Persian Letters [updated x Final]
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Re: Persian Letters [updated x Final]
Posted by matt on Tue Aug 17th at 12:06pm 2004


Quality map by the way.



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Re: Persian Letters [updated x Final]
Posted by st3w on Tue Aug 17th at 2:01pm 2004


very nice indeed



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Re: Persian Letters [updated x Final]
Posted by Leperous on Tue Aug 17th at 2:31pm 2004


Heh, thanks for the picture comment...



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Re: Persian Letters [updated x Final]
Posted by Ferret on Tue Aug 17th at 2:35pm 2004


i still dont like how i died in his land lol



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Tue Aug 17th at 6:05pm 2004


Don't be sad, everyone died! Why do you think the entire palace is empty? Lep was the last sultan and brought the apocolypse upon the palace! See? A carefully crafted narrative right under your noses! Wowzers!
[addsig]




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Re: Persian Letters [updated x Final]
Posted by Mr.Ben on Sun Aug 22nd at 11:22am 2004


Your map sucks. h0h0h0.

*runs*

[addsig]



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Re: Persian Letters [updated x Final]
Posted by esechre on Sun Mar 21st at 7:55am 2004


what a behemoth :P Looks great CJ. Nice textures and sky. Architecture is looking pretty nice aswell. Perhaps you could add some torches? Afterall, how does it keep light at night? Also in 2nd shot. The closest cylindrical tower, the two slit windows under the larger one. It might just be me, but they look odd, too thin or stretched or something.. Meh. Anyway looking good keep it up! :P



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Sun Mar 21st at 8:10am 2004


Yeah, that window-texture is just 1 texture that I've horribly stretched throughout the map. I'll correct it eventually... Maybe. Most of the textures are from de_bright or the Egypt pack from Blaz, with mangling/modifications by me. Weeee!



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Re: Persian Letters [updated x Final]
Posted by Orpheus on Sun Mar 21st at 9:25am 2004


DAMN CJ, this is only 10%.. you don't set your sights very high do`ya smiley <br> <br>nice, VERY nice smiley



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Re: Persian Letters [updated x Final]
Posted by Forceflow on Sun Mar 21st at 12:12pm 2004


oh my god. That's the best I've seen in weeks !



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Re: Persian Letters [updated x Final]
Posted by ReNo on Sun Mar 21st at 12:52pm 2004


Lighting needs to, well, exist, in order to make this look as good as it could. Everything is far too flat looking at the moment. Perhaps a sunset type time of day could be nice, with torchlight on one side of buildings and the low sun's light on the other. Very grand scale though, nice to see somebody trying something different from the norm too.



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Re: Persian Letters [updated x Final]
Posted by The_6th_monkey on Sun Mar 21st at 2:19pm 2004


hl singleplayer aye lol <br> <br>Why not convet to svencoop when your done smiley



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Re: Persian Letters [updated x Final]
Posted by 7dk2h4md720ih on Sun Mar 21st at 2:22pm 2004


Looking great so far. Can't find anything to comment about that isn't obvious.



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Re: Persian Letters [updated x Final]
Posted by wckd on Sun Mar 21st at 4:50pm 2004


WOW. Everything about this map screams &quot;holy s**t&quot;. I can't wait for you to finish this.



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Re: Persian Letters [updated x Final]
Posted by Forceflow on Sun Mar 21st at 7:21pm 2004


and ... what about the r_speeds ?



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Re: Persian Letters [updated x Final]
Posted by Namphibian on Sun Mar 21st at 8:51pm 2004


Looks very impressive.



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Re: Persian Letters [updated x Final]
Posted by KungFuSquirrel on Sun Mar 21st at 9:01pm 2004


And I wonder why I don't see more NW work from you... smiley <br> <br>More seriously, looks great. Very cool style. Eager to see how it turns out. smiley



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Sun Mar 21st at 9:18pm 2004


Thanks for all the feedback... Didn't expect so many comments! 8)! <br> <br>Yeah, I'll work on the lighting for sure in the future, and probably change it to an evening setting. But the problem with an open map like this is that VIS and RAD really take a long time. I'll probably end up faking the torch-light (if any), and I'll add some flags and stuff. R_speeds peak around 1000 without any optimization yet (almost no func_walls yet), and I'm hoping to bring it down to something playable. <br> <br>As for Nightwatch... Don't worry. After all, I have to have SOMETHING to do during compiles, right? 8)



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Re: Persian Letters [updated x Final]
Posted by esechre on Mon Mar 22nd at 5:29am 2004


thats fairly good considering the scale of it so far. Also, hl sp? Wont it be kind of odd running around persian palaces with a rocket launcher and egon? :P On second thoughts, that would be awesome.



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Re: Persian Letters [updated x Final]
Posted by Mr.Ben on Mon Mar 22nd at 7:33am 2004


Oh my, that's rather pretty, cj! :P




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