So, any idea on a release date yet?
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Re: de_Zeus
Posted by Monqui on Tue Aug 3rd at 3:07pm 2004

Monqui
member
743 posts
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Registered: Sep 20th 2002
Location: Iowa, USA
Occupation: Poor College Student
Posted by Monqui on Tue Aug 3rd at 3:07pm 2004
Monqui
member
743 posts
94 snarkmarks
Registered: Sep 20th 2002
Location: Iowa, USA

Occupation: Poor College Student
Re: de_Zeus
Posted by KIIIA on Tue Aug 3rd at 4:49pm 2004
Posted by KIIIA on Tue Aug 3rd at 4:49pm 2004
in any case within the next three weeks!
I love u all!
Re: de_Zeus
Posted by KIIIA on Sat Aug 14th at 5:54pm 2004
Posted by KIIIA on Sat Aug 14th at 5:54pm 2004

Playtest today at 8 o`clock at this server:
CS1.6 @ The Last Resort BootCamp 82.96.87.5:27300
Facts:
Szenario: Not too realistic merge of ancient greece and industry
Players: Map max. is 24
2 Bombspots
Download: http://www.katy-fan.de/de_ZeusBETA.rar
Some impressions of what u are dling:



Overview for all ya tactic freaks out there:
PS: If you see bugs , post them ![]()
Re: de_Zeus
Posted by G.Ballblue on Sat Aug 14th at 7:38pm 2004

G.Ballblue
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Location: A secret Nuclear Bunker on Mars
Occupation: Student
Posted by G.Ballblue on Sat Aug 14th at 7:38pm 2004
I see some "green" on your over veiw. Other than that, everything looks fine
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G.Ballblue
member
1511 posts
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Registered: May 16th 2004
Location: A secret Nuclear Bunker on Mars

Occupation: Student
Re: de_Zeus
Posted by Crackerjack on Sat Aug 14th at 9:22pm 2004
Posted by Crackerjack on Sat Aug 14th at 9:22pm 2004
| ? posted by G.Ballblue |
| I see some "green" on your over veiw. Other than that, everything looks fine |
lol the standard overview shot has the map on a bright green back ground.. thats what your seeing.
And is this 8 o'clock GMT. EST. PST???
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Re: de_Zeus
Posted by Minotaur0 on Sun Aug 22nd at 2:54am 2004

Minotaur0
member
47 posts
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Registered: Aug 12th 2004
Location: Brazil
Occupation: Level Designer
Posted by Minotaur0 on Sun Aug 22nd at 2:54am 2004
I spot some talent here ![]()
cool mix of styles, makes the map feel unique. 
Minotaur0
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47 posts
65 snarkmarks
Registered: Aug 12th 2004
Location: Brazil
Occupation: Level Designer
Re: de_Zeus
Posted by Forceflow on Tue Jun 22nd at 5:48am 2004

Forceflow
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Registered: Nov 6th 2003
Location: Belgium
Occupation: Engineering Student (CS)
Posted by Forceflow on Tue Jun 22nd at 5:48am 2004
Nice merging between the ancient and the industrial theme.
Forceflow
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2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium

Occupation: Engineering Student (CS)
Re: de_Zeus
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:24pm 2004
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:24pm 2004
The corners of the duct in the first screenshot look strange. Overall it looks like you did a good job of meshing two completely unrelated themes.
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