It would crash the game. Its not expecting the error, because the wad has been found. I would of thought.
I cant see all the names of the wads, as the paths are too big, and the listbox is not wide enough. I'll try removing them all, and re-adding them.
Re: xc_bank
Posted by xconspirisist on Wed Jun 9th at 1:08pm 2004

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Posted by xconspirisist on Wed Jun 9th at 1:08pm 2004
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Re: xc_bank
Posted by KingNic on Wed Jun 9th at 1:10pm 2004
Posted by KingNic on Wed Jun 9th at 1:10pm 2004
Make sure that you only add the wads that you know you need - htere's several wads such as cached.wad which aren't proper texture wads.
Also make sure that you aren't adding more than 8 wads. More than 8 wads is known to cause some problems on some computers so it's best to rule that out.
[addsig]
Re: xc_bank
Posted by Forceflow on Wed Jun 9th at 1:44pm 2004

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Posted by Forceflow on Wed Jun 9th at 1:44pm 2004
if you do need to include more than 8 wad's, use wally to merge some.
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Re: xc_bank
Posted by xconspirisist on Wed Jun 9th at 1:46pm 2004

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Posted by xconspirisist on Wed Jun 9th at 1:46pm 2004
Okey. Looks like I have gotten rid of that xco.wad error, yet the game still completly freezes when loading the map. I'll pop over to the troubleshooting section now...
Is there a way to find out which wad's are in use in my map ? I have rather a lot of texture work done now, and rather a lot of wad's, too.
Is there a way to find out which wad's are in use in my map ? I have rather a lot of texture work done now, and rather a lot of wad's, too.
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Re: xc_bank
Posted by 7dk2h4md720ih on Wed Jun 9th at 3:28pm 2004
Posted by 7dk2h4md720ih on Wed Jun 9th at 3:28pm 2004
It lists which .wads are used in the compile log. The editing forums
are there for a reason, and so is the answer database. 
Re: xc_bank
Posted by xconspirisist on Wed Jun 9th at 11:38pm 2004

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Posted by xconspirisist on Wed Jun 9th at 11:38pm 2004
True, sorry, its getting out of hand now, with all these errors. Expect to see some nice screenies soon, though. 
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