The moment you have all been waiting for!
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Re: The moment you have all been waiting for!
Posted by Ronin on Sun Sep 14th at 7:25pm 2003


Its the moment that you all have been waiting for!  Atleast I was....anyway, I just released a new map called op4_sibber.  Look it up in the maps section and tell me what you think.  Pics are on the way.  Mind you this is my first out door map... so be nice!  I also updated my website so my downloads are in zip format now...i knew i would get around to it sooner or later. Let me know what you guys think if you download it.  Like i said, pics are on the way!



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Re: The moment you have all been waiting for!
Posted by Ronin on Tue Sep 30th at 4:25am 2003


Boy...this has been a long time coming huh.  Here are the pics of op4_sibbur (incase your wondering, its rubbish spelled backwards without the "h" ).  Have fun, and remember its my first out door map, so....ah, who cares!  Mutilate it!!! I need to get better...desperatly.  Not really, but thats kinda why i joined.

 

 





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Re: The moment you have all been waiting for!
Posted by Gollum on Tue Sep 30th at 10:32am 2003


I like the detailing - the broken pillars are neat.

There are a couple of things that make this look very much like a  map rather than a real place.  Often maps try to look real, to make them feel more immersive.  If not, they usually go for a very obviously "unreal" theme - such as a cartoon.

If you want to make it feel like a real place, don't hollow out a giant box to contain your level.  Also, don't make supporting walls and floors paper-thin.





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Re: The moment you have all been waiting for!
Posted by Ronin on Tue Sep 30th at 6:56pm 2003


Thanks for the input Gollum, i really appreciate It!!!

Just out of curiousity, what do you mean by detailing?  I figured i did something right cus you liked it, i just don't know what it is that i did.

[addsig]




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Re: The moment you have all been waiting for!
Posted by Gollum on Tue Sep 30th at 7:21pm 2003


Well just because I like it doesn't mean it was right

What I meant by the detailing is those broken bits of stone and pillars.  You can see them best in the first shot, on the right.  They make for interesting shapes - the rest of the map is pretty boxy.

Just spotted the slightly bumpy terrain; again, I think this is good because it makes the map look less like a box and more like a place.





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Re: The moment you have all been waiting for!
Posted by Ronin on Tue Sep 30th at 7:24pm 2003


WOO HOO!!! I ALMOST DID SOMETHING RIGHT!!!

Thats awsome, im glad that im doing something that makes it look like a place and not a map... i will keep these things in mind for my other out door maps.





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Re: The moment you have all been waiting for!
Posted by Gollum on Tue Sep 30th at 7:53pm 2003


Er sorry, I meant to say LAST shot not first.

/slaps self





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Re: The moment you have all been waiting for!
Posted by Hornpipe2 on Tue Sep 30th at 8:51pm 2003


Read the tutorial on making cliffs, your map will benefit greatly from it. [addsig]



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Re: The moment you have all been waiting for!
Posted by Sim on Tue Sep 30th at 8:57pm 2003


I'm not sure if this map has the r's for detailed cliffs, and it would be quite difficult to get them in there.  But anyway you can try, and it's a good resource for later maps. [addsig]



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Re: The moment you have all been waiting for!
Posted by Orpheus on Tue Sep 30th at 9:01pm 2003


? posted by Sim
I'm not sure if this map has the r's for detailed cliffs, and it would be quite difficult to get them in there.  But anyway you can try, and it's a good resource for later maps.

good point, but IMO at this stage of his career, r's are the least of his worries..

i doubt this map will see completion, so anything he throws into it, would surly benefit his practice at mapping..

i suggest tho, in a future endeavor.. work on visblocking.. as sim pointed out.. cliffs at this stage of this map, will never work

/2 cents

[addsig]




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Re: The moment you have all been waiting for!
Posted by Hornpipe2 on Tue Sep 30th at 9:08pm 2003


heh, my first map one of my friends came over and attempted to use Worldcraft as a 3d modeling tool to construct a giant stone statue out front of a building.  Without windows.  I assume r_speeds were through the roof, and it had a lot of errors.  A 'fro made of spheres is something you should avoid in Hammer... Also the floors were paper thin, the lighting was entirely light_environment, and weapon placement was horrid.

Meeeeeeeeeeeeeeeeeeeeeeemorieeeeeeeeeeeeees...

[addsig]




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Re: The moment you have all been waiting for!
Posted by Ronin on Wed Oct 1st at 12:53am 2003


Hornpipe, are you talking about my map...?!  I thought weapon placement was awsome, if you noticed its balanced out, and spread out over the entire map, so you can always get a weapon, mabey not your favorite, but a weapon....



