what it say up there^^

aligning all the textures on some of the shapes that i've made here would be more than i could do, though it would add a lot to the map if it was possible.
what lighting? ![]()
i wanted to get the flag setup working first, so all but 1 of the previous compiles was without vis or rad. all there is for lighting atm, is a light_environment that's probably facing the wrong way for the sky, and a couple of wall torches in the tunnels that seem to be borked. the hills in that pic were a bit too dark too. the download has a different sky, with hills that blend in a bit better.
i got to thinking that the washed-outness wasn't all down to the lighting, and could be caused by the almost monotone rock texture too. i retextured and done a test compile.
what do you guys think, the gray or the brown?




i know the brown is a widely used tfc texture, but it make the scene look so much richer. even the trees look greener, which i find a bit confusing. 

Grey or brown... well, if you looked at it from the "releasing it on a server and having people play it" stand point, then use whatever texture you like
If you like grey, do grey. or via versa ![]()
The brown definetly enhances the color a lot. I think the texture itselfs adds a lot of illusionary detail to the map. (detail you can't actually touch). The grey could look nice, but you'd need some light work at that point (possibly deepen the color on other textures? The grey really sucks the color out of them).
Edit: Okay, after looking at screen 2, I think I like grey. Gives your map sort of a U.K. -rainy-day look.
[addsig]
I'm liking the current look TBH. (Assuming you're going to fix the lighting, of course
)
Suggestions:

in a word, nope.
i've had a go at editing the brown texture, as i quite like it, apart from the wiggley bits that it has that shows up the repeat pattern to clearly. i've not tried it out yet, so , fingers crossed that it'll looks ok.

yup, i'd agree with most of your concerns if this was being played by more than maybe 6 on 6. the tight tunnels etc., but bridges are made to be spammed. ![]()
the three cap points are only where they are for testing, making it a bit unbalanced atm, with red having it's starting flag in an easier to reach position. i'm still toying with the idea of turning the flags into beer, burgers, and a hi-fi. the team that captures them all has a party. but to do that, i need to make an area where all the items get capped. and i think i know just the right place now. ![]()
i know the HOM you're talking about.
the steps do look kind of crappy when used with the gray rocks, but i dont think i'll be using the gray now. instead, i tiled four of the tfc rock textures together, and done a bit of editing to kill the obvious repeating.
old and new-


i'm a bit worried about clipping the trees too. or even using invisible func_walls to give bullets and stuff something to hit. i think if i do use anything, it will need to be thinner than the trees, just to give some extra leeway. i'll need to go test a few shapes, and see if any are less sticky than others.
cheers for the comments. ![]()
| ? quote: |
| the three cap points are only where they are for testing, making it a bit unbalanced atm, |
| ? quote: |
| i'm a bit worried about clipping the trees too. or even using invisible func_walls to give bullets and stuff something to hit. |

Nice so far fishy, apart from what others have said I think you ought to keep the grey rock texture, and set the map almost at night time, with red and blue team path lights that would really make use of alll the shapes in the map to give a great atmos, can use a nice night sky then, dark night against all the rich colours lit up would really set the map off, especially natural sounds at night would make it great and even more original, too many infact all ctf maps are in day time, cant name one that is at night. (maybe schtop)
I think you ought to add a fire somewhere, would imply someone is camping there (lol prolly a sniper) and looking for more wood or something, also a nice waterfall, maybe even one of the trees should be felled accross the river, to imply high winds have been present,
Also since you can model and your name is Fishy, how about a few jumping trout or salmon (nice trade mark) trying to get up river.

