Skull Cave
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Re: Skull Cave
Posted by fraggard on Wed Aug 4th at 6:44am 2004


I'm not sure I'll be able to release this in time for the contest, but it seems to be looking quite good for 10 days work so far.

Think I should continue with this? There are two other areas I haven't shown (mostly because they look fugly as of now, but also since i'd like to keep something a surprise )

*Edit: that sofa thing in the middle of the second picture is a placeholder for a throne





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Re: Skull Cave
Posted by Crono on Wed Aug 4th at 6:50am 2004


Looks like a good theme right now.

The only suggestion I'd give is make it grander and exagurate things, like cliff faces.

You certainly have a good start though.

Maybe add in some light shining in through cracks in the cave [addsig]




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Re: Skull Cave
Posted by 7dk2h4md720ih on Wed Aug 4th at 12:22pm 2004


Work on the ground a bit and add in some tree models. You'll need a different sky too as the rock type deosn't match at all. The skull looks cool, but I think the nose area needs a tiny bit more detail.The rockwork looks really good, inside and out. Hopefully you'll get enough of it finished in time.






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Re: Skull Cave
Posted by ReNo on Wed Aug 4th at 12:49pm 2004


That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?

The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair ), I just think it needs more variety.

[addsig]




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Re: Skull Cave
Posted by Atrocity on Wed Aug 4th at 2:22pm 2004


i like all of that alot only thing i think needs the most changing is the sky, i can make a really cool one if you want get in touch with me. [addsig]



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Re: Skull Cave
Posted by Ferret on Wed Aug 4th at 2:25pm 2004


hahahahah that rocks!



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Re: Skull Cave
Posted by 7dk2h4md720ih on Wed Aug 4th at 2:30pm 2004


? quote:
hahahahah that rocks!


Oh ferret, you and your hilarious puns.




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Re: Skull Cave
Posted by Ferret on Wed Aug 4th at 2:54pm 2004


LOL what a PUN. I RULE!!!!

my god I'm sick, but its so much easier to be "active and hyper" when typing than in real life. Jesus time to go to work right now.





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Re: Skull Cave
Posted by beer hunter on Wed Aug 4th at 6:24pm 2004


It looks pretty good for 10 days work, some suggestions -

Ground needs more height variation, some gentle slopes and maybe a few boulders in the more open bits.

Stalactites look pretty trick in caves.

Waterfalls, rivers etc. usually make this type of scenario look a lot better.

Best of luck getting it finished before the deadline




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Re: Skull Cave
Posted by fishy on Wed Aug 4th at 7:34pm 2004


the ground texture looks like it would be good as a base for routes/paths, with gentle raised slopes with a fully grassed texture framing them. the slopes could also help with the transition from the ground to the cliffs, which it's very square atm, and detracts a little from the nice curves you already have on the cliffs.





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Re: Skull Cave
Posted by fraggard on Thu Aug 5th at 9:45am 2004


? posted by Crono
The only suggestion I'd give is make it grander and exagurate things, like cliff faces.

Maybe add in some light shining in through cracks in the cave

I've done up the rockwork a bit, along those lines. And i have the shining lights gag elsewhere

? posted by Alien_Sniper
Work on the ground a bit and add in some tree models. You'll need a different sky too as the rock type deosn't match at all. The skull looks cool, but I think the nose area needs a tiny bit more detail.The rockwork looks really good, inside and out. Hopefully you'll get enough of it finished in time.

Spinkified the terrain, added models. The skull nose I think I can modify without reworking too much.

? posted by ReNo

That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?

The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair ), I just think it needs more variety.

I like that terrain idea, and I've done that. The cliffs should get some moss-foliage blahblah if I can find enough textures. (IT'S NOT AN ARMCHAIR )

? posted by Ferret
hahahahah that rocks!

Yes.

? posted by beer hunter
It looks pretty good for 10 days work, some suggestions -

Ground needs more height variation, some gentle slopes and maybe a few boulders in the more open bits.

Stalactites look pretty trick in caves.

Waterfalls, rivers etc. usually make this type of scenario look a lot better.

Best of luck getting it finished before the deadline

I've modified the terrain. I like the stalactites idea very much, I'll try and squeeze them in somewhere. Waterbodies are there elsewhere in the map. Hope I can finish it in time

? posted by fishy

the ground texture looks like it would be good as a base for routes/paths, with gentle raised slopes with a fully grassed texture framing them. the slopes could also help with the transition from the ground to the cliffs, which it's very square atm, and detracts a little from the nice curves you already have on the cliffs.

Don't know why your quote is bordered in red, but I think the forums like your ideas too I've made a grassed border, with slopes, and height variations (and clipping) and all.

Sorry for the clipped replies... Thanks for all the comments guys.. I'll put up some updated screens in a while





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Re: Skull Cave
Posted by fraggard on Sun Aug 8th at 10:48am 2004


Just finished submitting this. I'll put up a download link soon . (refresh to see the new thumbs)

Final screens:





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Re: Skull Cave
Posted by fraggard on Tue Aug 10th at 8:24am 2004


Download is available in the map description page...





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Re: Skull Cave
Posted by Forceflow on Tue Aug 10th at 8:50am 2004


Like the skull.
[addsig]




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Re: Skull Cave
Posted by Ferret on Tue Aug 10th at 2:36pm 2004


where are the shadows!?!?! up the gamma my friend!!!!



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Re: Skull Cave
Posted by fraggard on Tue Aug 10th at 2:58pm 2004


? posted by Ferret
where are the shadows!?!?! up the gamma my friend!!!!

I don't get it... There are shadows whereever something blocks the light (like they should be )





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Re: Skull Cave
Posted by Hugh on Wed Aug 4th at 8:03am 2004


The rockwork's pretty good, and I mucho like the skull. smiley



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Re: Skull Cave
Posted by Forceflow on Wed Aug 4th at 8:09am 2004


Gj on the skull ... add some bushes/trees maybe, because it's all rock-rock-rock now. (nice rocks, nevertheless.)



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Re: Skull Cave
Posted by 7dk2h4md720ih on Wed Aug 4th at 1:55pm 2004


Give the light eminating from the torches a more orangey hue. Looks great.



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Re: Skull Cave
Posted by Ferret on Wed Aug 4th at 2:43pm 2004


Hahahahahaha <br>f**king pwn. This map rules. I'd only suggest getting some terrain changes in it so that the ground doesn't look so flat. Reminds me of Pirates of the Carribean




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