de_plaka
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Re: de_plaka
Posted by Pericolos0 on Sun May 30th at 2:07pm 2004


download nooow olskool cs type map! http://www.radioactivelego.com/hosted/peri/de_plaka.zip











i can do better but i had to rush it because of the contest deadline but i added some photoshop sharpening to make it leet yea

btw the webcoder here need to read 'functional webdesign' by jacob nielsen cos its a bit f**ked up here (not working in mozilla etc)





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Re: de_plaka
Posted by ReNo on Sun May 30th at 2:12pm 2004


It does work in Mozilla actually, and the poster of this thread may want to read the forum guidelines before posting a map in the wrong section Looks nice though, and congratulations on winning the contest EDIT: Wierd, when I make a new line it doesn't show up once I post it



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Re: de_plaka
Posted by Gwil on Sun May 30th at 2:21pm 2004


? posted by ReNo
It does work in Mozilla actually, and the poster of this thread may want to read the forum guidelines before posting a map in the wrong section Looks nice though, and congratulations on winning the contest EDIT: Wierd, when I make a new line it doesn't show up once I post it

Congratulations on winning the contest, it certainly does look nicely polished and presented..

What ReNo said, the site does work in Mozilla and is constantly updated and fixed to ensure cross browser compatibility - there may be bugs, but it certainly doesn't require any fancy webdesign books to fix

And yeah, if you post maps for feedback/critiques/amateur reviews, they belong in the "Maps" forum.

Consider this moved.

Edit: The staff and owner of the site also would be eternally grateful if you shared your Mozilla bugs/problems with us in this thread -

http://www.snarkpit.com/forums.php?forum=1&topic=1481&322

Thanks

[addsig]




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Re: de_plaka
Posted by Cassius on Sun May 30th at 2:22pm 2004


That's quite a way to make an introduction...

The map, I think, was not planned out very well. For every little part that's very crisp and good looking, you have some hugely overscaled texture or lighting error right next to it. I remember seeing the arched walkway for the first time, and thinking wow... it looked so good after flying through a bunch of totally square buildings.

The sea transition is very, very good, except for the graininess of the texture.

I gotta ask, though, did they really deliver on the 200 dollars?





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Re: de_plaka
Posted by ReNo on Sun May 30th at 2:28pm 2004


Eeek, its not linked up to a map in his profile...insanity!

Looking at the screenshots again, there are definately areas which could have used work, but I appreciate you were working to a deadline. The harbour is the primary area of concern - the wharfs are extremely boring and unrealistic. How did you do the sea? Is it a skybox, or is a a hugely stretched texture to suggest the scale? Or is it some crazy combination It looks good in the screenshots, but if its a skybox it would look wierd as it wouldn't move as you move

Another issue is that the map looks good but I think thats mostly due to the textures. Thats not a bad thing, especially considering you made them yourself, but I do feel its rather bland architecturally in parts. Most buildings for instance are just nicely textured boxes.

/me reminds self this is the HL engine, and thats to be expected in a town map

EDIT: My new lines still aren't actually coming out as new lines! I'd best shimmy over to the suggestions and bugs thread. [addsig]




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Re: de_plaka
Posted by Gollum on Sun May 30th at 2:32pm 2004


Looks really nice What are the r_speeds like?



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Re: de_plaka
Posted by Pericolos0 on Sun May 30th at 2:39pm 2004


alright thanks for the comments. I know the architecture sucks and would have worked on that if it wern't for the deadline . It's the first town map i ever made and i'm now practicing to get better at modelling some nice architecture.

oh yea sorry if i insulted the webcoder here but its becos myrk asked me to post this map here and i couldnt because there was no form so i had to go to IE and post it there and that wouldnt work to because i had to submit my map first and didnt know where to do that so i didnt really care about posting it here anymore. But then myrk said i shud just post it at general and he'd move it then




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Re: de_plaka
Posted by Pericolos0 on Sun May 30th at 2:41pm 2004


? quote:
Looks really nice What are the r_speeds like?
they average about 400. I kept it this low becos i wanted it to be the kind of fast fps clan map. It was good practice to get the detail out of the textures tho




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Re: de_plaka
Posted by Gwil on Sun May 30th at 2:54pm 2004


? posted by Pericolos0
alright thanks for the comments. I know the architecture sucks and would have worked on that if it wern't for the deadline . It's the first town map i ever made and i'm now practicing to get better at modelling some nice architecture. oh yea sorry if i insulted the webcoder here but its becos myrk asked me to post this map here and i couldnt because there was no form so i had to go to IE and post it there and that wouldnt work to because i had to submit my map first and didnt know where to do that so i didnt really care about posting it here anymore. But then myrk said i shud just post it at general and he'd move it then

I wouldn't worry about it, it's not a big issue I just mentioned so you know for the future, if you decide to stay as a long term member Everyone is welcome here

You didn't insult the webcoder, we just clarified that he does try his hardest to make sure the site works in IE/Mozilla/Opera etc...

Take my comments with a pinch of salt, they were only light-hearted

P.S. Myrk- is a big mong *beats him with a thorny stick*

[addsig]




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Re: de_plaka
Posted by Gollum on Sun May 30th at 3:33pm 2004


400 is excellent - well done!



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Re: de_plaka
Posted by ReNo on Sun May 30th at 4:11pm 2004


Wow that is a nice low figure, good job The form not showing up in Mozilla is a javascript problem I think. If you turn off javascript posting in your preferences here, then you will get the normal form and it will show up just fine. You post your map in your profile here, which is worth doing if you plan on using the site much. Click the control panel link at the top right of any page and all will become clear



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Re: de_plaka
Posted by Myrk- on Sun May 30th at 8:13pm 2004


Yer you can't post a map in the mapping forum unless its in your profile, bit crap really.



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Re: de_plaka
Posted by $loth on Sun May 30th at 8:19pm 2004


Nice looking map, very detailed, and gd job on keeping the r_speeds down!

wow, this quick reply thing is quite gd!




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Re: de_plaka
Posted by ReNo on Sun May 30th at 8:32pm 2004


Not really Myrk, there isn't really any reason NOT to list a map in your profile if its worth posting on the maps forum, and it means Lep can add those spinkee bits to the top of the thread with screenshot thumbnails, download link, and so on.



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Re: de_plaka
Posted by Myrk- on Sun May 30th at 8:39pm 2004


True.... true...



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Re: de_plaka
Posted by GreenDragon on Tue Jun 1st at 7:33am 2004


Yes the map i tihnk was very well done...the transistion ingame with the sea to skybox...is just wounderful. I dont see any flwas with it and havent seen anything like that done before. The dod map (forget the name, but the beach one) really could have used this technique, and that was an offical map!

The map looks crisp, its not overly detailed, and not bleeding boring. The screenshots dont do it justice, playing this map with people..running about. The map is perfect.

Hence why it won

[addsig]




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Re: de_plaka
Posted by Junkyard God on Mon Nov 29th at 4:42pm 2004


lol , i remember playing that map on my server, nice gameplay on it

nice looking too, water looks awsome

everything looks awsome tbh

nothing negative i could find, maybe it's a tad big for the average cs player but i like big realistic maps
[addsig]




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Re: de_plaka
Posted by Spartan on Mon Nov 29th at 7:27pm 2004


It looks even better than most peoples CS:S maps. [addsig]



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Re: de_plaka
Posted by Forceflow on Mon Nov 29th at 8:12pm 2004


Good lookin'
[addsig]




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Re: de_plaka
Posted by Pericolos0 on Tue Nov 30th at 5:56pm 2004


worst bump ever

but thanks





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