ts_antrodome
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Re: ts_antrodome
Posted by -Stratesiz- on Mon Jul 26th at 10:21pm 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Oh well I might as well post a thread here ~~

TS_antrodome has been one of my longest projects to date and it's pretty much finished now. My main objective was to create as diverse gameplay as possbile. I still got some fine tuning left.

And some shots for gameplay possibilities:

I think I'll still improve the chairs in the conference room but I need to check how much more polies I can use.





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Re: ts_antrodome
Posted by Tracer Bullet on Mon Jul 26th at 10:28pm 2004


Stunning! I'd like to see some r_speed readings though...





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Re: ts_antrodome
Posted by ReNo on Mon Jul 26th at 10:28pm 2004


This looks like it belongs in Rainbow Six 3 or something rather than HL. Stunning realism, it reminds me a lot of Kismeyer Basic (or whatever the hell that TS map is called) in terms of build quality. I've really nothing to suggest on this, it looks like there is next to nothing to improve. Great job, I am truly looking forward to playing this. [addsig]



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Re: ts_antrodome
Posted by -Stratesiz- on Mon Jul 26th at 10:31pm 2004


R_speeds are mainly below 650. There are two small spots with r_speeds up to 790 though.



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Re: ts_antrodome
Posted by ReNo on Mon Jul 26th at 10:44pm 2004


/dies with envy [addsig]



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Re: ts_antrodome
Posted by Tracer Bullet on Mon Jul 26th at 10:46pm 2004


? posted by ReNo
/dies with envy

[addsig]




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Re: ts_antrodome
Posted by Campaignjunkie on Mon Jul 26th at 11:21pm 2004


Wow. Some parts look kind of dodgy to me (like the wedge things on the ceiling) but most of it is superb. I really can't imagine how you got r_speeds that low though! Geeze!
[addsig]




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Re: ts_antrodome
Posted by 7dk2h4md720ih on Mon Jul 26th at 11:38pm 2004


The only things I dislike are the blue screens. Other than that, it's beautiful. *weeps*




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Re: ts_antrodome
Posted by Crackerjack on Tue Jul 27th at 4:38am 2004


Yeah the blue screens really look out of place. [addsig]



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Re: ts_antrodome
Posted by -Stratesiz- on Tue Jul 27th at 8:02am 2004


I spent a month tweaking on r_speeds and optimizing every possible aspect of the map.

The screens actually look out of place on purpose. They are big, unstylish and emit a cold color and don't really fit the style. Maybe the old ones were more stylish wooden ones and had friendlier colors to the eyes. Maybe they've changed the database system recently.

It's the type of imperfections I strive for in order to make ithe map feel more down to earth.





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Re: ts_antrodome
Posted by matt on Tue Jul 27th at 3:07pm 2004


I really have to get the Specialists :/



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Re: ts_antrodome
Posted by 7dk2h4md720ih on Tue Jul 27th at 5:11pm 2004


? quote:

I spent a month tweaking on r_speeds and optimizing every possible aspect of the map.

The screens actually look out of place on purpose. They are big, unstylish and emit a cold color and don't really fit the style. Maybe the old ones were more stylish wooden ones and had friendlier colors to the eyes. Maybe they've changed the database system recently.

It's the type of imperfections I strive for in order to make ithe map feel more down to earth.



I can appreciate that, but that garish blue screams 'it's 1980!' Personally I'd go for something a little more subtle, but it sounds like you put some thought into it so it doesn't really matter.




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Re: ts_antrodome
Posted by ReNo on Thu Jul 15th at 5:33pm 2004


Absolutely stunning, I'm really looking forward to TS2.2 with this and Abandoned in it!



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Re: ts_antrodome
Posted by JFry on Thu Jul 15th at 7:34pm 2004


Wow! Some real quality stuff here. My only complaint has to do with the chairs. They seem a little boxy, perhaps you could use a model?



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Re: ts_antrodome
Posted by Crono on Thu Jul 15th at 8:09pm 2004


Very nice indeed. <br> <br>The only item I see that looks a little off is the chinese lanterns. Maybe (try it out on a couple to see how it looks) put on 2 spotlights (one pointing up and one pointing down) very faint, just enough to cast a light spot on the floor and ceiling. And even without anything like that, it looks great.



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Re: ts_antrodome
Posted by Forceflow on Fri Jul 16th at 8:56am 2004


Whew ... can't wait, can&quot;t wait, can't wait !



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Re: ts_antrodome
Posted by -Stratesiz- on Fri Jul 16th at 11:36am 2004


Actually the chairs are models but just really simple ones. I don't really like them and I didn't make them. <br>The room in which the chairs are is rather epolyish so I'm not sure if I can have more complex chairs.



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Re: ts_antrodome
Posted by beer hunter on Sat Jul 17th at 8:05am 2004


Very pretty looking map, TS seems to be getting better on every release smiley



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Re: ts_antrodome
Posted by Crackerjack on Sun Jul 18th at 1:54am 2004


Amazing.. simply amazing.. Great job man



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Re: ts_antrodome
Posted by Minotaur0 on Tue Sep 21st at 4:41am 2004


/me lix stratteh




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