Posted by Anomaly on Sat Oct 2nd at 1:27pm 2004
Your comments and critique are welcome.
The adjustments to the screenshots (as mentioned in the map description) were: 10% brightness, 35% contrast. It looked pretty good in-game but the screenies after conversion to 640x480 came out a little too dark, hence the adjustment.
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Posted by Orpheus on Sat Oct 2nd at 1:40pm 2004
| ? posted by Anomaly |
| It looked pretty good in-game but the screenies after conversion to 640x480 came out a little too dark, hence the adjustment. |
solution, set your resolution to 640x480 before you play and screens will need no adjusting.. takes but a moment.
btw, 800x600 looks better, is you use XAT and keep them to about 50k
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Posted by ReNo on Sat Oct 2nd at 2:11pm 2004
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Posted by Anomaly on Sat Oct 2nd at 3:16pm 2004
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Posted by Spartan on Sat Oct 2nd at 4:54pm 2004
Posted by Anomaly on Sat Oct 2nd at 5:18pm 2004
That hallway has been totally replaced, now, and a new image is in the spot of the old one. Let me know what you think.
Spartan 34
Screen 2 is an open area, but it isn't quite finished and is still a little cramped. I'll try to improve the hallways more.
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Posted by Orpheus on Sat Oct 2nd at 7:52pm 2004
| ? posted by Anomaly |
| That hallway has been totally replaced, now, and a new image is in the spot of the old one. Let me know what you think. |
one should never replace images, it confuses and/or cheats the others whom come in late.. suppose you took reno's advice, but 10 hours later cash came along and had an idea for the hallway, but.. couldn't know he did cause the screenshot is gone.
add new shots don't remove them.. i suppose though, that if you deleted the area, its moot 
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Posted by Crono on Sat Oct 2nd at 9:11pm 2004
Posted by Orpheus on Sat Oct 2nd at 9:21pm 2004
| ? posted by Crono |
| You can delete shots, just post which shot you deleted and replaced, or link it outside. The reason why I say this is you can only have 5 shots uploaded on the pit so it'd be retarded to have the same hallway with before and after shots on an unfinished map. |
sorry, my bad, i have a pit, i can post a hundred screens, i forget some cannot 
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Posted by ReNo on Sat Oct 2nd at 10:22pm 2004
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Posted by Spartan on Sun Oct 3rd at 2:12am 2004
Posted by Crono on Sun Oct 3rd at 5:01am 2004
I think overal it just needs some more interesting textures, because the architecture looks decent enough. [addsig]
Posted by JFry on Sun Oct 3rd at 6:06pm 2004
Posted by Anomaly on Mon Oct 4th at 5:49am 2004
ReNo
~spotblue? Where's that? I searched the forums for it, found nothing.
The blue spots in that portion of the hallway have been removed. The white spots are still there, as are the blue spots further along in the hexagonal hall. I'm still working on finalizingthat hexagonal hall, so don't put too much stock in how it looks currently.
I've added and changed a bunch of stuff; I'll post some screenshots tomorrow or so. And this time, I'll post them in the thread and link them off my site, just for Orpheus.
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Posted by Cassius on Mon Oct 4th at 6:08am 2004
The problem here is that beneath all the crazy geometry, it's pretty plain. Along with new textures, it could use some more logical, human architecture - right now, some parts look like a jumble of ill-fitting, crazy shapes.
Posted by ReNo on Mon Oct 4th at 10:27am 2004
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Posted by Orpheus on Mon Oct 4th at 10:36am 2004
| ? posted by Anomaly |
|
~spotblue? Where's that? I searched the forums for it, found nothing. *as i wipe up the last of the pee from the floor, i wonder.. where exactly do these guys come from*
|
actually, if thats your only motivation...i think you missed the point, entirely. still thats no crime i guess.
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Posted by Anomaly on Mon Oct 4th at 2:15pm 2004
Too often these days, the internet is filled with twits who feel like it is their duty to just hassle people and ridicule them. It must be compensation for something else they're lacking in their lives, because they certainly offer nothing constructive in their criticism.
Not that there's any of those types around here.
Just sayin'.
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Posted by Orpheus on Mon Oct 4th at 2:21pm 2004
be careful whom you alienate bud, you never know exactly how much experience that may cost you :/
by my count, at least 6 people helped you out this time, next time it might only be duncan.
not that, that has happened here mind you..
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Posted by Adam Hawkins on Mon Oct 4th at 3:00pm 2004
I kind of agree with Cassius - while there are some nice shapes being thrown about, it needs a bit of consistency, rather than trap you might fall into of 'the triangle corridor that leads to the square corridor' etc.
Get some consistent design (doesn't have to be the same everywhere, just some kind of linking theme), and definitely work on the textures as it just seems like one big concrete slab at the moment. If you're intent on keeping those textures, you might want to play around with the lighting a little more to add a bit of life to it ![]()
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