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DO NOT POST YOUR PICS LIKE THAT!
That horizontal serries is going to get you some serious flak. try a vertical arangement. People will be much more friendly ![]()

| ? posted by Cassius |
| Ugh - somebody break up this post. I refuse to comment until this is done, and I hope everyone will join me in this. |
>>????????????

2 things,
1) what engine you making this for?
2) post some screens with r_speeds on, if its for HL1
the sight lines are way to long, lets hope its for HL2
very clean design though i must say ![]()


| ? posted by Orpheus |
|
2 things, 1) what engine you making this for? 2) post some screens with r_speeds on, if its for HL1 the sight lines are way to long, lets hope its for HL2 very clean design though i must say |
HL1 orph, Half-Life ralley. The mod uses micro technology, which means normal size objects are actually super small. For instance, Gordon's foot is about the size of a car in this game -- nothing is "actual size" as to what you're used to. More track, and more r_speeds to have ![]()
And damn! That track looks amazing, better than any of the official tracks! Please tell me there's a few interesting things, or "landmarks" to add some spiff to it ![]()

| ? posted by G.Ballblue | ||
HL1 orph, Half-Life ralley. The mod uses micro technology, which means normal size objects are actually super small. For instance, Gordon's foot is about the size of a car in this game -- nothing is "actual size" as to what you're used to. More track, and more r_speeds to have And damn! That track looks amazing, better than any of the official tracks! Please tell me there's a few interesting things, or "landmarks" to add some spiff to it |
Then that would mean that those sidewalks are about 1 unit thick. Are you sure about this micro technology thing. It sounds like mapping would be hard and you would get high ass r-speeds.
| ? posted by Spartan 34 | ||||
Then that would mean that those sidewalks are about 1 unit thick. Are you sure about this micro technology thing. It sounds like mapping would be hard and you would get high ass r-speeds. |
I'm positive. And the average sidewalk in hl-ralley is infact about 1-2 (mayber 3) units thick. Anything bigger and the car just bounces right off of it.
[addsig]
lets assume blue is right for a moment, if this fella post some screens and the r's are about 500 or less we will know his theory holds water.. line sights that long in normal HL will be 1000+ at least.
/me wants ingame screens with r's turned on.
[addsig]
Looks nice enough, but it seems a bit empty. Consider shaving polys off various small details in order to focus on larger ones, like more landmarks. I see a few opportunity for optimization, like in balconies (just make the railing section 1 brush; HL2 maps do it this way in the City 17 areas and no one notices anyway). Speaking of landmarks - maybe like a lighthouse, bridge, waterfall or something? Right now it seems like an empty cookie-cutter ghost town, no offense.
Pretty solid work though. Barring any gameplay problems, I would say you have to just polish and polish to make it look more lively.
[addsig]| ? posted by Orpheus |
|
lets assume blue is right for a moment, if this fella post some screens and the r's are about 500 or less we will know his theory holds water.. line sights that long in normal HL will be 1000+ at least. /me wants ingame screens with r's turned on. |
I am right.
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