Yeah, I've read those tutorials. The fog thing is good (Except it doesn't work when you have a full square are to fill).
His sprites are nice, but no use for my current needs. I got a friend to download Maud'Dibs (Damn that names familar from somewhere) texture sprites for a red glow to make what CampaigneJunkie suggested
[addsig]
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Mon Aug 23rd at 10:58pm 2004
Posted by fizscy46 on Mon Aug 23rd at 10:58pm 2004
Re: The G-Man Death (Multiple maps)
Posted by Tracer Bullet on Mon Aug 23rd at 11:09pm 2004

Tracer Bullet
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Posted by Tracer Bullet on Mon Aug 23rd at 11:09pm 2004
| ? posted by fizscy46 |
His sprites are nice, but no use for my current needs. I got a friend to download Maud'Dibs (Damn that names familar from somewhere) texture sprites for a red glow to make what CampaigneJunkie suggested |
*whispers*
Dune
Tracer Bullet
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Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Mon Aug 23rd at 11:27pm 2004
Posted by fizscy46 on Mon Aug 23rd at 11:27pm 2004
No, haven't seen that... I just remember him as a username from some half-life site, but I don't remember which one.
[addsig]
Re: The G-Man Death (Multiple maps)
Posted by Tracer Bullet on Mon Aug 23rd at 11:45pm 2004

Tracer Bullet
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Posted by Tracer Bullet on Mon Aug 23rd at 11:45pm 2004
It's a scifi book. I supose there must be a movie but I've never seen it either. Worth a read if you are into that sort of thing.
[addsig]
Tracer Bullet
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Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Mon Aug 23rd at 11:51pm 2004
Posted by fizscy46 on Mon Aug 23rd at 11:51pm 2004
Dune is a movie as well I think... It's got the Patrick Steward Guy from Star Trek (Picard) in it
[addsig]
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Tue Aug 24th at 9:18pm 2004
Posted by fizscy46 on Tue Aug 24th at 9:18pm 2004
Updated screenshots!
To start off, there has to be this screenshot. Still some updating to take care of.
New scientist dude. He likes to fall through floors to reach his destination, but at least he tries.
Scientist examining the hard drive on the cart
Ahhh! Turret
No more turret, no more throughfare
Updated Control room [addsig]
To start off, there has to be this screenshot. Still some updating to take care of.
New scientist dude. He likes to fall through floors to reach his destination, but at least he tries.
Scientist examining the hard drive on the cart
Ahhh! Turret
No more turret, no more throughfare
Updated Control room [addsig]
Re: The G-Man Death (Multiple maps)
Posted by Tracer Bullet on Tue Aug 24th at 9:34pm 2004

Tracer Bullet
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Posted by Tracer Bullet on Tue Aug 24th at 9:34pm 2004
First pic = v nice
I love those red sprites tyou have on the vent shaft. I'm not sure I'm a big fan of the textures, biut that's your choice.
I think you need some more interest in those hallways. Just using intermittent, rather than continuous lighting would help allot. It's just too bright and uniform. If this is the look you are going for, than maybe some detailing on the cieling? vents, pipes, etc...
Tracer Bullet
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Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Tue Aug 24th at 10:51pm 2004
Posted by fizscy46 on Tue Aug 24th at 10:51pm 2004
Yeah, I just started building the hall. Lots to do still
[addsig]
Re: The G-Man Death (Multiple maps)
Posted by Biological Component on Wed Aug 25th at 8:57am 2004
Posted by Biological Component on Wed Aug 25th at 8:57am 2004
There are like 3 versions of the Dune movie.
Gwil meant that you should get rid of that yellow cris-cross texture on the light fixtures, I think. I would agree.
Nice curved tunnel, btw. [addsig]
Gwil meant that you should get rid of that yellow cris-cross texture on the light fixtures, I think. I would agree.
Nice curved tunnel, btw. [addsig]
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Wed Sep 1st at 10:43pm 2004
Posted by fizscy46 on Wed Sep 1st at 10:43pm 2004
New screenies. All of these are sans VIS/RAD because those take aboot 3 hours to run.
Puny lights fixed
The curved 'S' shaped hallway goes to here. Ahead, a turret will activate...
Sort of 'activate' Boom! As predicted, this means you must take the long and dangerous route (Of course!). Xen lab!
I swear I took another screenshot of the other side of the room... You enter the room, which in long route styles, has lava under the grates
One of hte grates of course gets broken before you go over it. This is after that point.
By the way, env_beam's piss me off. They tend to not fire. [addsig]
Puny lights fixed
The curved 'S' shaped hallway goes to here. Ahead, a turret will activate...
Sort of 'activate' Boom! As predicted, this means you must take the long and dangerous route (Of course!). Xen lab!
I swear I took another screenshot of the other side of the room... You enter the room, which in long route styles, has lava under the grates
By the way, env_beam's piss me off. They tend to not fire. [addsig]
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Mon Sep 20th at 2:22am 2004
Posted by fizscy46 on Mon Sep 20th at 2:22am 2004
Holding off work temporarily... Mappers block. I will likely just convert this to Half-Life 2, cause there's no way in hell it'll be done before HL2 is out.
And yes, this post purpose is to get more comments since they seem to have dies out [addsig]
And yes, this post purpose is to get more comments since they seem to have dies out [addsig]
Re: The G-Man Death (Multiple maps)
Posted by Perin on Thu Aug 12th at 2:14am 2004
Posted by Perin on Thu Aug 12th at 2:14am 2004
Sounds like it would be fun. But one question... how will you kill G-Man if he is made of steel?! He sparks when you shoot him! =P
Re: The G-Man Death (Multiple maps)
Posted by fizscy46 on Thu Aug 12th at 2:30am 2004
Posted by fizscy46 on Thu Aug 12th at 2:30am 2004
Who says he has to fall over and die?
<br>
<br>Really, it'll be on a space station (Where he finally runs to). At that point you'd have to Destory key things (Such as oxygen tanks), and place detonation charges on the fuel tanks (Which will simply be solid objects added when you goto those tanks... Can't code myself.). Then once your done... If you survive (There will be a countdown), it cuts to a camera scene of the station blowing up. You win if it blows up, but whether you live depends on if your fast enough.
<br>
<br>Its really something that I'll continue to enjoy working on.
<br>
<br>For those that want to see my most up-to-date (As well as the older) progression through making this, you can see it at: <a href="http://www.vlatitude.com/phpBB2/viewtopic.php?t=6493" target="_blank">http://www.vlatitude.com/phpBB2/viewtopic.php?t=6493</a>
Re: The G-Man Death (Multiple maps)
Posted by Minotaur0 on Thu Aug 12th at 3:30am 2004

Minotaur0
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Posted by Minotaur0 on Thu Aug 12th at 3:30am 2004
Sounds cool 
Minotaur0
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Re: The G-Man Death (Multiple maps)
Posted by st3w on Tue Aug 17th at 6:24pm 2004
Posted by st3w on Tue Aug 17th at 6:24pm 2004
Gotta love the picture with the WinXP laptop :P
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