de_Zeus
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Re: de_Zeus
Posted by Monqui on Tue Aug 3rd at 3:07pm 2004


So, any idea on a release date yet? [addsig]



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Re: de_Zeus
Posted by KIIIA on Tue Aug 3rd at 4:49pm 2004


in any case within the next three weeks!

I love u all!





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Re: de_Zeus
Posted by KIIIA on Sat Aug 14th at 5:54pm 2004


Playtest today at 8 o`clock at this server:

CS1.6 @ The Last Resort BootCamp 82.96.87.5:27300

Facts:

Szenario: Not too realistic merge of ancient greece and industry

Players: Map max. is 24

2 Bombspots

Download: http://www.katy-fan.de/de_ZeusBETA.rar

Some impressions of what u are dling:



Overview for all ya tactic freaks out there:

PS: If you see bugs , post them





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Re: de_Zeus
Posted by G.Ballblue on Sat Aug 14th at 7:38pm 2004


I see some "green" on your over veiw. Other than that, everything looks fine [addsig]



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Re: de_Zeus
Posted by Crackerjack on Sat Aug 14th at 9:22pm 2004


? posted by G.Ballblue
I see some "green" on your over veiw. Other than that, everything looks fine

lol the standard overview shot has the map on a bright green back ground.. thats what your seeing.

And is this 8 o'clock GMT. EST. PST???

[addsig]




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Re: de_Zeus
Posted by Minotaur0 on Sun Aug 22nd at 2:54am 2004


I spot some talent here

cool mix of styles, makes the map feel unique.





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Re: de_Zeus
Posted by Forceflow on Tue Jun 22nd at 5:48am 2004


Nice merging between the ancient and the industrial theme.



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Re: de_Zeus
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:24pm 2004


The corners of the duct in the first screenshot look strange. Overall it looks like you did a good job of meshing two completely unrelated themes.




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