The last kitkat map
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Re: The last kitkat map
Posted by DocRock on Wed Sep 17th at 4:42pm 2003


Here is the last of a long string of kitkat maps (12 total)that I made for Half-Life 1.

http://docrocksmaps.homestead.com/files/Kitkat_Palace.zip

With permission, I converted many of Bob Cooksey's beautiful Japanese textures to .wad format and made this: Kitkat_Palace.

The map has very good connectivity and plays well with a large group.

Hope you enjoy it as much as I did making it.

 





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Re: The last kitkat map
Posted by Vash on Wed Sep 17th at 8:45pm 2003


I almost creamed myself when I saw this map. Awsome work [addsig]



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Re: The last kitkat map
Posted by Wild Card on Wed Sep 17th at 8:47pm 2003


Sky and cliffs looks great, where did you get them Doc?

 





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Re: The last kitkat map
Posted by Cash Car Star on Wed Sep 17th at 9:09pm 2003


Gah, lost my lengthy post. Anyway, things I like: Battery placement, weapon selection, general layout, amount of cover.

Things I felt could be touched up:

1. The healing pools seemed too strong. They also started healing before you are in them proper. The texture on the bottom/inside walls looked odd and didn't tile. Knock it down to 5 instead of 10 and it'd be the better for it, I believe.

2. The tau nukeage. I just really, really want to jump around this map. But I can't seem to jump anywhere without nuking myself. Dunno how the map was constructed, so I can't recommend a fix but it was irritating

3. The rug doors could use a brush textured with TRANSLUCENT (texture name is capitalized, I'm not yelling) inside of them so that they block VIS. The would lead to all-in-all better r_speeds, which weren't too bad anyway, but might as well.

4. Way too many things were created as entities with rendermode texture. It just looked silly to me when so many light fixtures, furniture, etc was rendermode texture.

Also, I'd recommend turning the tree branches and statues to func_illusionaries instead of func_walls, with a clip brush if you want. Finally, the xbow on the tip top of the building seemed extraneous since it's so hard to reach but there's one just down the slope of the roof a bit.

Don't make this sound negative to you, I'm a critical guy and I figure people post maps on Snarkpit to have them run over critically. I know that's why I do. Flow and gameplay felt good to me, I could see this map being a lot of fun.

edit: oh, I should probably say I deleted that player model prior to playing. I don't enjoying getting random playermodels with my maps.





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Re: The last kitkat map
Posted by Cash Car Star on Wed Sep 17th at 11:35pm 2003


Ok, I have been informed that I was not harsh enough, and that I shouldn't be viewing DocRock's maps as just another map, but as maps made by someone that I should by all accounts hate immensely. Therefore, in addendum to the above review here are some hateful words to say:

All the images of beautiful naked women will offend the homosexual HL players, which, last I checked, was quite a few.

I found this texture that was stretched twice as good as it should be (note the crop so that the image doesn't fill the page, and lack of xatage as well):

This trim doesn't line up at all, what the f**k where you thinking? (omigod, cropped again? how DO I take my pictures?)

And it's even like that on the other side of the building too! Holy s**t!

The blue texture under the roof on those previous shots is the most ugly texture ever known to man.

You really shouldn't add satchels to your maps because then smart people will satchel the dumb ones.

Teleporting people instead of killing them when they fall off an edge is just completely against the laws of physics. Newton would strangle you with his bare hands.

Once again, I stress that homosexual players will have trouble playing around the pictures of near-nude ladies... It just cannot be stressed enough. Homosexual people are the hot demographic since Queer Eye for the Straight Guy came on TV, so not pandering your map to them as well is just a major, major mistake.

I thought that the use of a pure red texture on the arch was terrible, you should really have had a custom red texture made just for the arch.

Finally, how dare you possibly release a map without first posting a beta here! Everyone knows that EVERY MAP that is worth playing is given immediately to us for beta testing. To think that there are other people out there to beta test maps is positively absurd!

I suppose that's enough for now, I'll tag in the next person on the tag team to slam your map.

/slobbers.





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Re: The last kitkat map
Posted by Orpheus on Thu Sep 18th at 12:29am 2003


thats the funniest critique i have read in a long time..

i suggest tho, you leave the critiques to the experts..

but it sure was funny..

[addsig]




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Re: The last kitkat map
Posted by Cassius on Thu Sep 18th at 1:26am 2003


Holy s**t.

/me bows to CCC





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Re: The last kitkat map
Posted by Campaignjunkie on Thu Sep 18th at 1:30am 2003


*goes in*

The texture you used for the underside of the roofs is really ugly and doesn't seem to suit the surface it's on. Also, having the grass end abruptly like that into the sky is sort of ugly in my eyes. In addition, the way you made the roof folds up looks rather ugly and undetailed. The lighting seems rather bland and uniform from the screenshots you posted, and you should have atleast take the time to align the trims. Oh, and tone down the pornography possibly; it just seems to make the map trashy, like some sort of run-down red light district.

Sorry if it sounds harsh. But I had to do it. Also note there's good points about the map, but I try not to put down good points, as criticism is about improving the negative areas... Blah blah blah...

Unfortunately, I can't slag like CCS. *bows*

[addsig]




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Re: The last kitkat map
Posted by Wild Card on Thu Sep 18th at 1:31am 2003


? posted by Cassius

Holy s**t.

/me bows to CCC





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Re: The last kitkat map
Posted by Tracer Bullet on Thu Sep 18th at 6:10am 2003


? posted by Wild Card
? posted by Cassius

Holy s**t.

