ff_splatter
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Re: ff_splatter
Posted by Anomaly on Wed Sep 22nd at 1:00am 2004


ff_splatter is now complete and is available for download.

It's my second released map.




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Re: ff_splatter
Posted by Yak_Fighter on Wed Sep 22nd at 2:04am 2004


From here it doesn't look too bad. The design looks a little too simplistic, but I can see the beginnings of some quite interesting designs. Keep going in this direction, with multiple entries/exits, level-over-level design, and a focus on gameplay, but don't limit yourself to arena maps. Try to apply these ideas to bigger, more complex maps and you could be on the road to sweet success.



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Re: ff_splatter
Posted by Tracer Bullet on Wed Sep 22nd at 2:21am 2004


The good:

Layout - Spacious, seems like it would be a fun frag.

Archatechture - Nice and clean. very good military feel with subtle use of curves where convenient but not the blatant over use that sometimes crops up.

Items - maybe a tad heavy but I thought it was a good balence.

The not-so good:

Lighting - Monocromatic = bad. Even if you don't want to go into crazy colors which might be out of place you could use lights that are just tinted differently. This happens in real life. For example outdoor lighting is typicaly sodium vapor lamps (yellow-orange), indoor is typicaly mercury vapor (bluish white, otherwise known as flourescent lights). plus there is always room for the ol red warning lights. Your use of the lights you have was damn nice though.

Textures - This is where you really have a problem. That damn concrete wall textures is everywhere. It just makes averything look alike. Technicaly however everything looked great, no misalignments or anything.

Over all I'd say this is really good for your second release. God knows mine wasn't this good.





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Re: ff_splatter
Posted by Orpheus on Wed Sep 22nd at 2:23am 2004


*displays forethought and refrains from mentioning its cubular orientation inclination* [addsig]



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Re: ff_splatter
Posted by fraggard on Wed Sep 22nd at 2:27am 2004


? posted by Orpheus
*displays forethought and refrains from mentioning its cubular orientation inclination*

Oprh say tihs map look liek teh killbox lololo





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Re: ff_splatter
Posted by Orpheus on Wed Sep 22nd at 2:29am 2004


? posted by fraggard
? posted by Orpheus
*displays forethought and refrains from mentioning its cubular orientation inclination*

Oprh say tihs map look liek teh killbox lololo

orph loves his indian brethren for being so forsooth and breaking to him gently

[addsig]




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Re: ff_splatter
Posted by Cassius on Wed Sep 22nd at 3:58am 2004


Reminds me of kandy one or however you say/spell it. [addsig]



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Re: ff_splatter
Posted by SWATSiLeNt on Wed Sep 22nd at 4:53am 2004


Not bad ...



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Re: ff_splatter
Posted by Anomaly on Wed Sep 22nd at 9:27am 2004


Thanks for the critiques, guys; I can't get better without the honesty. My clan (God bless 'em) appreciates what I do for them but I'm afraid they don't think I can handle good constructive criticism.

Speaking of Indian brethren I'll be in DC over the next five days to attend the opening of the National Native American museum & festival they have going, so please keep it up - and I'll take what you say to heart upon my return.

Thanks again.




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Re: ff_splatter
Posted by Orpheus on Wed Sep 22nd at 9:46am 2004


ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him

[edit]

? quote:
Because of r_speeds, I had to keep it a little blocky, but I did my best to at least make the layout as interesting as possible as well as add more interesting architecture away from the middle. In any event, I was going for function over form; it was designed with gameplay & r_speeds in mind and not as something aesthetically beautiful.

why? there is nothing wrong with getting both out of your maps, and blocky??? you can have that and beauty as well..

behold

don't underestimate the value of forethought..

[addsig]




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Re: ff_splatter
Posted by fraggard on Wed Sep 22nd at 10:39am 2004


? posted by Orpheus

ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him

Yeah. Damn it. I was hoping for a proper flame-fest

Anyway, I'll see it in a bit. it's small enough to d/l quickly on Dialup.





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Re: ff_splatter
Posted by SWATSiLeNt on Sat Oct 2nd at 3:31pm 2004


The second screen seems to look like the part in the map named 2Fort on TFC not sure if thats were you got your idea but still nice.



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Re: ff_splatter
Posted by Anomaly on Sat Oct 2nd at 5:21pm 2004


Heh. Never played TFC, so no, it wasn't intentional.




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