Posted by Hugh on Tue Jun 22nd at 4:07am 2004
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Posted by Cassius on Tue Jun 22nd at 4:36am 2004
There appears to be no light coming from the odd-looking hanging lights in the second picture.
Posted by Hugh on Tue Jun 22nd at 4:45am 2004
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Posted by Tracer Bullet on Tue Jun 22nd at 5:14am 2004
I'll DL it tomorrow and have a look. in the mean time:
Pic 1: That floor texture looks wrong. it is really meant for a ceiling, and would look best if used as such. Also, the fades are too obvious. they ought to be a subtle effect. The lighting in is mediocre, unless, "bright" was the mood you were going for. I would recommend some spots under those fluorescent lamps, and a general decrease in the overall lighting intensity.
Pic 2: Aside from what Cass said it looks pretty good. you might consider some more architectural detail on the right side though.
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Posted by beer hunter on Tue Jun 22nd at 8:00pm 2004
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Posted by Hugh on Wed Jun 23rd at 8:37am 2004

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Posted by Orpheus on Wed Jun 23rd at 11:16am 2004
missing wads, can be bypassed.. its not as if it were a model missing
(<--which cannot)
[edit] message editted for duncan[/edit]
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Posted by ReNo on Wed Jun 23rd at 1:26pm 2004
I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?
Anyway, I'll try and take a look later on today ![]()
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Posted by Orpheus on Wed Jun 23rd at 2:10pm 2004
| ? posted by ReNo |
|
I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one? Anyway, I'll try and take a look later on today |
slow down duncan, read it again.. ![]()
you are thinking it right, but reading it wrong ![]()
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Posted by beer hunter on Wed Jun 23rd at 5:16pm 2004
| ? quote: |
Thanks for pointing it out, I award you a gold... award.![]() |
hey ! i've won something
/edit - it doesn't seem to be using any textures from hugh_issues.wad ? ...lol
Some nice curved wall action going on in the room with the 4 rooflights. I would retexture the railings tho' with something more detailed that looks nicer.
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Posted by ReNo on Wed Jun 23rd at 7:29pm 2004
/me looks up as Orph's joke goes right over his head...
Sorry mate, I've re-read it numerous times now and I still haven't a clue what the joke is ![]()
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Posted by Orpheus on Wed Jun 23rd at 8:02pm 2004
this once, it wasn't a joke, i was laughing at Hugh's comment about no one critiquing his map because of a missing wad..
all i meant was, you can circumvent a missing wad, but you cannot a model (to my knowledge)
anywho's, as i said, you were thinking correctly, but reading my words wrong..
tis no biggie ![]()
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Posted by Campaignjunkie on Wed Jun 23rd at 8:03pm 2004
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Posted by Orpheus on Wed Jun 23rd at 8:25pm 2004
*sighs*
it wasn't a joke, read hughs RANT.. i was laughing at him ![]()
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Posted by Orpheus on Wed Jun 23rd at 8:45pm 2004
/me gets indignant, cause you all are deliberately playing dumb ![]()
go back, re-read Hugh's reply.. and forget reno replied at all and it will make perfect sense ![]()
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Posted by fishy on Wed Jun 23rd at 8:57pm 2004
before i read ReNo's reply, i had already asked the same question.
| ? posted by ReNo |
|
I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one? |
which can be done. but it could look a bit daft though, if there's a mushroom lobbing mortar rounds at you or something.
Posted by Orpheus on Wed Jun 23rd at 9:09pm 2004
well you see, therein lies the confusing point.. i was aware of only the wad..
anywho's.. onward and upward gents.
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