/me bows to CCS





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Re: The last kitkat map
Posted by Rumple on Thu Sep 18th at 11:14am 2003


? posted by Cash Car Star

Ok, I have been informed that I was not harsh enough, and that I shouldn't be viewing DocRock's maps as just another map, but as maps made by someone that I should by all accounts hate immensely. Therefore, in addendum to the above review here are some hateful words to say:

All the images of beautiful naked women will offend the homosexual HL players, which, last I checked, was quite a few.

I found this texture that was stretched twice as good as it should be (note the crop so that the image doesn't fill the page, and lack of xatage as well):

 

This trim doesn't line up at all, what the f**k where you thinking? (omigod, cropped again? how DO I take my pictures?)

 

And it's even like that on the other side of the building too! Holy s**t!

 

The blue texture under the roof on those previous shots is the most ugly texture ever known to man.

You really shouldn't add satchels to your maps because then smart people will satchel the dumb ones.

Teleporting people instead of killing them when they fall off an edge is just completely against the laws of physics. Newton would strangle you with his bare hands.

Once again, I stress that homosexual players will have trouble playing around the pictures of near-nude ladies... It just cannot be stressed enough. Homosexual people are the hot demographic since Queer Eye for the Straight Guy came on TV, so not pandering your map to them as well is just a major, major mistake.

I thought that the use of a pure red texture on the arch was terrible, you should really have had a custom red texture made just for the arch.

Finally, how dare you possibly release a map without first posting a beta here! Everyone knows that EVERY MAP that is worth playing is given immediately to us for beta testing. To think that there are other people out there to beta test maps is positively absurd!

I suppose that's enough for now, I'll tag in the next person on the tag team to slam your map.

/slobbers.

 

[addsig]




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Re: The last kitkat map
Posted by Leperous on Thu Sep 18th at 12:54pm 2003


? posted by Cash Car Star

All the images of beautiful naked women will offend the homosexual HL players, which, last I checked, was quite a few.

I won't ask just how you know that. Or 'checked'.





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Re: The last kitkat map
Posted by Myrk- on Thu Sep 18th at 1:40pm 2003


Just had a run through the map, couple of things NEED to be changed for a re-release.

Firstly, your weapon placement is slightly odd and patchy, all the machinegun stuff seems to be in 1 place, or very close. The longjumps, gawd the longjumps! Most maps have 1, very large maps sometimes have 2, yours has at least 4, and it's a small map! You need to change the layout, you can see from 1 side to the other. Don't like the walkthrough doors, a sliding set would be better.

Also the edge of the map is really fugly, a large wall would be better with some interesting things on it. Floor textures are mis-aligned greatly, I suggest you make them fit properly.

On a good note which no one else has talked about, I loved the action music in the map sets a good mood like Matrix or something

I suggest you look at the cs map cs_shogun, it's very good and has good textures. I used the same textures in my tadayoshi map.

[addsig]




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Re: The last kitkat map
Posted by DocRock on Thu Sep 18th at 2:45pm 2003


? posted by Cash Car Star
Ok, I have been informed that I was not harsh enough, and that I shouldn't be viewing DocRock's maps as just another map, but as maps made by someone that I should by all accounts hate immensely.

   For what reason should I be hated immensely? 

[addsig]




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Re: The last kitkat map
Posted by Orpheus on Thu Sep 18th at 2:58pm 2003


? posted by DocRock

? posted by Cash Car Star
Ok, I have been informed that I was not harsh enough, and that I shouldn't be viewing DocRock's maps as just another map, but as maps made by someone that I should by all accounts hate immensely.

   For what reason should I be hated immensely? 

there was a s**tload of extremely valuable information about this map contain in this thread, and all you can ask is that question?

i read this whole thread 3 times, and IMO that was the least important part... *sighs* somethings take time to change i guess..

either way, you have shown me once again, exactly what is important to you..

[addsig]




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Re: The last kitkat map
Posted by Sim on Thu Sep 18th at 3:03pm 2003


Stop overreacting Orph.  I would be annoyed if someone was told to be harsh to me and I don't blame him for asking that. [addsig]



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Re: The last kitkat map
Posted by DocRock on Thu Sep 18th at 3:05pm 2003


Yeah that was a personal attack on me.  WTF is that all about anyway? [addsig]



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Re: The last kitkat map
Posted by Orpheus on Thu Sep 18th at 3:06pm 2003


? posted by Sim
Stop overreacting Orph.  I would be annoyed if someone was told to be harsh to me and I don't blame him for asking that.

if, that is over-reacting, i hate to see what really upset is..

in fact, i would venture to say, that YOU over-reacted to my comment..

sort of makes you think doesn't it?

i sure hope, you aren't implying i was wrong, cause i would definatley over-react to that..

you might rethink your post bud..

? posted by DocRock
Yeah that was a personal attack on me.  WTF is that all about anyway?

 

happens all the time, happened to me just now on this very page..

get used to it, it doesn't seem to go away by bitching, believe me, i have tryed

[addsig]




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Re: The last kitkat map
Posted by DocRock on Thu Sep 18th at 3:12pm 2003


I was talking about this:

Ok, I have been informed that I was not harsh enough, and that I shouldn't be viewing DocRock's maps as just another map, but as maps made by someone that I should by all accounts hate immensely.

wtf!

[addsig]




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Re: The last kitkat map
Posted by Orpheus on Thu Sep 18th at 3:15pm 2003


*sighs*

happens all the time it happened to me ON THIS VERY PAGE... its not important.. get over it.

[addsig]





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