Ribcage
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Re: Ribcage
Posted by Campaignjunkie on Fri Jul 9th at 11:00pm 2004


Ooh... Imagine if the colored part was an animated texture and alternated between all the colors of the rainbow! Seizure city! I would love it! [addsig]



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Re: Ribcage
Posted by ReNo on Fri Jul 9th at 11:06pm 2004


What would have if you had the tron style glow on a func_illusionary / func_wall that was rendered to "pulse"?
[addsig]




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Re: Ribcage
Posted by Crono on Fri Jul 9th at 11:23pm 2004


it would pulse I imagine, download the precompiled dlls and give it a run. They have links on the first page of the collective. [addsig]



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Re: Ribcage
Posted by G.Ballblue on Thu Jul 8th at 7:11am 2004


Once again -- I thought they were bloody pictures! (that's a good sign) =D



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Re: Ribcage
Posted by G.Ballblue on Thu Jul 8th at 7:11am 2004


Once again -- I thought they were bloody pictures! (that's a good sign) =D



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Re: Ribcage
Posted by G.Ballblue on Mon May 17th at 8:29pm 2004


Once again -- I thought they were bloody pictures! (that's a good sign) =D



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Re: Ribcage
Posted by ReNo on Sun Apr 25th at 7:47pm 2004


I really like the blue and white, they work really nicely together, though I feel a third shade (a light blue, most likely) could add a lot of needed definition to it. The tall blue only spires need another colour on them for sure, they look like a huge waste of polys since they are quite complex but none of that complexity can be made out (at least in the screenshots). Certainly some funky and original brushwork going on here though, good job so far smiley



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Re: Ribcage
Posted by The_6th_monkey on Sun Apr 25th at 7:39pm 2004


heh you sure are lucky the contest ain't about r_speeds smiley



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Re: Ribcage
Posted by Jinx on Mon Apr 26th at 12:50am 2004


love the brushwork, great work cass! I agree with reno, another color would help give it definition.



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Re: Ribcage
Posted by beer hunter on Sat Jul 10th at 9:20am 2004


Very surreal looking map :-D




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