dm_fairytale
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Re: dm_fairytale
Posted by Ferret on Sat Jul 17th at 11:34pm 2004


Well now I'm fumbled. I love both skies that I had wanted. The original idea is that outside it would be day and downstairs it would be night. YOu guys wouldn't really understand what I'm saying cause you havn't seen the rmf but j ust try to take that in lol. Anyways which sky outside looks better? be honest





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Re: dm_fairytale
Posted by Kage_Prototype on Sat Jul 17th at 11:50pm 2004


The bright one by far. [addsig]



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Re: dm_fairytale
Posted by Cassius on Sun Jul 18th at 12:11am 2004


? posted by Kage_Prototype
The bright one by far.

[addsig]




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Re: dm_fairytale
Posted by KungFuSquirrel on Sun Jul 18th at 12:54am 2004


Well, of course the bright one will look better if you don't bother to change the environment lighting to match the dark sky. [addsig]



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Re: dm_fairytale
Posted by ReNo on Sun Jul 18th at 12:57am 2004


Hehe I personally think the night looks a little better however, I think it gives a nice contrast to the light-ish texture set. Very close call though, both look good. [addsig]



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Re: dm_fairytale
Posted by -Stratesiz- on Sun Jul 18th at 1:04am 2004


Zee bright one sir fettar~



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Re: dm_fairytale
Posted by Skeletor on Sun Jul 18th at 1:12am 2004


? posted by ReNo
Hehe I personally think the night looks a little better however, I think it gives a nice contrast to the light-ish texture set. Very close call though, both look good.

I have to agree, but I would still go with the bright one because the other is a little boring.

[addsig]




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Re: dm_fairytale
Posted by Crackerjack on Sun Jul 18th at 1:58am 2004


I cant comment on the skies.. way to hard to decide.. thats up to yoU!... anyways in the new pics... the one showing the house and new terrain.. the water fall thing to ur left looks way to bright.. you might want to get a new texture.. or do something about it maybe change the additive on it? Other than that looks good! [addsig]



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Re: dm_fairytale
Posted by Crono on Sun Jul 18th at 8:48am 2004


I'd say the day sky, just because it looks incredibly unrealistic, the night sky looks rather ... normal (as close to normal most skymaps come to).

It'd be cool if there was an easy way (or anyway) to have it alternate between them with a counter of somesort ... [addsig]




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Re: dm_fairytale
Posted by matt on Sun Jul 18th at 12:24pm 2004


Theres more pics on his website

http://ferret.hl-nightwatch.net/gamedesign.php?map=dm_fairytale

Exceelent druladge





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Re: dm_fairytale
Posted by Ferret on Thu Jul 22nd at 10:44pm 2004


8 days to go

time to f'ing work non stop on this biatch. I had my gf in all week so I got __no__ work done at all.





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Re: dm_fairytale
Posted by ReNo on Thu Jul 22nd at 11:05pm 2004


I haven't started my entry yet [addsig]



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Re: dm_fairytale
Posted by Ferret on Thu Jul 22nd at 11:33pm 2004


you still gonna start one?





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Re: dm_fairytale
Posted by Campaignjunkie on Thu Jul 22nd at 11:34pm 2004


Oh, okay, so ReNo feels like mocking Ferret and I for working so hard on our entries. I see how it is. How ruuuude.

C'mon Fetter!! You can do it! Don't be afraid to cut out areas if you don't have time! Just cheat with teleporters or something and connect the ends up.
[addsig]




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Re: dm_fairytale
Posted by ReNo on Fri Jul 23rd at 12:23am 2004


LOL CJ, just thought I make it clear now so you can understand why mine will be so s**t

Ferret, I'm gonna remake the flatshaded island, probably do things a bit differently though. Rocky interiors with flatshading is near impossible to pull off and have playable, so there won't be any inside areas, just around the outside of the volcano. Will try and have a little bit of vertical play through having various tiers to play on however (ie. sand, then up to a grassy bit, then up further to the top rocky floor.

[addsig]



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Re: dm_fairytale
Posted by Ferret on Fri Jul 23rd at 12:27am 2004


hurry reno! I'm boxing up my alice in wonderland area as we speak.

CJ i'm just cutting swimming through frosting to alice in wonderland area. Thats the only place I feel I CAN cut to keep the gameplay good.





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Re: dm_fairytale
Posted by 7dk2h4md720ih on Fri Jul 23rd at 12:30am 2004


Why not ask Lep for a short extension so you don't have to resort to cutting areas? The worst he can do is say no.




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Re: dm_fairytale
Posted by Ferret on Fri Jul 23rd at 1:40am 2004


cause I'm no one special. The rules are rules and everyone need to abide by them.



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Re: dm_fairytale
Posted by 7dk2h4md720ih on Fri Jul 23rd at 1:45am 2004


The competition is for fun alone. I see nothing wrong with extending it if in results in better maps. It's not like just you would be getting an extension or benefiting from it. ReNo looks like he could do with more time too if he intends to redo his entire map.

An extension might also help Lep gather more money for that prize you're so confident you're going to win. (sorry for the cheapshot, hope you're in a good mood).




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Re: dm_fairytale
Posted by Ferret on Fri Jul 23rd at 2:06am 2004


why doesnt everyone pay 5$ to a paypall account or something and than dish the cash later? that way the pressure is taken off of leps shoulder. its all for fun right?




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