Yes, once again I have revived the old castle map with a few relatively minor changes/additions, in the hope that it may get finished one day.
I couldn't find the previous thread about this map, so if I missed your suggestion, please don't flame me
I know that I need a new texture to make the large courtyard area and the 'terrace' area more interesting, but I haven't been able to find one yet. Almost all castle textures are grey, and this doesn't fit the map at all.
I have a few questions, but any suggestions or opinions will be useful:
o Is the cannon model used enough? Have I used it too much already?
o Are the barrels any good? Any ideas for something to go in the area with three barrels?
o Should I re-do the skymap?
o At the moment, the player can jump off the castle in places, and gets killed. Should I just restrict players from falling off at all? Currently there are no open edges, but it is possible to jump out in some places.
o Would it be worth trying to do water like in 'de_plaka' at all?
r_speeds stay below 600 almost everywhere. There are a couple of places where it jumps to 800, and one particular place with a spike at almost 1000 (if you look in a certain direction; it isn't a 'main traffic' area), but I should be able to reduce these spikes with hint brushes later, as wireframe mode shows quite a lot of overdraw at these points. r_speeds on the roofs that you can only get to by gauss jumping can be higher - should I not have the gauss for this reason?





























