Posted by Anomaly on Wed Sep 22nd at 1:00am 2004
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Posted by Yak_Fighter on Wed Sep 22nd at 2:04am 2004
Yak_Fighter
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Posted by Tracer Bullet on Wed Sep 22nd at 2:21am 2004
The good:
Layout - Spacious, seems like it would be a fun frag.
Archatechture - Nice and clean. very good military feel with subtle use of curves where convenient but not the blatant over use that sometimes crops up.
Items - maybe a tad heavy but I thought it was a good balence.
The not-so good:
Lighting - Monocromatic = bad. Even if you don't want to go into crazy colors which might be out of place you could use lights that are just tinted differently. This happens in real life. For example outdoor lighting is typicaly sodium vapor lamps (yellow-orange), indoor is typicaly mercury vapor (bluish white, otherwise known as flourescent lights). plus there is always room for the ol red warning lights. Your use of the lights you have was damn nice though.
Textures - This is where you really have a problem. That damn concrete wall textures is everywhere. It just makes averything look alike. Technicaly however everything looked great, no misalignments or anything.
Over all I'd say this is really good for your second release. God knows mine wasn't this good.
Tracer Bullet
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Posted by Orpheus on Wed Sep 22nd at 2:23am 2004
Orpheus
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Posted by fraggard on Wed Sep 22nd at 2:27am 2004
| ? posted by Orpheus |
| *displays forethought and refrains from mentioning its cubular orientation inclination* |
Oprh say tihs map look liek teh killbox lololo ![]()
fraggard
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Location: Bangalore, India

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Posted by Orpheus on Wed Sep 22nd at 2:29am 2004
| ? posted by fraggard | ||
Oprh say tihs map look liek teh killbox lololo |
orph loves his indian brethren for being so forsooth and breaking to him gently ![]()
Orpheus
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Posted by Cassius on Wed Sep 22nd at 3:58am 2004
Posted by Anomaly on Wed Sep 22nd at 9:27am 2004
Speaking of Indian brethren I'll be in DC over the next five days to attend the opening of the National Native American museum & festival they have going, so please keep it up - and I'll take what you say to heart upon my return.
Thanks again.
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Posted by Orpheus on Wed Sep 22nd at 9:46am 2004
ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him
[edit]
| ? quote: |
| Because of r_speeds, I had to keep it a little blocky, but I did my best to at least make the layout as interesting as possible as well as add more interesting architecture away from the middle. In any event, I was going for function over form; it was designed with gameplay & r_speeds in mind and not as something aesthetically beautiful. |
why? there is nothing wrong with getting both out of your maps, and blocky??? you can have that and beauty as well..
behold
don't underestimate the value of forethought..
[addsig]Orpheus
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Posted by fraggard on Wed Sep 22nd at 10:39am 2004
| ? posted by Orpheus |
|
ahh shucks, he went and got all understanding on us guy's.. now we are obligated to assist him |
Yeah. Damn it. I was hoping for a proper flame-fest ![]()
Anyway, I'll see it in a bit. it's small enough to d/l quickly on Dialup.
fraggard
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Posted by SWATSiLeNt on Sat Oct 2nd at 3:31pm 2004
Posted by Anomaly on Sat Oct 2nd at 5:21pm 2004
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