Posted by thursday- on Fri Oct 22nd at 8:10pm 2004
http://www.natural-selection.org/forums/index.php?showtopic=81580
Although to make it easier, here is links to the "more final" pictures:
http://www.natural-selection.org/forums/uploads//post-4-1096617028.jpg
http://www.natural-selection.org/forums/uploads//post-4-1096617126.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098037499.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098037582.jpg (added white light to that in between wall to wall on the floor, although not yet uploaded a pic of that version)
http://www.natural-selection.org/forums/uploads//post-4-1098468269.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098468400.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098027147.jpg
Praise and most importantly constructive criticism is wanted.
EDIT: Note at time of this post the middle picture on the maps profile has been changed and will be replaced with a newer "more final" picture in the future.
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thursday-
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Posted by Spartan on Fri Oct 22nd at 9:24pm 2004
Posted by Forceflow on Fri Oct 22nd at 9:28pm 2004
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Posted by JFry on Fri Oct 22nd at 9:57pm 2004
Posted by BlisTer on Fri Oct 22nd at 11:42pm 2004
Posted by Orpheus on Sat Oct 23rd at 1:18am 2004
i truly like screen #3, but.. as was once said, when a mapper has only a series of hallways to show us.. well, lets just say its best to wait..
its not bad looking halls, but its really only halls, if you get my drift :/
[addsig]Orpheus
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Posted by Tracer Bullet on Sat Oct 23rd at 3:12am 2004
| ? quoting thursday- |
|
http://www.natural-selection.org/forums/uploads//post-4-1098037582.jpg |
TBH I don't like it much except for these two shots. The first one of those two is just beautiful, but the second is good but not quite as cool as the other. The rest feels cramped and while the lighting is good, I'm seeing very little in the architecture department. It may just be that the screens were taken in an unflattering way, but that's what I see.
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Posted by Cassius on Sat Oct 23rd at 5:52am 2004
Posted by thursday- on Sat Oct 23rd at 9:44am 2004
Spartan34: Working about 3 hours a week for 3 weeks.
Orpheus: As the map is planned to be rather large this is kind of the "middle" section which provides routes out of the inner map to the rest of the map and make it easier to get to a desired location.
Tracer: I suppose I could spice the flooring up, although there will be a vent or two at the top of that large room and the area is designed to focus on the pipes and "machine" like thing rather than the rest of the room. I'll try and sort something out though.
Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks.
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thursday-
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Posted by Orpheus on Sat Oct 23rd at 10:02am 2004
all i meant was, its better not to post a map, or screens till you have more than halls to show..
think on it this way.. unofficially, a person has like a time limit on how long it takes for the snarkpit to get tired of looking at a map, unless that map is forking incredable..
if you post to soon, people will just go "bleh" and move on..
if you want the best sort of feedback, give them the best sort of images to comment on..
thats just my opinion of course.. for what its worth.
[addsig]Orpheus
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Posted by scary_jeff on Sat Oct 23rd at 10:46am 2004
Posted by Orpheus on Sat Oct 23rd at 10:50am 2004
| ? quoting scary_jeff |
| I don't know if you play Ns or not, Orph, but most of it is corridors really. |
no, i don't.. i will shut up then..
sorry, my bad 
Orpheus
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Posted by scary_jeff on Sat Oct 23rd at 11:21am 2004
Hmm, think I'll play NS now
Posted by Cassius on Sat Oct 23rd at 3:56pm 2004
| ? quoting thursday- |
| Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks. |
I meant create the illusion of space, not necessarily more physical space.
[addsig]Posted by thursday- on Sat Oct 23rd at 6:48pm 2004
| ? quoting thursday- |
| Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks. |
I meant create the illusion of space, not necessarily more physical space.
Remind me never to argue criticism on the Snarkpit forums ever again, I always lose.
Although there is alot of transperencies in floor and on ceilings etc. to create the illusion of a bigger room.
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thursday-
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Posted by Orpheus on Sat Oct 23rd at 7:24pm 2004
| ? quoting thursday- |
|
Remind me never to argue criticism on the Snarkpit forums ever again, I always lose. Although there is alot of transperencies in floor and on ceilings etc. to create the illusion of a bigger room. |
i will remind you to read closer as well.
..
cassius didn't say illusion of a bigger "room", he said illusion of more "space" as in, looking out a window to an unreachable area.. alcoves with lights,accentual lighting can make areas seem larger.... illusion of space, doesn't mean bigger rooms.
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Posted by Hornpipe2 on Mon Oct 25th at 3:59pm 2004
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Posted by ReNo on Sun Oct 17th at 8:42pm 2004
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Posted by Hugh on Mon Oct 18th at 2:25am 2004
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Posted by Andrei on Mon Oct 18th at 9:13am 2004
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