1st off, i know i have a dated version so overlook any comments i make that have been addressed.. 2nd i have not kept up with this thread, cause i wanna form my own opinions on this map, so if i repeat a comment, just chalk it up to two sets of eyes that have the same viewpoint.. 3rd my comments are 100% opinion, they do not reflect on the map as a work of art, they are only things i would do, or not do differently.. it does not in any way signify errors that need fixed..

this sign, it glows to bright, it makes it seem blurry for doing so, tone it down a bit.. also it would look much better IMO if it flashed on/off like a broken pc monitor perhaps..

this nice looking hall with its decorated ceiling, loses its meaning with all the same textures being inside, add a light strip perhaps along the insider edge of the depression on top..

same hall, just around the first bend.. way to dark.. the light strip i mentioned could reduce this..

this area, way to dark, could be improved by either, 1) pointing the light environ down, or 2) increasing the minimum light level of the map in the properties... also, the wire on top, would look mucho better as a chain link fence.. using the grate texture ruins the effect IMO

the center of this screen is the upper level of the area.. an overlook of some sort would really improve the looks..

this depression and corresponding ceiling, look odd.. the angle is just to steep.. reducing both by half would still give you your architecture, without looking silly for being present.. also something needs to be in the bottom.. a grate, some water or perhaps a drain hole..

all this fabulous architecture, lost in the gloom.. increasing the overall light levels may reduce this issue, but more light fixtures sure couldn't hurt.

a pet peeve of mine.. lights that look glued onto the wall always annoyed me when i map, or view in another's map.. sadly i did it way to often.. must be one of the reasons i dislike my own works..

this grate, and all the rest for that matter.. lower them so they are not flush with the surrounding terrain.. same with the under side of the ramps you can walk under.. make the area they cover look like a frame.. being flush ruins the effect.
the map is to new to find true faults yet.. i will do a proper critique when it approaches completion..
nice job guys..
[addsig]