de_Zeus
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Re: de_Zeus
Posted by KIIIA on Mon Jun 21st at 8:59pm 2004


So , thats my last Thread for this evening! Promised!

Here I want to introduce my current W.I.P , de_Zeus!

The Maps setting is a mix of Industrial Style and the Old Greece. Like Gothic where MidleAge got replaced with Old Greece , and yes that`s all for CS!

Facts:

2 Bombspots

Up to 24 Players

and still very W.I.P!

And here some more pics just for YOU:

Puhhh , a busy evening has gone by!





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Re: de_Zeus
Posted by scary_jeff on Mon Jun 21st at 10:08pm 2004


Fantastic looking textures, and I really like the lighting detail around some of the ducting.

Looking at the first screenshot, the sky looks very cloudy, then in the second, the sun is casting quite a strong shadow, which doesn't seem quite right. It might look fine in-game though.

Also, I think the indoor parts of the map seem overall a bit bright. Perhaps you could change some of the striplights for spotlights to give a bit more contrast in the lighting. The lighting isn't bad, not at all, but looking at the 12th and 14th, it does seem a bit washed out in places.




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Re: de_Zeus
Posted by Orpheus on Mon Jun 21st at 10:55pm 2004


correct me if i err... but all three of these maps look completed.. if so, they belong in the profile.. threads of the dozen screenshot variety, should be reserved for work-in-progress mapping.. or posted by other that the author as a critique..

being new to the site, makes this oversite less of an issue, but take it into account on your next visit..

we, are not as enthusiastic about completed maps as we are about work-in-progress ones.. and we are even less enthusiastic about authors whom don't incorporate our best suggestions..

i think, of the three i have seen, this one is best architecturally.. although, i would have much preferred a nudie of a female

keep up the good work.

[addsig]




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Re: de_Zeus
Posted by Ferret on Tue Jun 22nd at 1:47am 2004


am I the only one who notices like 3 different styles ranging from industrial to zeus? it makes no sense what so ever. Architecturaly or not I dont like it personaly.



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Re: de_Zeus
Posted by Orpheus on Tue Jun 22nd at 2:07am 2004


personally, i think ancient architecture, modernized, should be a theme unto itself..

i like it, if done in such a way as to appear logical.. starwars made this famous IMO, they had a s**tload of temples, with X-Wings and lasers

but, if done poorly, i concur with my colleague master ferret.

[addsig]




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Re: de_Zeus
Posted by Tracer Bullet on Tue Jun 22nd at 5:22am 2004


Damn good work for the most part. the only screen which sticks out as having a problem is the second one down. all the other screens give the feeling of a real place that might actually exist. I admit your mix of themes is a bit odd, but I think you have done well with it. the problem with the second screen, is that it looks like a map, not a location. I can't really explain it better than that, I think maybe it's bad proportioning. those pillars are way to big for the size of the area... etc. [addsig]



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Re: de_Zeus
Posted by Dietz on Tue Jun 22nd at 7:04am 2004


? posted by Ferret
am I the only one who notices like 3 different styles ranging from industrial to zeus? it makes no sense what so ever. Architecturaly or not I dont like it personaly.

Damn, I thought it owned. Almost on the verge of steampunk... very nice indeed





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Re: de_Zeus
Posted by JFry on Tue Jun 22nd at 8:03am 2004


certainly is original! In the 3rd and 4th pics the lights built right into the pillars looks kinda strange to me. In the 6th pic what is causing that shadow? Looks rather odd but maybe its something offscreen. In the 14th pic there seems to be a strange pink goo coming out of the ground. Might want to call a plumber.



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Re: de_Zeus
Posted by Pericolos0 on Tue Jun 22nd at 4:51pm 2004


this map has lava which makes it uber cool



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Re: de_Zeus
Posted by Orpheus on Tue Jun 22nd at 5:10pm 2004


? posted by Pericolos0
this map has lava which makes it uber cool

wow!!, is that what made No_Patience a winner??

[addsig]




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Re: de_Zeus
Posted by beer hunter on Tue Jun 22nd at 6:46pm 2004


Nice looking screenys, tho' i would like to DL the map to see if it lives up to them.



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Re: de_Zeus
Posted by Campaignjunkie on Tue Jun 22nd at 7:47pm 2004


I'll have to second (or third?) ferret's thoughts - it seems rather unfocused / unorthodox. However, I can easily see why people would like it though. Maybe I just have a natural bias against Steam-punk?

But it just seems like a mish-mash of various pieces of maps; doesn't look "right" to me. You have some Roman-looking columns next to all of these industrial girders and vents... "Unfocused" is the word I would use, yes. Certainly not my cup of tea. Good job on keeping the wpoly down, anyways.

[addsig]




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Re: de_Zeus
Posted by ReNo on Wed Jun 23rd at 12:03am 2004


Personally I like the look of this. While I can certainly appreciate the opinions of Ferret and CJ that the themes perhaps don't compliment each other, I feel you have tried something remarkably different and pulled it off nicely. I second Tracer's comment that the second shot is the least impressive here - reliance on textures rather than architecture on the Greek theme in this area, next to the interesting brushwork of the "future" part, makes it look odd and clashing, while for the other areas you seem to have integrated the two themes much better.

My main criticism here isn't to your map at all, but to you posting style - I suggest less screenshots in the future, as we do have quite a lot of modem users, and many of the ones you have posted are just different angles of the same room. I sympathise as it can be hard to pick between angles at times, but its really not necessary to have quite so many - you aren't trying to show us ALL the map, just its most impressive views, to sell us it if you will.

Anyway, welcome to the snarkpit mate, the three maps you have posted this evening all look really interesting and I'm sure you'll be able to help out others around here as much as we will hopefully be able to help you

[addsig]




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Re: de_Zeus
Posted by KIIIA on Thu Jul 29th at 10:40pm 2004


So , after my Q3 project is finished for 99% I found the time to go on working on my main CS projecz de_Zeus!

Some more pics will follow tomorrow:


PS: I`m not sure if that thick broken out piece of what we call "S?ule" in german looks good at this place?

C&C!





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Re: de_Zeus
Posted by 7dk2h4md720ih on Thu Jul 29th at 11:22pm 2004


That broken piece looks really silly lying there. The rock texture on the ends probably isn't helping it. Those sort of pillars generally have square bases, so maybe you could build the base so it looks like it fell from somewhere.

Looks really nice, the rocks are well done. You might consider tweaking the outside lighting a bit so you get some shadows.




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Re: de_Zeus
Posted by KIIIA on Sat Jul 31st at 8:50pm 2004


Some new Beta Pics from a compile few minutes ago!

On pic two , you can see , where the piece of the "S?ule" in front of the tunnelentry comes from!



C&C!





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Re: de_Zeus
Posted by Skeletor on Sat Jul 31st at 9:00pm 2004


Pics don't work unless I copy and paste the link. Brinkster probably isn't the best host to use when putting screens online.

[addsig]




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Re: de_Zeus
Posted by KIIIA on Sat Jul 31st at 9:33pm 2004


Different webspace , same pics:







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Re: de_Zeus
Posted by KIIIA on Mon Aug 2nd at 8:59pm 2004


Final Layout de_Zeus with fastest ways to bombspots!

C&C!





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Re: de_Zeus
Posted by 7dk2h4md720ih on Mon Aug 2nd at 9:04pm 2004


edit: nevermind.





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