Ribcage
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Re: Ribcage
Posted by Cassius on Thu Jul 8th at 7:10am 2004


Boo. [addsig]



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Re: Ribcage
Posted by Orpheus on Thu Jul 8th at 7:48am 2004


some people would do anything to try out a new system [addsig]



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Re: Ribcage
Posted by Campaignjunkie on Thu Jul 8th at 8:12am 2004


Hey, you're using Glow-mod! Cheater!

Looks good anyway. But how are players going to walk around on it? I'd imagine I would be falling off every other minute or so myself.

[addsig]



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Re: Ribcage
Posted by Ferret on Thu Jul 8th at 8:13am 2004


very pretty cassius



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Re: Ribcage
Posted by Orpheus on Thu Jul 8th at 8:21am 2004


2 colors in each shot, and ungodly high file sizes.. on a plus note.. the section contained within the tiny red X is kinds small.

/runs screaming "Xat is calling to you cass.."

[addsig]




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Re: Ribcage
Posted by Leperous on Thu Jul 8th at 11:37am 2004


I'm looking forward to this, be interesting to see how it plays!



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Re: Ribcage
Posted by ReNo on Thu Jul 8th at 1:12pm 2004


Whoa, the glow works wonders on this map, good improvement! I thought you had given up on this one though?
[addsig]




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Re: Ribcage
Posted by Crackerjack on Thu Jul 8th at 1:36pm 2004


I have absolutly no idea whats going haha. But its very purty!~~

/me floats into the light

[addsig]




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Re: Ribcage
Posted by Cassius on Thu Jul 8th at 2:54pm 2004


[addsig]



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Re: Ribcage
Posted by Skeletor on Thu Jul 8th at 7:53pm 2004


OMG TRAWNGLOWX!!!!!!!!!!!!!!!!!!!11111!!1!!11111

And you got your computer back?

[addsig]




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Re: Ribcage
Posted by Cassius on Thu Jul 8th at 10:40pm 2004


Nah, I found part of the rmf on my other computer. IT'S TIME TO FACE THE MUSIC



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Re: Ribcage
Posted by Skeletor on Thu Jul 8th at 11:26pm 2004


I had no idea that the music would find me. [addsig]



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Re: Ribcage
Posted by Tracer Bullet on Fri Jul 9th at 6:59am 2004


Looks damn cool. are you going to post a beta link so we can see what it looks like in-game? [addsig]



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Re: Ribcage
Posted by Crackerjack on Fri Jul 9th at 1:08pm 2004


I believe that is in-game... notice the tron glow.. [addsig]



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Re: Ribcage
Posted by ReNo on Fri Jul 9th at 1:23pm 2004


I think Tracer meant playing in game, as its always kinda different when running around in a level to just looking at pictures.
[addsig]




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Re: Ribcage
Posted by Forceflow on Fri Jul 9th at 1:40pm 2004


Looking good, but I don't have any idea were the player should walk ...
[addsig]




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Re: Ribcage
Posted by fraggard on Fri Jul 9th at 2:17pm 2004


It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this . Besides that maybe you should cut down on the red a little, it hurtsss.

Are the two areas connected in any way?





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Re: Ribcage
Posted by ReNo on Fri Jul 9th at 2:29pm 2004


I was sorta of the understanding that this was the same map retextured in two different colours, but I just had a cool thought - is the colour change dynamic? I have no idea how this glow works, but if it was dynamic and changed colour during gameplay, that would be quite awesome Something tells me I'm wrong however.
[addsig]




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Re: Ribcage
Posted by Crackerjack on Fri Jul 9th at 10:10pm 2004


hehe my bad Tracer. [addsig]



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Re: Ribcage
Posted by Crono on Fri Jul 9th at 10:17pm 2004


? quote:
I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour
change dynamic? I have no idea how this glow works, but if it was
dynamic and changed colour during gameplay, that would be quite awesome
Something tells me I'm wrong however.



The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.

A changing colors theme would have to be done with some texture switching stuff in hammer.

But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard) [addsig]





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