dod_veghel
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Re: dod_veghel
Posted by siron on Fri Aug 13th at 2:30am 2004


thought i'd open up a forum thread for comments/crits and beta bugs.



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Re: dod_veghel
Posted by Cassius on Fri Aug 13th at 3:01pm 2004


I like it, better than most DoD maps anyway. However, some of those textures are looking awfully familiar, as in they look like mine that I made for ferret's Splinter, as in nobody else is supposed to use them.



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Re: dod_veghel
Posted by Gorbachev on Fri Aug 13th at 11:59pm 2004


They look like mostly the Escape textures. I like the look, but the sky needs a bit more depth to it...it's pretty much one colour and I find it takes away from the map a bit. [addsig]



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Re: dod_veghel
Posted by Perin on Mon Aug 16th at 12:46am 2004


Looks like a great DoD map to me. The rain is a very nice effect you put in there. I think you should add water to any holes in the ground from grenades or bombs. An example is picture 2; it's raining but ther eis no water in the blown out land. In picture 4 I think you should add some better textures to that fountain where the Allied flag stands. One last thing I suggest is perhaps some more sandbags in pics 1 and 2 -or- some wall vegetation .. like vines.

This map is very well made. Congrats.




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Re: dod_veghel
Posted by matt on Sat Aug 21st at 12:29pm 2004


!





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Re: dod_veghel
Posted by Cassius on Sat Aug 21st at 5:38pm 2004


? posted by matt

!

I haven't worked with modelling in a while, but I believe that's just about the limit?





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Re: dod_veghel
Posted by siron on Fri Sep 3rd at 8:30pm 2004


thanks for your input guys. i fixed a lot of the stuff (except adding vines and changing the fountain texture). i agree, i dont like that fountain texture, but i cant find a better one, if you know of one please tell me here!

keep in mind this is beta, this is not final product. things will be changed.

beta 2 is released. new pics can be found at the link at the top of this thread.





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Re: dod_veghel
Posted by Cassius on Fri Sep 3rd at 11:00pm 2004


Quite nice except for it that, inside, there appear to be glow sprites with no light fixtures behind them. Otherwise, streets could be filled up a bit more, but the buildings/building textures are quite good.



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Re: dod_veghel
Posted by Ferret on Sat Sep 4th at 9:48am 2004


THose textures do look frightingly like splinter's cassius. If they are i'd like you to remove them and/or replace them. Cassius would know better though if they are ours or not. Thanks.




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Re: dod_veghel
Posted by siron on Sat Sep 4th at 3:36pm 2004


they are NOT his textures, i have never even seen any of his maps. the texture credits are in the text file.



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Re: dod_veghel
Posted by Dietz on Sun Sep 5th at 8:40am 2004


? posted by Ferret
THose textures do look frightingly like splinter's cassius. If they are i'd like you to remove them and/or replace them. Cassius would know better though if they are ours or not. Thanks.

That's not very nice ...





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Re: dod_veghel
Posted by Cassius on Sun Sep 5th at 4:43pm 2004


I'm fairly sure they aren't, don't worry about it. If they are, it's because some dude from DoD stole them and put them in an official WAD0, which is of course impossible.



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Re: dod_veghel
Posted by JFry on Mon Sep 6th at 10:39am 2004


This map has certainly come a long way. Only things I noticed in the screens was in the first one the street lamp doesn't really look "lit". I'm thinking maybe it's the texture or maybe it isn't even supposed to be lit at all, I can't really tell. In the third pic I think the supports might look a little better if they were pushed up so they run along the ceiling. Then again it doesn't look too bad like that and it might actually aid gameplay if you can get up there somehow. I'll try to play thru when I get some free time.



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Re: dod_veghel
Posted by Gorbachev on Mon Sep 6th at 11:56pm 2004


The edges and undersides of the roof-tops need a lot of work. The need a trim texture for the side and a more appropriate underside (not shingles). [addsig]



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Re: dod_veghel
Posted by siron on Tue Sep 7th at 6:05pm 2004


thanks for your comments guys. gorb: yeah i've already started applying a wood texture to the bottoms of the roofs, should look better. as for the sides of the roof (the trim) can't really find good textures for it. but if i do ill fix it too. as for the sky, i've already changed it to the one i originally had (i was using the jagd sky (current sky) because the map used to be a lot darker, but now that its lightened up i think the old sky will fit in well)



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Re: dod_veghel
Posted by JFry on Thu Aug 5th at 6:06pm 2004


Hey this is looking nice dude! The only thing that looked wrong to me was your env_glow sprites are way too visable. Try increasing the transparency. And in the second pic that place could stand to have some supports to break up the monotony.



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Re: dod_veghel
Posted by beer hunter on Thu Aug 5th at 7:53pm 2004


Yeah, thats looking very promising smiley can't pick out much except for the roof underside in 2nd pic looks very plain - needs some steel girders or other supports under it or something.



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Re: dod_veghel
Posted by Tracer Bullet on Thu Aug 5th at 9:55pm 2004


It does indeed look pretty nice, but it reminds me much more of a typical CS map one for DoD. There is no trace of the war which as presumably been raging for several years. Also, the buildings seem to be mostly props rather than enterable structures (although I can't know that from the screens for certain). One of the excellent trademarks of most DoD maps is that most of the buildings are enterable, providing a great verity of hiding places to snipe from or setup an MG. I think you'd best consider this in your development plans. <br> <br>The only technical quibble I have is that I think your glow sprites are set at too high of a render value. Try 100-150.



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Re: dod_veghel
Posted by 7dk2h4md720ih on Thu Aug 5th at 10:19pm 2004


It has a really bleak and dismal atmosphere to it, nice work. The sandbag wall in screenshot four doesn't look good though.



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Re: dod_veghel
Posted by Crono on Thu Aug 5th at 10:47pm 2004


This map really reminds me of Medal Of Honor. <br>The only difference is, your textures aren't as high of quality. <br> <br>I think If you tried some more detail on the buildings, added destruction, and got some slightly better textures (just higher resolution). This would be amazing smiley




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