dm_fairytale
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Re: dm_fairytale
Posted by ReNo on Fri Jul 30th at 7:53pm 2004


Good improvements in that area, I was thinking the grassy ledge on the left was a bit empty before hand. I think your hills outside the map limits could use some height variation, seems very flat at the moment, which is somewhat defeating the point of being extraneous detail. [addsig]



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Re: dm_fairytale
Posted by Ferret on Fri Jul 30th at 8:02pm 2004


you were the 100th post reno



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Re: dm_fairytale
Posted by Ferret on Fri Jul 30th at 8:04pm 2004


you were the 100th post reno



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Re: dm_fairytale
Posted by Yak_Fighter on Fri Jul 30th at 8:14pm 2004


and you were the 101st and 102nd

anyways, i must say this map looks great





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Re: dm_fairytale
Posted by Ferret on Mon Aug 2nd at 3:18am 2004


something to spice up alice in wonderland. Model by "ol" skin by "me"





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Re: dm_fairytale
Posted by Crono on Mon Aug 2nd at 4:49am 2004


Cool... Do you have "caterpillar trains" ? [addsig]



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Re: dm_fairytale
Posted by Ferret on Mon Aug 2nd at 4:55am 2004


lol what!?! I dunno if I have time or even a PLACE for that



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Re: dm_fairytale
Posted by Campaignjunkie on Mon Aug 2nd at 5:04am 2004


Bah, excuses! Caterpillar trains would rawk and you know it!
[addsig]




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Re: dm_fairytale
Posted by Ferret on Mon Aug 2nd at 5:16am 2004


hehe

now that you mention it, I"ve just added huge cavernous caves for my AliBaba area.





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Re: dm_fairytale
Posted by Crono on Mon Aug 2nd at 5:41am 2004


? quote:
lol what!?! I dunno if I have time or even a PLACE for that


pfft. wuss

? quote:

I"ve just added huge cavernous caves for my AliBaba area.


cool. [addsig]




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Re: dm_fairytale
Posted by G4MER on Fri Aug 6th at 8:51am 2004


Very Nice. A great new idea.. Its not the same ol same ol.. Great work.

($)
[addsig]




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Re: dm_fairytale
Posted by matt on Fri Aug 6th at 11:00am 2004


? posted by Ferret

something to spice up alice in wonderland. Model by "ol" skin by "me"

This map seems to be getting better and better, cannay wait to play!

[addsig]




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Re: dm_fairytale
Posted by Ferret on Sun Aug 8th at 6:29am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:





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Re: dm_fairytale
Posted by Ferret on Mon Aug 9th at 12:48pm 2004


DOWNLOAD:
http://ferret.hl-nightwatch.net/dm_fairytale.zip

I was unable to figure out why the tilted window is not rendering like it should, and why a teleporter is broken and sends you to the same place you are. Also I broke my clipping wall to keep you in and forgot to fix it in time for the deadline. Sorry =/ Hope you guys enjoy it. Layout is complete and item placement is also complete. Enjoy.

This includes the .rmf to look at the file. All the usual rules apply to it.





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Re: dm_fairytale
Posted by Ferret on Mon Aug 9th at 12:54pm 2004






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Re: dm_fairytale
Posted by ReNo on Wed May 12th at 9:47pm 2004


I'm not loving your new screenshot style - you'd be better of with tradtional full screen ones as it gives a better indication of how the map looks. Not much to comment on from this picture, but the premise is interesting, and definately original smiley



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Re: dm_fairytale
Posted by Agent Smith on Sat Jul 24th at 1:50pm 2004


From the screens I've seen in the forums its definately going to be a ripper. Quality architecture, custom texturing and an original concept should make for a great map. And the best thing is that it ain't your standard HLDM map. Looking forward to playing it.



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Re: dm_fairytale
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:18am 2004


Updated screenshots look awesome, excellent map. smiley



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Re: dm_fairytale
Posted by Ferret on Wed Aug 4th at 2:41am 2004


Thx :P



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Re: dm_fairytale
Posted by matt on Thu Aug 5th at 4:46pm 2004


Can't wait to play this one!




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