ts_graveyard
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Re: ts_graveyard
Posted by Agent Smith on Wed Jul 14th at 10:35am 2004


I finished ts_graveyard a couple of weeks ago and it's been out for a while. For all those who kindly commented about the beta, giving me suggestions for improvements, thanks. I have used some of them, while others I couldn't due to r_speeds and a rapidly dwindling holiday period. But thanks to all anyway.

Some of the improvements include:

- varied headstones, there are now three different types sitting at various depths in the ground to add some varied cover and a bit more realism.

- some more detail at the interrupted funeral. Its now my funeral with some custom wreaths and headstone textures.

- there is also a bronze arch over the cemetary entrance, with the name of the cemetary, also a custom texture.

- and some various bug fixes.

Anyway, its fixed and a definite improvement on the beta. I hope you'll get to check it out and am looking forward to any other comments/opinions people have.





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Re: ts_graveyard
Posted by Crackerjack on Wed Jul 14th at 12:54pm 2004


Very interesting, maybe try adding some cover in certain areas (you could use big tomb stones and so on), Also the light_env show be more angled, I think it would give it a better effect. But this appears to be more of a one on one map if anything. [addsig]



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Re: ts_graveyard
Posted by ReNo on Wed Jul 14th at 5:34pm 2004


Are all those gravestones func_walls? If so, I recommend you set them as opaque, so that they cast shadows, as currently the entire playing area looks flatly lit.
[addsig]




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Re: ts_graveyard
Posted by Leperous on Wed Jul 14th at 8:39pm 2004


i.e. by using zhlt_lightflags to make them opaque to RAD (see documentation)



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Re: ts_graveyard
Posted by Agent Smith on Thu Jul 15th at 1:08am 2004


The map is basically a one on one, shoot it out arena. It also plays really well with 3 players, but not anymore than that. The headstones currently there provide all the cover needed in the map.

I did try changing the ZHLT properties to opaque in a final compile I did, but ended up opting against it. All the shadows actually made the map look really messy, but not in a good way. They merged togather and many came out looking really strange. I can always change it If I need to, but it was a concious choice to leave them out. Thanks for the suggestion though.





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Re: ts_graveyard
Posted by ReNo on Fri Jul 9th at 4:28am 2004


I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.



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Re: ts_graveyard
Posted by ReNo on Fri Jul 9th at 4:28am 2004


I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.



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Re: ts_graveyard
Posted by KungFuSquirrel on Fri Jul 9th at 4:28am 2004


Nice work! smiley Cool little arena you've got there. Great style to it. Hope it turns out well. smiley



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Re: ts_graveyard
Posted by Agent Smith on Fri Jul 9th at 4:28am 2004


Thanks for the input guys. The downloadable version of the map above is still a beta, as I'm currently doing as was suggested, adding some variety to the headstones with different shapes and also some amusing messages. <br> <br>It'll be a little while before I'm able to make the changes as I'm nearing the end of session at uni and am up to my armpits in work. Hence the release of the almost finished beta, to give everyone something to look at until the finishing touches are made.



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Re: ts_graveyard
Posted by ReNo on Mon May 17th at 11:12pm 2004


I agree with Skeletor - I know a lot of graveyards seem to have standardised grave stones, but I think it would be far more interesting if you put in some variation (such as cross shaped graves, different sizes, etc...). That way it would make for more interesting cover, as well as more interesting visuals.



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Re: ts_graveyard
Posted by KungFuSquirrel on Sat May 15th at 4:59pm 2004


Nice work! smiley Cool little arena you've got there. Great style to it. Hope it turns out well. smiley



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Re: ts_graveyard
Posted by Agent Smith on Tue May 18th at 9:26am 2004


Thanks for the input guys. The downloadable version of the map above is still a beta, as I'm currently doing as was suggested, adding some variety to the headstones with different shapes and also some amusing messages. <br> <br>It'll be a little while before I'm able to make the changes as I'm nearing the end of session at uni and am up to my armpits in work. Hence the release of the almost finished beta, to give everyone something to look at until the finishing touches are made.



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Re: ts_graveyard
Posted by KungFuSquirrel on Tue May 18th at 1:48am 2004


Good idea. There's also nothing saying you can't have a few standard block ones, too - if you do get worried about polys, switching a few to simple blocks could save a few and also maybe make room for some of those cross-shaped ones or something. *shrug*



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Re: ts_graveyard
Posted by Forceflow on Sat May 15th at 4:02pm 2004


Looking good ... but you know what would be cool ? Some cool quotes on the gravestones smiley



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Re: ts_graveyard
Posted by Andrei on Sun May 16th at 12:02pm 2004


Very cool. Where did you get the trees?Are they models or brushes because they could make a very usefull prefab/model.



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Re: ts_graveyard
Posted by Skeletor on Mon May 17th at 12:57am 2004


It would look nice to have some variation between the gravestones, as long as they all fit together.



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Re: ts_graveyard
Posted by ReNo on Tue May 18th at 3:24pm 2004


You could put in some mud mounds in front of graves which have recently been buried - or do they normally put turf down immediately? Its been a long time since I've been to a funeral / graveyard.



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Re: ts_graveyard
Posted by 7dk2h4md720ih on Tue May 18th at 5:51pm 2004


A mausoleum, accessible or not would add some varity. Looks fun.



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Re: ts_graveyard
Posted by ReNo on Wed May 19th at 12:39pm 2004


I walked past a graveyard today on my way to an exam, and was going to suggest the exact same thing smiley Perhaps some stone graves also, if that is a decent thing to call them. Essentially just carved stone fixtures covering the actual grave, like a big stone coffin. Those could provide some decent sized cover to duck behind.




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