reclamation
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Re: reclamation
Posted by Yak_Fighter on Fri Jun 18th at 9:54am 2004


http://www.snarkpit.com/pits/yak_fighter/reclamation_beta3.zip

I'm finding that my great ideas for the theme are falling through and I'm successfully creating another s**tty generic map. I would like any comments, especially about the texturing and lighting. To me this thing looks better textured completely with the aaatrigger, so that's not good...

KNOWN ISSUES:
-I have to remake the APC prefab as the current one doesn't like being rotated at angles. That's what I get for never using the vertex manip tool back when I made prefabs.
-Clipping issues all over





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Re: reclamation
Posted by KingNic on Fri Jun 18th at 10:15am 2004


Make the APC a func_door_rotating and trigger it at the start of the level




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Re: reclamation
Posted by JFry on Fri Jun 18th at 10:38am 2004


I think the smoke behind the APC means its out of commission. Obviously its incomplete but I like what you have so far. Texturing seems fine to me but since you seem to hate it I'd suggest changing some of the concrete walls into a cleaner/more futuristic looking material. The only thing I would change about the lighting is maybe add some under the grate in the lower level (or put something cool there) and also add some in the big hole in the ceiling across from the apc. I really liked the xen-looking part and to tell you the truth when I read your description I envisioned something more like that. I think a nice mixture of wacky xen terrain with the architecture you have here would be a good way to connect it all together.



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Re: reclamation
Posted by scary_jeff on Fri Jun 18th at 11:37am 2004


? quote:
Make the APC a func_door_rotating and trigger it at the start of the level


That's such a simple but great idea! I can't believe I never heard of it before.




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Re: reclamation
Posted by Orpheus on Fri Jun 18th at 1:20pm 2004


yak, if anyone beats themselves up more than i do about their own maps.. it has to be you :/

i am extremely busy ATM, but i will try to look at it today/tonight.. along with TB's and Gorby's assuming gorby has a new zip

[addsig]




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Re: reclamation
Posted by Gwil on Fri Jun 18th at 6:31pm 2004


The map is ok Yak, it just lacks "pizazz" more than anything else - you have interesting architecture, but the ideas all look a bit samey and stale.

What I mean is when you add variation or kinks, it's always near the top toward the roof/ceiling and usually, without sounding harsh, it's just a slanted brush (on say a support fixture). Bring the detail down to eye level a bit more, and give it some variation!

The lights... were boring - get some variation on their height off the ground as well, it all feels too uniform and grey. The monotone nature of the light colouring doesn't help either TBH. Spice is needed!

And definately, get some of the more Xen infestation around the place! Natural Selection has good examples, despite stealing the idea from Half-Life initially who in turn stole it from Aliens But yeah, it looks funky!


[addsig]




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Re: reclamation
Posted by Campaignjunkie on Fri Jun 18th at 7:48pm 2004


It looks good, and the general problems have already been mentioned by Gwil (more detail at eye-level, light too monotone). I haven't downloaded the map yet, so all of this feedback might be wrong/misdirected, but...

What bugs me the most is that you don't have anything particularly "unique" or large setpieces/whatever in the map yet. The screens suggest the map is a bunch of hallways. So, all of these hallways draw the eye to the end of the hallway - but there's nothing there. I would focus more on "large rooms" as a whole: giant reactors, giant Xen spires, just anything! I'm not sure if I made sense, so um I'll check on this map again and hopefully make more sense. Anyway though, some very solid work.

(Oh, and might consider scaling down some of the wall textures in the APC screenshot - looking quite blurry even when the player is semi-far away)

[addsig]




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Re: reclamation
Posted by 7dk2h4md720ih on Sat Jun 19th at 12:28am 2004


I'll have a proper run through in a couple of days bud.




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Re: reclamation
Posted by Yak_Fighter on Wed Jun 23rd at 8:58am 2004


Well, ya'll should be happy to know that I've restarted this map from scratch, throwing out everything I've made. It looks better, but I'm not going to bother showing it right now because I have a feeling I'll be throwing this one out too. It's all hallways yet again, and I fear that trying to map for ns has screwed me up.

