The Playtest
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Re: The Playtest
Posted by Captain P on Thu Jun 10th at 7:39am 2004


A while ago now TWHL held a competition called 'Talking Scientists'. The original contest rules can be found here: http://cariad.co.za/twhl/compoinfo.php?id=9

This is my entry for their contest. Since I had exams while I made it and a very thight deadline for it, it's not really polished on all aspects, so I overused some textures (no time to create more custom ones) and the voice-acting ain't of the quality I had wanted, but overall it's gameplay and experience are good. At least that's what I heard from my betatesters. As you will see, I added quite a twist to the original contest rules by integrating the chatter into a bit of action...

I'd like to get some reactions on this one. Feel free to play...

[addsig]




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Re: The Playtest
Posted by 7dk2h4md720ih on Thu Jun 10th at 11:09am 2004


Looks pretty cool, although the lighting is fairly bland. I'll play it when I get a chance, probably be a couple of days though.




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Re: The Playtest
Posted by Hornpipe2 on Fri Jun 11th at 4:27am 2004


Yeah, I think even a generic air vent texture would look a lot better than that weird concrete texture over that curving air duct brushwork. Looks okay though. [addsig]



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Re: The Playtest
Posted by Cassius on Fri Jun 11th at 5:28pm 2004


Everything in this map is a square, from the textures to the brushwork to the shadows.





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Re: The Playtest
Posted by Captain P on Fri Jun 11th at 6:03pm 2004


It's right, architecture isn't really outstanding. I focussed more on gameplay and gameflow. If I had some more time I would've done it different but well, 2 weeks during exams ain't really that much time. But about that, anyone liked to play the map?

Oh, and any suggestions on how to keep the squariness low? Might be handy for future maps...

[addsig]




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Re: The Playtest
Posted by Cassius on Sat Jun 12th at 12:03am 2004


Run -extra.





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Re: The Playtest
Posted by $loth on Sat Jun 12th at 6:31am 2004


? posted by Cassius

Run -extra.

Yea, on the light exe run -extra at the end, you probably already know this but[ i don't doubt your intelligence] -full on the vis is helpful aswell.

[addsig]




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Re: The Playtest
Posted by Captain P on Sat Jun 12th at 7:03am 2004


I know the -full command on VIS, wich I always use, but the -extra command on RAD is something I haven't really investigated yet. I might have tried it out a long while ago but well have forgotten it. Thanks. I really should investigate those compile commands some more... [addsig]



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Re: The Playtest
Posted by m0p on Sat Jun 26th at 2:02am 2004


I always run -extra on RAD. And another 1000 options.



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Re: The Playtest
Posted by scary_jeff on Sat Jun 26th at 2:11am 2004


I found that full vis gave me loads of lighting errors, and worse r_speeds. I think you just have to experiment and see what works best for your map.



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Re: The Playtest
Posted by m0p on Sat Jun 26th at 2:18am 2004


That isn't right. Full VIS should technically make the r_speeds lower because running with no VIS makes em terrible.





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Re: The Playtest
Posted by Rumple on Sat Jun 26th at 7:58am 2004


what SJ said actually happened so it is right, sure it shouldnt happen but it did
[addsig]




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Re: The Playtest
Posted by scary_jeff on Sat Jun 26th at 6:29pm 2004


Just another case where there is no 'always applies' rule



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Re: The Playtest
Posted by Forceflow on Wed Jun 9th at 2:39pm 2004


Like the third screenshot ... weally good !



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Re: The Playtest
Posted by m0p on Sat Jun 19th at 3:16am 2004


Like the map Cap'n. Although, that first voice bit was a little wierd: <br>&quot;now its your turn walter no more secrets this time. only one&quot;. It kinda sounded like one sentence.



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Re: The Playtest
Posted by dm4544 on Sat Jun 4th at 11:59pm 2005


I have played it and it is pretty good. The only bug I noticed was that the mouse seemed to be waaaaay to sensitive. Even with the sensitivity set low it was still really responsive. What's up wit dat? smiley



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Re: The Playtest
Posted by tnkqwe on Mon Jul 23rd at 11:33am 2007


The water looks real



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Re: The Playtest
Posted by Captain P on Mon Jul 23rd at 1:45pm 2007


Thanks. smiley The water consists of just two transparant layers, with textures moving in different directions. Nothing fancy, but it gives a nice semi-random result. <br> <br>As for mouse sensitivity (I know it's a late reply, sorry!), I've taken out the config files a while ago so that should be fine now.



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Re: The Playtest
Posted by Cupit on Wed Oct 31st at 6:28am 2007


The water does look really nice, just like everything else. I liked the voice-over, much better than the original scientist voices.




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