dm_LunatiC
Post Reply
Quote
Re: dm_LunatiC
Posted by KIIIA on Mon Jun 21st at 8:29pm 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

So , the second map out of my HLDM Portfolio i want to show you is the dm_Lunatic!

I like this map , because it`s a bigger map , that can easily be played with 16+ players.

It has a Longjump , a Gauss , Teleporters and everything else u would expect from a good oldschooly HLDM Map! Some tricky Entity constructions make the gameplay more funny!

C&C ?

Yeah , want more impressions :





Quote
Re: dm_LunatiC
Posted by JFry on Mon Jun 21st at 8:50pm 2004


looks really nice overall with a consistant theme. The outdoor areas look good tho the r-speeds are a bit high. And what is making them so high in the area with the snark??



Quote
Re: dm_LunatiC
Posted by KIIIA on Mon Jun 21st at 9:04pm 2004


? quote:
And what is making them so high in the area with the snark??

I just flew into the wall while taking my Screenshot Tour!

That happened on another pic too. Who finds it`ll get a cake! <-- What a freaky smiley! I very like this one!





Quote
Re: dm_LunatiC
Posted by scary_jeff on Mon Jun 21st at 10:03pm 2004


Looks great! 9th screenshot, the outdoors looks a bit bright for the number of light sources, but that's just a small criticism. Nice work.



Quote
Re: dm_LunatiC
Posted by Orpheus on Mon Jun 21st at 10:47pm 2004


i absolutely despise sidewas scrolling, please try hard to post shots of the 800x600 variety..

very nice map, but it is best to only show screens as if a player took them.. otherwise you might get r's on the high side.

very nice application of the default textures.

[addsig]




Quote
Re: dm_LunatiC
Posted by Tracer Bullet on Tue Jun 22nd at 5:25am 2004


I feel that it is too bright overall, but then, I am a sucker for dark moody environments. Good work!



Quote
Re: dm_LunatiC
Posted by Forceflow on Mon Jun 21st at 8:00pm 2004


Good lighting, good feel on the map ... but your outside rockwork could use that &quot;touch&quot;.




Post Reply