Cool, lighting and textures look great, but I don't see how anyone can police who uses whos textures.
Re: darkest_day
Posted by matt on Tue Sep 28th at 4:21pm 2004

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Posted by matt on Tue Sep 28th at 4:21pm 2004
matt
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Re: darkest_day
Posted by ding on Tue Sep 28th at 4:49pm 2004
Posted by ding on Tue Sep 28th at 4:49pm 2004
Hm well I think of creating a NS edition of darkest_day. I have many many ideas for a NS redesign of this map.
Re: darkest_day
Posted by Jezpuh on Tue Sep 28th at 5:27pm 2004

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Posted by Jezpuh on Tue Sep 28th at 5:27pm 2004
In reply to Matt. I do believe the ns textures are copyrighted..
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Re: darkest_day
Posted by omegaslayer on Tue Sep 28th at 9:58pm 2004

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Posted by omegaslayer on Tue Sep 28th at 9:58pm 2004
WOW the map looks great, although its just a little too dark for a deathmatch map for me at least 
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Re: darkest_day
Posted by ReNo on Wed Sep 29th at 1:53am 2004

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Posted by ReNo on Wed Sep 29th at 1:53am 2004
Looks like one hell of an improvement over your earlier maps, very tasty indeed. What it has in atmosphere it looks to lack in functionality however - that amount of darkness would be pretty poor for HLDM.
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Re: darkest_day
Posted by G.Ballblue on Wed Sep 29th at 11:22pm 2004

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Posted by G.Ballblue on Wed Sep 29th at 11:22pm 2004
Fooking Jesus. Is that architecture Doom3 or Half-Life!?!?
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Re: darkest_day
Posted by Forceflow on Fri Oct 1st at 10:46pm 2004

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Posted by Forceflow on Fri Oct 1st at 10:46pm 2004
I have to agree, it looks absolutely amazing.
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Re: darkest_day
Posted by Orpheus on Sat Oct 2nd at 4:02pm 2004

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Posted by Orpheus on Sat Oct 2nd at 4:02pm 2004
/me likes design..
<br>screens are a bit large though.. xat is calling to you
<br>800x600 can be 50k easily
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Re: darkest_day
Posted by No.2 on Tue Nov 8th at 5:38pm 2016
Posted by No.2 on Tue Nov 8th at 5:38pm 2016
This designs are awesome..
Let's Rock'n'Roll
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