darkest_day
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Re: darkest_day
Posted by matt on Tue Sep 28th at 4:21pm 2004


Cool, lighting and textures look great, but I don't see how anyone can police who uses whos textures.



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Re: darkest_day
Posted by ding on Tue Sep 28th at 4:49pm 2004


Hm well I think of creating a NS edition of darkest_day. I have many many ideas for a NS redesign of this map.



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Re: darkest_day
Posted by Jezpuh on Tue Sep 28th at 5:27pm 2004


In reply to Matt. I do believe the ns textures are copyrighted..



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Re: darkest_day
Posted by omegaslayer on Tue Sep 28th at 9:58pm 2004


WOW the map looks great, although its just a little too dark for a deathmatch map for me at least smiley



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Re: darkest_day
Posted by ReNo on Wed Sep 29th at 1:53am 2004


Looks like one hell of an improvement over your earlier maps, very tasty indeed. What it has in atmosphere it looks to lack in functionality however - that amount of darkness would be pretty poor for HLDM.



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Re: darkest_day
Posted by G.Ballblue on Wed Sep 29th at 11:22pm 2004


Fooking Jesus. Is that architecture Doom3 or Half-Life!?!?



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Re: darkest_day
Posted by Forceflow on Fri Oct 1st at 10:46pm 2004


I have to agree, it looks absolutely amazing.



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Re: darkest_day
Posted by Orpheus on Sat Oct 2nd at 4:02pm 2004


/me likes design.. <br>screens are a bit large though.. xat is calling to you smiley <br>800x600 can be 50k easily



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Re: darkest_day
Posted by No.2 on Tue Nov 8th at 5:38pm 2016


This designs are awesome.. smiley


Let's Rock'n'Roll




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