Hey go to my profile and check out my map Strike Point. Everything is basic because I wanted to use regular HL textures and regular styled architexture. Its a really fun LAN map. I hope you guys like it.
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Re: Strike Point
Posted by Atrocity on Wed Jul 28th at 6:30am 2004

Atrocity
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Posted by Atrocity on Wed Jul 28th at 6:30am 2004
Atrocity
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Re: Strike Point
Posted by 7dk2h4md720ih on Wed Jul 28th at 6:42am 2004
Posted by 7dk2h4md720ih on Wed Jul 28th at 6:42am 2004
Have your func_walls 'solid' and '255'.
It looks decent with the hl textures, but by your own admission it's somewhat basic.
I'd have the glass a little more transparent. Add some outdoor lights for detail and lighting variation.
It looks decent with the hl textures, but by your own admission it's somewhat basic.
I'd have the glass a little more transparent. Add some outdoor lights for detail and lighting variation.
Re: Strike Point
Posted by Yak_Fighter on Wed Jul 28th at 6:46am 2004

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Posted by Yak_Fighter on Wed Jul 28th at 6:46am 2004
Awesome use of that truck prefab in the background of pic2. The map gets my two thumbs up just because of it's use. ![]()
It looks rather nice for what it is, but it could use some variation. As A_S said some varied lighting might help, but I'd suggest going to www.gamedesign.net/prefabs and look for a cargo container prefab that has either yellow or green colored textures, i forget which. That'll help ad some variation.
[EDIT] ack, where did the site go? I don't know if that prefab is available at www.ejoop.com/prefabland/ oh well
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Re: Strike Point
Posted by Ferret on Wed Jul 28th at 7:16am 2004
Posted by Ferret on Wed Jul 28th at 7:16am 2004
eh, I dont really like it tbh. You can come up with some good halflife architecture with simply the textesua and theme. You dont have to basic and spamming the crates.
Re: Strike Point
Posted by Atrocity on Wed Jul 28th at 2:13pm 2004

Atrocity
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Posted by Atrocity on Wed Jul 28th at 2:13pm 2004
alien sniper those do have the 255 setting ot them its just viewing them in that program. Ferret i wasent trying to make a super amazing map, I had a plan of just like a crate yard and like a military style base, I wanted alot of fighting and I wanted to control the fighting by an airstrike, wasent susposed to be anything spectacular. I mean to all of youthanks for your contructive critisism but the plainness of the map is pretty much how i wanted it. I can make maps with uber detail and cool textures [ if i somehow get my hands on some ] but this project was just to have a map that would be a blast to play at my college LAN parties.
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Atrocity
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Re: Strike Point
Posted by Atrocity on Fri Jul 30th at 7:14pm 2004

Atrocity
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Posted by Atrocity on Fri Jul 30th at 7:14pm 2004
you guys will just have todownload it when i release it i updatedalot of things to make it funner.
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Atrocity
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Re: Strike Point
Posted by wacokid on Sat Jul 31st at 1:15am 2004
Posted by wacokid on Sat Jul 31st at 1:15am 2004
try a different wad set then halflife.wad, but nice construction
Re: Strike Point
Posted by 7dk2h4md720ih on Sat Jul 31st at 2:35am 2004
Posted by 7dk2h4md720ih on Sat Jul 31st at 2:35am 2004
He said he wanted to use the original textures bud. 
Re: Strike Point
Posted by Atrocity on Mon Aug 2nd at 3:42pm 2004

Atrocity
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Posted by Atrocity on Mon Aug 2nd at 3:42pm 2004
yeah i wanted to use the basic textures i updated the pictures too check them out.
Atrocity
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Re: Strike Point
Posted by Atrocity on Tue Aug 3rd at 11:52am 2004

Atrocity
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Posted by Atrocity on Tue Aug 3rd at 11:52am 2004
The map is finally finished I htink im going to try to learn how to run metamod or what ever to start a server so people can test it out. The server will be [AIP] Murder Is An Art
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Re: Strike Point
Posted by Atrocity on Wed Aug 4th at 1:09am 2004

Atrocity
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Posted by Atrocity on Wed Aug 4th at 1:09am 2004
I know no one is reading this but if you are and you want to play strikepoint you can play it here when i have the server up 192.168.0.100:27015
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Atrocity
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Re: Strike Point
Posted by Ferret on Wed Aug 4th at 1:18am 2004
Posted by Ferret on Wed Aug 4th at 1:18am 2004
I'll give it a try when I'm not sick. SOrry mate but I came down with something and I can't afford to skip out on work no more.
Re: Strike Point
Posted by Atrocity on Wed Aug 4th at 1:30am 2004

Atrocity
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Posted by Atrocity on Wed Aug 4th at 1:30am 2004
its cool thanks for caring.
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Atrocity
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Re: Strike Point
Posted by Ferret on Wed Aug 4th at 1:57am 2004
Posted by Ferret on Wed Aug 4th at 1:57am 2004
I care for everything
esp my girlfriend and mother!
Re: Strike Point
Posted by Atrocity on Wed Aug 4th at 6:12am 2004

Atrocity
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Posted by Atrocity on Wed Aug 4th at 6:12am 2004
lol i agree. I want people to get on there and test out the map. i need to set me up a website too.
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Atrocity
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Re: Strike Point
Posted by omegaslayer on Wed Jul 28th at 6:58pm 2004

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Posted by omegaslayer on Wed Jul 28th at 6:58pm 2004
Looks great 5/5, but how are you able to view it in that manner, where can I get that program?
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Re: Strike Point
Posted by Atrocity on Thu Jul 29th at 3:20am 2004

Atrocity
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Posted by Atrocity on Thu Jul 29th at 3:20am 2004
Thanks dude, Its called bsp viewer if you cant find it at www.google.com then meet me on icq or something and ill get it to you, o and ill be uploading the map soon.
Atrocity
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Re: Strike Point
Posted by half-dude on Thu Jul 29th at 8:56pm 2004
Posted by half-dude on Thu Jul 29th at 8:56pm 2004
Looking good, very stable looking map and good arciticture.
Re: Strike Point
Posted by Atrocity on Thu Jul 29th at 11:02pm 2004

Atrocity
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Registered: Sep 1st 2003
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Posted by Atrocity on Thu Jul 29th at 11:02pm 2004
Thanks I was told that it didn't look to well so im going to revamp it and then release it. Its mainly based for gameplay.
Atrocity
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Registered: Sep 1st 2003
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Re: Strike Point
Posted by 7dk2h4md720ih on Fri Jul 30th at 5:22pm 2004
Posted by 7dk2h4md720ih on Fri Jul 30th at 5:22pm 2004
Throw in some coloured lighting before you release it bud.
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