Parralaxion
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Re: Parralaxion
Posted by Agent Smith on Wed Aug 4th at 2:31pm 2004


thanks for the tut alien_sniper, its atually the one I used to get a basic idea of how to set them up. The idea of the triggers is a great idea though, one I didn't consider, so I'll give it a go. Thanks a lot.

If I can that idea to work I'll try and post a copy of the map tomorrow, otherwise it'll be up sometime before the deadline.





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Re: Parralaxion
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:37pm 2004


No problem, hopefully you'll get it working ok. Looking forward to playing it.




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Re: Parralaxion
Posted by Ferret on Wed Aug 4th at 2:55pm 2004


package it up! gogogo



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Re: Parralaxion
Posted by Agent Smith on Thu Aug 5th at 9:54am 2004


Here's a beta version of the map, just a few small things to finish and do a full compile and its ready to rock and roll.

Good news is I fixed the bounce pad problems, thanks to Alien_Sniper's sugestion of the trigger. I rigged up some triggers and multi_managers and they work about perfect. The beta is only a fast VIS compile, as a full VIS compile takes about 8 hours which I didn't have time for today.

Anyway, check it out and give me any suggestions if you have them, I might have a chance to implement them. I was wondering if anyone knew how to get a text message to pop up at the start, once for each player individually. At the moment one just pops up at the start for everyone. Thanks and Enjoy.





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Re: Parralaxion
Posted by wckd on Thu Jul 22nd at 5:26am 2004


Looks very Escher-esque. Great architecture, looks differnet from anyting else I've seen.



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Re: Parralaxion
Posted by Ferret on Fri Jul 23rd at 6:45pm 2004


Looks quite swell. Can't wait until I see the last release of it.



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Re: Parralaxion
Posted by mrnatural on Sat Aug 7th at 9:50am 2004


Awsome. reminds me too much of a map i experimented once with. very simliar. i like origional content. <br> <br>rocks bud.



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Re: Parralaxion
Posted by beer hunter on Mon Aug 9th at 6:50pm 2004


A bit too easy to fall off imo, it does look trick tho' with all the rotating stuff and its an interesting concept. And jump pads caused me problems in my map as well smiley



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Re: Parralaxion
Posted by Kampy on Sun Sep 19th at 6:23pm 2004


Great theme, maybe some more weapons would have been cool



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Re: Parralaxion
Posted by Jezpuh on Sat Sep 25th at 2:47pm 2004


It looks quite simple, yet it looks amazing too. I love it. Very unique.



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Re: Parralaxion
Posted by baalaang on Sun Feb 12th at 12:22am 2006


Its look ok.. but i have to try it first... can someone please e=mail me the software to build half life 1 map. i am a newbie



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Re: Parralaxion
Posted by baalaang on Sun Feb 12th at 12:23am 2006


E_mail me at baalaang@yahoo.com



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Re: Parralaxion
Posted by FeindShyft on Sat May 31st at 4:36pm 2008


The down load link has been down for this map for ever... I'd really like to try porting this to TS but I can't find it any where on the net. Agent Smith, if you're still around, do you still have the files for it? If you could email me about it at Feind.Shyft@gmail.com that would be great.



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Re: Parralaxion
Posted by BryK3986 on Wed Jul 2nd at 4:09am 2008


Awesome map... absolutely stunning. One thing though, I can't seem to download it from the link. is there any way i could get it from somewhere else or any other way of obtaining this file? I would really like to be able to play this.




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