[EDIT] Alright, I changed my mind. Here are some pictures:

And here's a bonus shot of an unfinished area:

Game over man, game over!





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Re: reclamation
Posted by Orpheus on Wed Jun 23rd at 11:14am 2004


yak, send me all your failed .rmf's

i wanna see if they can be salvaged/rearranged to something useful.

no one will see anything but me without your approval.. but i wanna see if you are being to harsh on yourself needlessly.

[addsig]




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Re: reclamation
Posted by ReNo on Wed Jun 23rd at 1:30pm 2004


? posted by Yak_Fighter

Game over man, game over!

FFX-2 fan are you Yak? Ah the Lady Luck dressphere, who needs anything else!

Anyway I hate how you keep restarting your maps and taking them in extremely different directions, but both the old and the new are/were looking interesting, and I look forward to seeing the new on in action.

[addsig]




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Re: reclamation
Posted by Yak_Fighter on Thu Jun 24th at 7:51am 2004


Orph: I'll see what I can whip up, but there's a good reason I have a lot of failed maps .

ReNo: The day anyone can confuse an Aliens quote with a Final Fantasy game is a dark day indeed. and yes, I don't like starting over so much, but I think its a reaction to avoid wasting time with maps that no matter how much I work on won't be good. It's never fun to dump maps that you've nearly completed because they aren't working, and believe me, there are a lot of em. I can think of like 6 TFC maps off the top of my head that were nearly finished but abandoned. Actually there was one I really liked but could never figure out the entities for... oh well my loss





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Re: reclamation
Posted by ReNo on Thu Jun 24th at 10:17am 2004


LOL I don't actually remember that line from Aliens, but then its been a long while since I've seen it. Considering I was just getting Yuna to master the Lady Luck dressphere though, I've heard that very quote in FFX-2 about five times every half hour [addsig]



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Re: reclamation
Posted by wil5on on Thu Jun 24th at 12:58pm 2004


They mostly come out at night... mostly... [addsig]



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Re: reclamation
Posted by Orpheus on Thu Jun 24th at 2:27pm 2004


? posted by Yak_Fighter

Orph: I'll see what I can whip up,

do so..... please.

[addsig]




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Re: reclamation
Posted by Yak_Fighter on Tue Jul 6th at 8:51am 2004


This is build 4 beta 5. I think I can safely say this version won't be thrown out . Sorry about wasting everyone's time with the first 3 builds... I promise it won't happen again. All of these pictures are work in progress, but these areas but are mostly finished construction-wise. So far the r_speeds don't go above 750, and that's only in corners of hallways where you can see two or more areas at once. The wad used is a mix of majestic12, than_industrial, and meatpak textures that I mashed together and edited for an old (and abandoned) dm map.

EDIT: Orph, I'll try to get those old maps up for you to download. Not only did I find the wad I'm now using, but I also found a rather large dm map that I almost finished. Fun





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Re: reclamation
Posted by JFry on Tue Jul 6th at 10:21am 2004


looks interesting... makes me think of a blend between nightwatch architecture with natural selection style lighting. The textures seem kinda off to me tho. Particularly the one on the wall between the 2 staircases sticks out pretty bad. I'd say this version of the map definately has the most ambiance already. Hope your ADD doesn't kick in before you finish it.





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Re: reclamation
Posted by Myrk- on Tue Jul 6th at 8:09pm 2004


Whats going on with your sky? Looks a bit like Aliens [vs Predator] (the film or game) style architecture, I really like the outside bits. [addsig]



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Re: reclamation
Posted by Yak_Fighter on Fri Jul 9th at 9:46am 2004


JFry: Yeah, that texture looks off because it's been scaled up. Too bad I don't remember how I created that texture... I'll try to find a replacement.

Myrk-: I have no idea why it looks like that. I just used the alien2 sky from HL. I really like the color of that sky, but it looks so bad at my resolution...

Here's a picture for no real reason:

It looks like a goddamned rainbow. Oh well.





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Re: reclamation
Posted by Crackerjack on Fri Jul 9th at 1:11pm 2004


well damn, all you needed was the Shaderlab textures to get this map rolling. Its looks tons better now. But i can deff see your using ur NS style in this map. Keep it up. [addsig]




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