dm_fairytale
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Re: dm_fairytale
Posted by Ferret on Fri Jul 2nd at 6:31pm 2004


My entry for the contest.

These shots have not been lit properly. Simply putting point lights in each rooms to illuminate them. Their real lighting is pending.

these shots have been taken after I have gone through properly lighting them.

3 select areas have been purposely taken out to display at the last possible chance.





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Re: dm_fairytale
Posted by $loth on Fri Jul 2nd at 6:53pm 2004


Could you tell us less fortunate, from which fairy tale each area is from. [addsig]



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Re: dm_fairytale
Posted by Hugh on Fri Jul 2nd at 7:02pm 2004


I'm gonna guess that the 3rd one is Alce in Wonderland... purely 'cause 'tis weird. That's some brilliant architecture, lighting's pretty good too, nice work.



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Re: dm_fairytale
Posted by Campaignjunkie on Fri Jul 2nd at 7:20pm 2004


Great work. And I know what all the fairy tale areas are too!...

The only way I can stop Ferret from beating me in the competition... Is murder.

[addsig]



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Re: dm_fairytale
Posted by 7dk2h4md720ih on Fri Jul 2nd at 7:31pm 2004


I demand a beanstalk.




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Re: dm_fairytale
Posted by $loth on Fri Jul 2nd at 7:54pm 2004


? posted by Alien_Sniper
I demand a beanstalk.

LMAO! That made me laugh lol, but that would be pretty good as well, a beanstalk going to the top bit or something

[addsig]




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Re: dm_fairytale
Posted by JFry on Fri Jul 2nd at 8:49pm 2004


I agree a beanstalk is a good idea! As for the rest call me crazy but I liked the point-based lighting better... or at least the rgb values from it. With the light fixtures in place it seems a bit too shadowy. As was mentioned before the architecture is turning out really cool so why not show it off?



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Re: dm_fairytale
Posted by Orpheus on Fri Jul 2nd at 9:56pm 2004


Speaking of fairytail, you should add this to your map, you could call it the "Liberace" area [addsig]



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Re: dm_fairytale
Posted by salFPS on Fri Jul 2nd at 9:59pm 2004


excellent design and texture work, me likey, hope the map turns out well



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Re: dm_fairytale
Posted by $loth on Fri Jul 2nd at 10:06pm 2004


? posted by Orpheus
Speaking of fairytail, you should add this to your map, you could call it the "Liberace" area

Hehe, i don't get it... does the piano eat people?

[addsig]




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Re: dm_fairytale
Posted by Ferret on Sat Jul 3rd at 7:34am 2004


The map will include an enchanted house (only thing to be shown until release), alice and wonderland, hobbitville (LotR), Hansel and Grettel and Ali baba and the 40thieves.



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Re: dm_fairytale
Posted by ReNo on Sat Jul 3rd at 11:48am 2004


Oooh this is looking cool, interesting idea and its been carried out well by the looks of things. I particularly like the hobbit house, its the only thing I recognised instantly, but then I'm s**t on the topic of fairytales.
[addsig]




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Re: dm_fairytale
Posted by Cassius on Sat Jul 3rd at 2:34pm 2004


I think I recognize this one, ferret...



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Re: dm_fairytale
Posted by Orpheus on Sat Jul 3rd at 3:24pm 2004


*orph notices his very poor joke didn't go over very well* [addsig]



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Re: dm_fairytale
Posted by Ferret on Wed Jul 7th at 6:19am 2004


well I've been working on the map when I'm not crashing after work. And this is what I've done so far on one of the sections I Have not shown you guys yet. I need some good custom textures to go with it so I whipped some stuff up. Its a pain of a task but I gotta do it I'll show the progression also so you guys can critique everything

the standard base gingerbread texture with frosting on top

I'm going to just save what it looked like before having the candy aorund it... even my gf slapped me for making such a s**tty window for a gingerbread house lol! what are girlfriends for?

well candy just wasn't enough so I put some frosting on it so that you can tell the candy sticks ONTO the texture SO this what I came up with. I'll either have models meshes that go over some ofthe stuff to extrude it, or I"ll just have a texture overlay for some glowy effects. I havn't decided yet but I'm leaning towards simply the texture overlay since it'll look better in the long run.

And Orpheous, I'm seriously considering a bean stalk to replace the floating platforms for a jumping reach gun (ie: jump for the rocket launcher with gun fire everywhere loL!)

The map is comign along nicely. THe basement hasn't been worked on but all I have to do is build some hills and hedges and complete the upside down waterfall (yes water goes up, not down, havn't you heard?) From there its just completing hansel and grettel and the frosting river that'll take you down to the basement. All the while my little helper OL from mapcore is helping make more light models to add some more color inside the house. I'm going to contrast the yellowish lighting with some cool blue. It ought to look really nice! I'm also clipping a lot of stuff so that gameplay isn't affected by all the angles. I've had people actually tell me that they've never seen so many angles on the map that they lose whats aligned 90 degrees ot the grid. Sounds swell! lol

cheers





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Re: dm_fairytale
Posted by Yak_Fighter on Wed Jul 7th at 1:41pm 2004


Those textures look great, but I must say that I've never seen a gingerbread house with swedish fish on it, or candy corn for that matter... you need some more peppermint swirls and gumdrops



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Re: dm_fairytale
Posted by $loth on Wed Jul 7th at 1:52pm 2004


mmmmmm......gumdrops *drools* dont forget the candycane! [addsig]



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Re: dm_fairytale
Posted by Ferret on Wed Jul 7th at 2:34pm 2004


they're seperate textures for my corners and trims dont worry I got the peppermint sticks and canes.



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Re: dm_fairytale
Posted by $loth on Wed Jul 7th at 2:37pm 2004


Yay! will it be edible? /jking

Maybe some teeth marks on it would look good?

[addsig]




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Re: dm_fairytale
Posted by Cassius on Tue Jul 13th at 5:52am 2004


Ferret, make the shadows clearer on the third texture, it's making the windows look odd in an otherwise photorealistic image. Very nice.

Your woman slapped you because you made a bad window?

[addsig]




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