Posted by Orpheus on Thu Jul 8th at 7:48am 2004
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Posted by Campaignjunkie on Thu Jul 8th at 8:12am 2004
Hey, you're using Glow-mod! Cheater! ![]()
Looks good anyway. But how are players going to walk around on it? I'd imagine I would be falling off every other minute or so myself.
[addsig]Campaignjunkie
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Posted by Orpheus on Thu Jul 8th at 8:21am 2004
2 colors in each shot, and ungodly high file sizes.. on a plus note.. the section contained within the tiny red X is kinds small.
/runs screaming "Xat is calling to you cass.."
[addsig]Orpheus
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Posted by Leperous on Thu Jul 8th at 11:37am 2004
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Posted by ReNo on Thu Jul 8th at 1:12pm 2004
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Posted by Crackerjack on Thu Jul 8th at 1:36pm 2004
I have absolutly no idea whats going haha. But its very purty!~~
/me floats into the light
[addsig]Posted by Skeletor on Thu Jul 8th at 7:53pm 2004
OMG TRAWNGLOWX!!!!!!!!!!!!!!!!!!!11111!!1!!11111
And you got your computer back?
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Posted by Cassius on Thu Jul 8th at 10:40pm 2004
Posted by Skeletor on Thu Jul 8th at 11:26pm 2004
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Posted by Tracer Bullet on Fri Jul 9th at 6:59am 2004
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Posted by Crackerjack on Fri Jul 9th at 1:08pm 2004
Posted by ReNo on Fri Jul 9th at 1:23pm 2004
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Posted by Forceflow on Fri Jul 9th at 1:40pm 2004
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Posted by fraggard on Fri Jul 9th at 2:17pm 2004
It looks very different to say the least. What are you going to do about weapons? You can't just leave them lying around on a map that looks like this
. Besides that maybe you should cut down on the red a little, it hurtsss.
Are the two areas connected in any way?
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Posted by ReNo on Fri Jul 9th at 2:29pm 2004
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Posted by Crackerjack on Fri Jul 9th at 10:10pm 2004
Posted by Crono on Fri Jul 9th at 10:17pm 2004
| ? quote: |
| I was sorta of the understanding that this was the same map retextured
in two different colours, but I just had a cool thought - is the colour change dynamic? I have no idea how this glow works, but if it was dynamic and changed colour during gameplay, that would be quite awesome |
The glow is automatic, at least if you're using the vertex/pixel shaders. They target lighter values and blur them.
A changing colors theme would have to be done with some texture switching stuff in hammer.
But, vertex and pixel shaders is a nice addition to HL. (Notice the guy who implimented it is using Cg ... a fairly new language for your videocard) [addsig]
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