dm_pulse
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Re: dm_pulse
Posted by Adam Hawkins on Fri Sep 10th at 2:47pm 2004


I know the map is no longer new (though it is new-ish!). It just seems that the maps forum has gone a little quiet of late - probably due to the impending release of HL2. I don't normally like to pimp my maps but here goes Discuss, rip apart, criticise, praise - whatever I'm planning on a similar kind of map but on a grander scale for HL2 and would like to know what improvements I should think about implementing. [addsig]



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Re: dm_pulse
Posted by Atrocity on Fri Sep 10th at 5:50pm 2004


I don't know how you guys do it, My eyes would bleed after making that. Amazing!

[addsig]




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Re: dm_pulse
Posted by ReNo on Fri Sep 10th at 8:52pm 2004


Its a stunning map visually, so for style I can think of nothing to criticise. The layout is nice enough but I found myself getting lost and running in circles, but due to the symmetrical layout I was never sure if I was in the same room as before or not. I'd say on your next one make the layout entirely unique so people know where they are and where they are going at all times.
[addsig]




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Re: dm_pulse
Posted by Cassius on Fri Sep 10th at 10:05pm 2004


Quite good. Geometric art is always sexy.





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Re: dm_pulse
Posted by OtZman on Fri Sep 10th at 10:15pm 2004


Those pics are really, really beautiful. :O:O
[addsig]




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Re: dm_pulse
Posted by Tracer Bullet on Fri Sep 10th at 11:20pm 2004


? posted by ReNo
Its a stunning map visually, so for style I can think of nothing to criticise. The layout is nice enough but I found myself getting lost and running in circles, but due to the symmetrical layout I was never sure if I was in the same room as before or not. I'd say on your next one make the layout entirely unique so people know where they are and where they are going at all times.

Ditto. I got lost very easily.

It really helps in map navigation if there are several "set piece" areas that you can use as land marks





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Re: dm_pulse
Posted by Adam Hawkins on Fri Sep 10th at 11:34pm 2004


Part of the plan for a new version is to have more unique areas - definitely not symmetrical. Probably going to play on the contrast between the white and black areas - with the black areas being 'outside', and having more of them than the one 'corridor' in dm_pulse. [addsig]



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Re: dm_pulse
Posted by ReNo on Sat Sep 11th at 1:10am 2004


I loved that corridor, it rocked Wasn't too keen on the floaty spinny things in it though, looked outta place to me.
[addsig]




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Re: dm_pulse
Posted by Yak_Fighter on Sat Sep 11th at 4:40am 2004


I dunno, the style didn't work for me. It was way too bright for my poor eyes. Perhaps if instead of white there was gray, or more gray colors instead of having the white be so dominant. Another thing that bothered me was that it felt like you were floating instead of walking on the floor, and that was due to the floor being almost exclusively white with nothing there to accentuate it. This would have been fixed if you had extended those black wall supports across the floor, and it would have added some needed detail in some of those hallways. The layout seemed fine enough, and the moving things all over the map looked great. I did think that the r_speeds were way too high for this map, but it's not like that matters these days.



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Re: dm_pulse
Posted by Adam Hawkins on Sun Sep 12th at 8:30pm 2004


Heh, I had to tone down the 'white' texture as it was even brighter before. It looks white on-screen, but its actually a light shade of grey. Though if you take screenshot, it comes across looking a pastelly (that a word?!) blue! [addsig]



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Re: dm_pulse
Posted by Hornpipe2 on Tue Sep 14th at 6:12pm 2004


Sounds like you need to set your monitor to 6500k color temperature instead of 9300k. [addsig]



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Re: dm_pulse
Posted by Biological Component on Tue Sep 14th at 9:20pm 2004


To all the people who are complaining about getting lost:

The blood stains and corpses will tell you where you are.
[addsig]




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Re: dm_pulse
Posted by G.Ballblue on Tue Aug 10th at 12:12pm 2004


I thought those were drawings O_O



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Re: dm_pulse
Posted by G.Ballblue on Tue Aug 10th at 12:12pm 2004


I thought those were drawings O_O



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Re: dm_pulse
Posted by Campaignjunkie on Tue Aug 10th at 12:12pm 2004


Great style and colors. Looking forward to this one.



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Re: dm_pulse
Posted by ReNo on Tue Aug 10th at 12:12pm 2004


Wow, reminds me somewhat of the Tron game, or the upcoming uber cel-shaded game "Killer 7". Can't wait to see this running smiley



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Re: dm_pulse
Posted by Adam Hawkins on Tue Aug 10th at 12:12pm 2004


It's not exactly cel-shaded, though it does look it in places. More a use of very few colours (3 to be exact!)



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Re: dm_pulse
Posted by KoRnFlakes on Tue Aug 10th at 12:12pm 2004


Freaky, Looks cool m8.



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Re: dm_pulse
Posted by Forceflow on Tue Aug 10th at 12:12pm 2004


Cel shaded ... nice style.



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Re: dm_pulse
Posted by Nukem on Tue Aug 10th at 12:12pm 2004


Wow, that looks very cool indeed, I cant wait to download it when its done.




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