Zevink Ztuocs
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Re: Zevink Ztuocs
Posted by Cassius on Sun Sep 19th at 10:12pm 2004


More shots as the day progresses. The title means "easily fooled" in Arabic.

[addsig]




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Re: Zevink Ztuocs
Posted by Gwil on Sun Sep 19th at 10:36pm 2004


looks really nice, good rich array of colour despite being a fairly small "palette" as it were.

that building on the immediate right looks too square, blocky, although i get the impression that it does have sand "spiked" up against it in the bottom right corner, so it probably looks alright in game.


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Re: Zevink Ztuocs
Posted by ReNo on Sun Sep 19th at 10:47pm 2004


Is that a little glow effect I see from the sky?

It does look very nice though - beautiful textures and the scene is nicely laid out. As gwil said, a couple of buildings are a tad blocky, but the textures mean that doesn't really matter too much. Very nice work, I look forward to seeing more
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Re: Zevink Ztuocs
Posted by Campaignjunkie on Mon Sep 20th at 12:27am 2004


Really needs better trees, the ones with the masked fronds. Those textures rock, been meaning to experiment a bit with them ever since I saw them. Stone-foundation texture used under the building on the right looks a bit strange / overscaled.

Counter-Strike... Please say it isn't so. The title scares me even more, almost. I think this would make a nice single player map - maybe something like Myst, where you walk around solving puzzles? Nice to see that you're mapping again.
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Re: Zevink Ztuocs
Posted by fizscy46 on Mon Sep 20th at 12:28am 2004


Superb environmental lighting. [addsig]



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Re: Zevink Ztuocs
Posted by Cassius on Mon Sep 20th at 12:51am 2004


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Re: Zevink Ztuocs
Posted by Pericolos0 on Mon Sep 20th at 8:39am 2004


looks cool, the blazeeer texes do fine work here

why are you fooling us with the tron glow tho?
and i hope ur gonna give this map a name other than de_zevink_ztuocs




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Re: Zevink Ztuocs
Posted by fishy on Mon Sep 20th at 9:02am 2004


i do believe you're having us on with the meaning of the title, Cass

[edit]removed by the fluffy pink rabbits[/edit]





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Re: Zevink Ztuocs
Posted by G.Ballblue on Mon Sep 20th at 8:21pm 2004


? posted by fishy

i do believe you're having us on with the meaning of the title, Cass

zevink_ztuocs = scoutz_knivez backwards.

"Easily fooled...."

"Scoutz_knivez..."

I get it.

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Re: Zevink Ztuocs
Posted by Hugh on Tue Sep 21st at 2:51am 2004


Gah, apparently I am 'easily fooled.' Oh well. Nice screenies Mister C.



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Re: Zevink Ztuocs
Posted by Crono on Tue Sep 21st at 2:57am 2004


Your first clue would be that there are no Arabic characters that start with a 'zzz' sound. (Arabic is sounds by the way, not letters, for anyone who was wondering)

Also, Cass, the only thing I could suggest for the map is get a sand texture for the ground, for some small parts/patches, and possibly put some small brushes of the same texture falling off onto the path way. Also, there is grass in Middle Eastern countries, don't be afraid to put actual greenery in the map (Not saying I know what you're planning, but a lot of people think its nothing but desert). They also have a lot of farms (Yes, with horses and goats). [addsig]




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Re: Zevink Ztuocs
Posted by Cassius on Tue Sep 21st at 4:32am 2004


? posted by fishy

i do believe you're having us on with the meaning of the title, Cass

zevink_ztuocs = scoutz_knivez backwards.

Don't tell nobody, I'm gonna try to release this for Hostile Intent and laugh as they gradually go from saying "LolL Lux Good!!!11" to "WTF???".





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Re: Zevink Ztuocs
Posted by Andrei on Sun Oct 10th at 9:05pm 2004


? posted by Crono
Your first clue would be that there are no Arabic characters that start with a 'zzz' sound. (Arabic is sounds by the way, not letters, for anyone who was wondering)

No, it sounds a bit like greek. But not quite. Oh, and arabic doesnt have vocals (or so ive heard).

[addsig]




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Re: Zevink Ztuocs
Posted by thursday- on Tue Oct 12th at 1:31pm 2004


Looks nice, Lovely environmental lighting. I also like the name, "easily fooled" sounds pretty neat. Great piece of architechture too. I like how the different textures blend well.
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Re: Zevink Ztuocs
Posted by Andrei on Mon Oct 18th at 7:36pm 2004


? quoting thursday-
also like the name, "easily fooled" sounds pretty neat.

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Re: Zevink Ztuocs
Posted by Gorbachev on Mon Oct 18th at 11:11pm 2004


I think on the left of that first picture where the retaining wall of the path is there should be some overspill of sand onto the main walkway. As on the left the sand doesn't reach the lip of the wall, but on the right it does and by it being sand it would make sense that it would slide or blow over the edge. [addsig]



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Re: Zevink Ztuocs
Posted by Crackerjack on Wed Oct 20th at 8:29pm 2004


To be honest, I dont think this map would look that good with out the glow effect from HI. Your buildings are overdone. The maps set up is of 90 degree structured buildings, your pathways are nice but the buildings are dull and under brushed. Maybe some 45 degrre angled buildings? It would give more variance, I would suggest reading Ferrets tutorial on this subject.

Some overhead bridging and interiors would be very nice too.

Keep up the good work.

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Re: Zevink Ztuocs
Posted by Spartan on Wed Oct 20th at 9:21pm 2004


Just stick about twenty five crates into one hallway. That adds a lot of detail.



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Re: Zevink Ztuocs
Posted by Ferret on Wed Oct 20th at 10:46pm 2004


cracker loves me




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Re: Zevink Ztuocs
Posted by Cassius on Thu Oct 21st at 12:10am 2004


? quoting Spartan 34
Just stick about twenty five crates into one hallway. That adds a lot of detail.

u got it

[addsig]





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