Persian Letters [updated x Final]
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Re: Persian Letters [updated x Final]
Posted by Orpheus on Wed Jul 7th at 8:45pm 2004


all that detail in a 93k screenshot.. CJ, you are an inspiration.. perhaps you could give classes on proper screenshot file sizes?

/continues droolage

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Re: Persian Letters [updated x Final]
Posted by Kage_Prototype on Wed Jul 7th at 9:16pm 2004


This better play as well as it looks. [addsig]



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Re: Persian Letters [updated x Final]
Posted by Forceflow on Wed Jul 7th at 10:01pm 2004


Stunned again.
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Re: Persian Letters [updated x Final]
Posted by Ferret on Wed Jul 7th at 10:26pm 2004


I need to get to working on your textures so I can get you more color in that map. It looks great, awesome atmosphere and all (i'm presuming those far away buildings are unaccessible...) but the map lacks color! Either way you WAY pwned me.



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Thu Jul 8th at 12:14am 2004


Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so

Kage: Err, not so sure about that... Going to need to study some DM maps to get a better idea of how to do proper weapon placement. But I'm planning a few gimmicks in the map that should make it a bit... Unique?

Forceflow: Thanks, even though it's a pitiful little Hammer screenshot.

Ferret: I don't know, not sure if I should have you help with my textures - it'll impact your own entry's quality, don't you think? I think I'll try to improve/mangle the textures some more myself a little more before pestering you about it

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Re: Persian Letters [updated x Final]
Posted by Orpheus on Thu Jul 8th at 12:25am 2004


? posted by Campaignjunkie

Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so

/me reminds self to add a western accent so my California friend will recognize humor

*puts on serious face*

i would be honored to playtest/critique this one..

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Re: Persian Letters [updated x Final]
Posted by 7dk2h4md720ih on Thu Jul 8th at 2:01am 2004


I doubt Ferret is that competitive Cj.




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Re: Persian Letters [updated x Final]
Posted by ReNo on Thu Jul 8th at 1:16pm 2004


Thats without a doubt the best hammer screenshot I've ever seen. Owned.
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Re: Persian Letters [updated x Final]
Posted by Crackerjack on Thu Jul 8th at 1:33pm 2004


Agreed. Awesome stuff here. [addsig]



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Sat Jul 24th at 2:01am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Less of a progress update. More of a desperate plea for help. I have been infected with the dreaded mapper's block. Anyway, in typical Ferret-style, I'm going to post more Hammer screens. Still haven't compiled. Yep, I'm that stupid. Anyway, what I'm asking is for any feedback/suggestions on various areas; obviously moreso with the less-finished areas. Barney's are for checking scale. Courtyard, Gardens, and Barracks are the areas I need the most help on. Palace Hallway, Hallway, and Library are pretty much finished.

Palace Hallway.


Hallway thing.


Barracks


Courtyard


Baths


Gardens



Library



Feedback not only encouraged - it is demanded.
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Re: Persian Letters [updated x Final]
Posted by Ferret on Sat Jul 24th at 2:13am 2004


I'd say compile it because right now it looks really...bright

But I"ms ure it'll look swell ingame. One thing though is that its really open. That could be bad gameplay wise so make sure you offer close confrontation too so everyone gets to have fun

btw, can you show me a top down WC view so I get an idea of the scale of things?





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Re: Persian Letters [updated x Final]
Posted by 7dk2h4md720ih on Sat Jul 24th at 2:13am 2004


That's about ten times bigger than I imagined!

Can't think of anything great to add at the moment. Have you considered market stalls in the courtyard area? Quite cheesy but they fit the theme well.




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Re: Persian Letters [updated x Final]
Posted by Kage_Prototype on Sat Jul 24th at 2:18am 2004


so...many...barneys...choke... [addsig]



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Re: Persian Letters [updated x Final]
Posted by Ferret on Sat Jul 24th at 2:20am 2004


Another thing I"d suggest is put things with your book cases. THey seem really repeptive atm. Maybe just like a tilted rolly ladder thing to break it up? Another texture? Needs more details on the ground for cover ect.



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Sat Jul 24th at 2:34am 2004


Some overhead screens for Ferret. Tried to kind of paint over to show how the flow in the map goes, but it kind of just ended up a mess. *shrug*




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Re: Persian Letters [updated x Final]
Posted by Ferret on Sat Jul 24th at 2:41am 2004


alrighty lol

noice

now I now how it functions.





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Re: Persian Letters [updated x Final]
Posted by Gwil on Sat Jul 24th at 7:58am 2004


Garden:

I know they look fairly tacky but a few "{" based plants in the openings in the garden would be nice - perhaps even hide goodies amongst them? Or, water - I imagine persian plumbing survived on a 100% connected basis - wells, ponds, pumps.

Statues, obelisks, monoliths, frieses (that the right word/spelling) just to enhance the "culture" of it? Maybe even a mock hanging gardens, that'd be easy enough to make

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Re: Persian Letters [updated x Final]
Posted by Yak_Fighter on Sat Jul 24th at 8:25am 2004


This looks all very nice, even in its uncompiled state, but as a deathmatch map it doesn't look too happy. It's way too wide open, especially the courtyard, which will cause the crossbow, gauss, and LJ to be very dominant, and in my experience with HLDM those kind of games usually suck, promoting camping and lameness. It may not be possible at this point, but I would strongly suggest adding additional detail for cover. Perhaps some additional guardrails, rubble, rolled-up carpets, small stalls like A_S said, chairs, benches, cannon, trash/refuse, vegetation, two-wheeled carts, fountains, crates, barrels, pots, bazaar stuff, lamps, uhh... chamber pots? I don't know much that would fit with a middle eastern/persian setting. For the barracks you could have beds, weapon racks, anvils or blacksmith stuff, torture equipment, pots of boiling oil, stacks of wood/kindling, horsey stalls, food and ammo dumps.



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Re: Persian Letters [updated x Final]
Posted by Campaignjunkie on Sat Jul 24th at 11:04am 2004


Gwil - Yeah, it's kind of supposed to be a mock hanging gardens. Except I don't know what I'm doing! ... But Frieses? What are those?

Good point Yak_Fighter. I'd probably have to close a bunch of stuff off for r_speed reasons anyway. I think I might have gotten too carried away with the theme. Maybe I just need to play some more HLDM (and get my ass kicked) to stay grounded in reality? Also, I don't think I'll be putting in the gauss (even though it would be a travesty in an open map like this), there's too much decoration and stuff for the player to jump up to, and it would spoil a lot of the illusion and such.
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Re: Persian Letters [updated x Final]
Posted by Gwil on Sat Jul 24th at 11:19am 2004


a friese (i think thats the spelling, to tell you the truth I havent bothered to check ) are like engravings on flat stone... errr, like those stones the British stole from Athens and refuse to give back!

I guess you'd have to find textures for them though, i'll try and find a picture gov
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