Zeromancer
Post Reply
Quote
Re: Zeromancer
Posted by Hugh on Tue Jun 22nd at 4:07am 2004


Critique away, spinky ideas for lighting up the office-y area are much appreciated.



Quote
Re: Zeromancer
Posted by Cassius on Tue Jun 22nd at 4:36am 2004


There appears to be no light coming from the odd-looking hanging lights in the second picture.





Quote
Re: Zeromancer
Posted by Hugh on Tue Jun 22nd at 4:45am 2004


Hrmm. I see what you mean... they generally light up just the ceilling bit, but yeah... nothing on the floor. I must remedy this. Thanks.



Quote
Re: Zeromancer
Posted by Tracer Bullet on Tue Jun 22nd at 5:14am 2004


I'll DL it tomorrow and have a look. in the mean time:

Pic 1: That floor texture looks wrong. it is really meant for a ceiling, and would look best if used as such. Also, the fades are too obvious. they ought to be a subtle effect. The lighting in is mediocre, unless, "bright" was the mood you were going for. I would recommend some spots under those fluorescent lamps, and a general decrease in the overall lighting intensity.

Pic 2: Aside from what Cass said it looks pretty good. you might consider some more architectural detail on the right side though.

[addsig]




Quote
Re: Zeromancer
Posted by beer hunter on Tue Jun 22nd at 8:00pm 2004


Errr, the archive is missing the hugh_issues.wad file, it kind of makes it hard to play without it



Quote
Re: Zeromancer
Posted by Hugh on Wed Jun 23rd at 8:37am 2004


Goddamnit all to hell, so there is a decent excuse for no feedback. Blargh, I'll just remove the link for now then, add it back later. Thanks for pointing it out, I award you a gold... award.



Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 11:16am 2004


missing wads, can be bypassed.. its not as if it were a model missing (<--which cannot)

[edit] message editted for duncan[/edit]

[addsig]




Quote
Re: Zeromancer
Posted by ReNo on Wed Jun 23rd at 1:26pm 2004


I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?

Anyway, I'll try and take a look later on today

[addsig]




Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 2:10pm 2004


? posted by ReNo

I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?

Anyway, I'll try and take a look later on today

slow down duncan, read it again..

you are thinking it right, but reading it wrong

[addsig]




Quote
Re: Zeromancer
Posted by beer hunter on Wed Jun 23rd at 5:16pm 2004


? quote:
Thanks for pointing it out, I award you a gold... award.


hey ! i've won something

/edit - it doesn't seem to be using any textures from hugh_issues.wad ? ...lol

Some nice curved wall action going on in the room with the 4 rooflights. I would retexture the railings tho' with something more detailed that looks nicer.




Quote
Re: Zeromancer
Posted by ReNo on Wed Jun 23rd at 7:29pm 2004


/me looks up as Orph's joke goes right over his head...

Sorry mate, I've re-read it numerous times now and I still haven't a clue what the joke is

[addsig]




Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 8:02pm 2004


this once, it wasn't a joke, i was laughing at Hugh's comment about no one critiquing his map because of a missing wad..

all i meant was, you can circumvent a missing wad, but you cannot a model (to my knowledge)

anywho's, as i said, you were thinking correctly, but reading my words wrong..

tis no biggie

[addsig]




Quote
Re: Zeromancer
Posted by Campaignjunkie on Wed Jun 23rd at 8:03pm 2004


Orph apparently explained that WAD's can be bypassed right before you. I'm not sure if that's hilarious enough though. [addsig]



Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 8:25pm 2004


*sighs*

it wasn't a joke, read hughs RANT.. i was laughing at him

[addsig]




Quote
Re: Zeromancer
Posted by fishy on Wed Jun 23rd at 8:39pm 2004


/me joins the general confusion



Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 8:45pm 2004


/me gets indignant, cause you all are deliberately playing dumb

go back, re-read Hugh's reply.. and forget reno replied at all and it will make perfect sense

[addsig]




Quote
Re: Zeromancer
Posted by fishy on Wed Jun 23rd at 8:57pm 2004


before i read ReNo's reply, i had already asked the same question.

? posted by ReNo

I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?

which can be done. but it could look a bit daft though, if there's a mushroom lobbing mortar rounds at you or something.





Quote
Re: Zeromancer
Posted by Orpheus on Wed Jun 23rd at 9:09pm 2004


well you see, therein lies the confusing point.. i was aware of only the wad..

anywho's.. onward and upward gents.

[addsig]




Quote
Re: Zeromancer
Posted by Ferret on Wed Jun 23rd at 11:16pm 2004


I ate pie.



Quote
Re: Zeromancer
Posted by Cassius on Wed Jun 23rd at 11:46pm 2004


? posted by Ferret
I ate pie.






Post Reply