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Re: The moment you have all been waiting for!
Posted by Hornpipe2 on Wed Oct 1st at 2:13am 2003


? posted by Hornpipe2

heh, my first map one of my friends came over and attempted to use Worldcraft as a 3d modeling tool to construct a giant stone statue out front of a building.  Without windows.  I assume r_speeds were through the roof, and it had a lot of errors.  A 'fro made of spheres is something you should avoid in Hammer... Also the floors were paper thin, the lighting was entirely light_environment, and weapon placement was horrid.

Meeeeeeeeeeeeeeeeeeeeeeemorieeeeeeeeeeeeees...

[addsig]




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Re: The moment you have all been waiting for!
Posted by Gorbachev on Wed Oct 1st at 3:00am 2003


haha, that looks a lot like my first first map ever, it was basically a big swamp of a large area with a compilation of every tutorial I had taken in a week. Happily it had disappeared in the big format of '01. I didn't map for a year after it, then started and I suppose I'm at a fairly good skill right now. First maps aren't usually a good indicator for your true potential, basically learn from every little detail in your map. [addsig]



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Re: The moment you have all been waiting for!
Posted by Gwil on Wed Oct 1st at 4:07pm 2003


Just a few points which may help make your maps a little better..

 

  • Crates. Ok, crates exist, but not in vast quantities spread over several places (unless it is one giant storehouse). Try and use other things to fill up the space, take a look around when you next pass construction sites and so forth..
  • Shot #1. The outer wall of the building looks paper thin.. for realism, make it thicker - the whole place would collapse with walls like that. Also, ( I think ) thicker brushes compile more quickly!
  • Shot #1. Doors/Windows. Frames for doors and windows, even if texture based rather than extensive detailing with brushes helps to break up the monotony and make it feel "real".
  • All shots. It looks like a (fairly simple) compound of some kind for the military.. ok, it may be your first attempt and a little lacking but it is a good theme to play and experiment with. Try adding roads, make the outer wall go round corners and raise and lower. Add guard booths, "uniform" barracks.. Try and cut the empty space down and turn into something which looks and feels more real. Just have a look at films with this kind of thing on, I'm sure theres good war films with this kind of location! If not, try Opposing Force, take a look at the bootcamp
  • Shots #3/4 - texturing, ok, BUT you have the same ceiling texture as the walls (it looks that way anyhow). Look through the WAD files, find some textures which are different colourations but match. It's simple changes like this which make the place feel like it has been "constructed" for real, rather than just thrown together in a mapping program. Find textures which look like floors and ceilings. And to liven up the walls, simply add some pillars here and there. Beams/Girders are also good for breaking up "box" rooms! 
  • Try downsizing your main feature buildings - make them different heights, but bring them closer together. This raises potential for walkways and paths between the two! All makes for a good fight!
  • A lot of stuff there, but pretty simple and easy to execute, that even the best mappers dont ignore (dont quote me on that ). Keep at it, read through the tutorials here and on other sites, and please keep mapping and coming for feedback!




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Re: The moment you have all been waiting for!
Posted by Ronin on Thu Oct 2nd at 12:40am 2003


Gwil...thanks a whole bunch for typeing that up for me!  I will defenetly try and keep that in mind in my future maps.  And as for mapping, im not stoping untill im satisfied with my work and that there was nothing that i could do to make my maps better (so, your not going to have to worry about me stopping for a while ).  This was my first out door map every, and so far i have continued to be amazed by the feedback that i get and how you guys make it sound like its a challange, and not naging me to do my home work.  Thanks again guys, I look forward to the challange! [addsig]



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Re: The moment you have all been waiting for!
Posted by Ronin on Thu Oct 2nd at 1:15am 2003


 Bummer, i just lost a big post....well all im going to say is that this is a new map that stays away from boxes and has original ideas, like a grave yard suspended 40'000 ft up in the air. 

Heres the pics....

First shot: Bottom level, there are 2 more of those style bases on the bottom floor, each in a differnt pattern of being built.

Second shot: Close-up of the graveyard, second floor.

Third shot: Right half of the second floor.  Side of grave diggers hut is shown. 

 Fourth shot: The left half, is brush and some trees.

Fith shot:  The top floor of the level.  Yes i know its bare, but thats how i wanted it.  Its basicly a great place to have a showdown....i have tested this out thouroughly.





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Re: The moment you have all been waiting for!
Posted by Ronin on Thu Oct 2nd at 1:15am 2003






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Re: The moment you have all been waiting for!
Posted by Hornpipe2 on Thu Oct 2nd at 1:29am 2003


Nice triple post!

BTW - what are the r_speeds for these images?  (if you don't know what that is - go into the console and type r_speeds 1 - it's recommended you keep the "wpoly" number below 700.)

[addsig]




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Re: The moment you have all been waiting for!
Posted by Ronin on Thu Oct 2nd at 3:56pm 2003


R_speeds?  Once again im righting this inbetween classes, so its going to be a while before i can post r_speeds.  But out of curiosity what are they and why do i need to worry about them.  Oh...and one more thing...Is that enough originality for you guys?




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