it will kind of make the scene too busy. Some nice, big, wide spotlights focusing on the doors would look particularly nice, I think. Looks good though.
[addsig]




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Re: Thanto
Posted by Skeletor on Sun Jul 18th at 10:32pm 2004


? posted by half-dude

looks like a good map bud, your lucky that you got a vist from the great Reno. I hope to get some new picks from xenophobia up. My problem is that I dont know were to store my pics on the web so that I can link them to this site. Do you guys have a free hosting site or something? if so which ones are better?

P.S good luck on the map

You can upload pics onto your "pit"... CONTROL PANEL > HOMEPAGE

If you don't want to try that, http://www.photobucket.com is what I use for pictures in my LiveJournal.

[addsig]




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Re: Thanto
Posted by ReNo on Mon Jul 19th at 1:58pm 2004


I think half-dude may be too late to have got a pit for himself, Lep only gave them out for a while.

I agree with CJ here, it looks like there are plenty of light fixtures already, you just need them to emit more light. The streetlights are prime candidates for some spotlighting I reckon.

[addsig]




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Re: Thanto
Posted by Rumple on Tue Jul 20th at 8:09am 2004


half-dude: www.photobucket.com is very good [addsig]



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Re: Thanto
Posted by Gorbachev on Wed Jul 21st at 3:33am 2004


Yeah, my monitor shows dark maps pretty well, and I have trouble really seeing what this map is...from what I can see it's nice, but takes a lot of strain to really figure out what is what. [addsig]




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